Enchantment — Aura
Enchanted creature has fear.
When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Sleeper's Guile Discussion
7 months ago
Really cool deck IkeDaddyDeluxe! Hapatra is one of my all-time favourite decks too. If you want to check out another build, mine is Hapatra, Vizier of Plagues. Definitely recommend Sleeper's Guile for making Hapatra hard to block and Guile hard to get rid of, or Beastmaster Ascension for beefing those snake up huge! I noticed Syr Konrad in the sideboard and can definitely vouch for him being a powerhouse! :)
9 months ago
If your interested in being annoying, there are several Urza block enchantments that return to hand when they go to the graveyard from the battlefield: Sleeper's Guile for some evasion, Brilliant Halo (not that great), Despondency to nerf a creature, Cessation and Slow Motion can be really annoying.
2 years ago
Great list so far. Here are you my suggestions:
I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.
War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.
Glacial Chasm is good protection. Sit back and watch the world burn.
Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.
If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.
As far as what to swap out:
Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.
Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).
Blood Sun works against you too much.
Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.
Rite of the Raging Storm might also be too cute, but it's hard to judge.
Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!
3 years ago
Rite of Consumption DOME 'EM
Slagwurm Armor if you want Yargle to be a 9/9 for the memes
Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:
Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.
Happy brewing, looking forward to see what you make of it!
4 years ago
4 years ago
5 years ago
Genju of the Fens and Genju of the Falls will enable you to repeatedly kill lands with Ramses. False Demise and Unhallowed Pact each are a one-use Fool's Demise. Casting of Bones is a lot of fun in a Ramses deck, too. Hakim, Loreweaver will make sure you can get your recurring enchantments like Sleeper's Guile back from the graveyard if they are countered. Use his first ability to put them onto Hakim himself and then, once you use his second ability, they will go back to your hand. Constellation creatures like Doomwake Giant and Thoughtrender Lamia are pretty cool if you play 20+ enchantments in your deck.
5 years ago
Sleeper's Guile might be a good addition. You can use it push creatures through, but also just keep playing it over and over.