Sleeper's Guile

Sleeper's Guile

Enchantment — Aura

Enchant creature

Enchanted creature has fear.

When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sleeper's Guile Discussion

Synreth on Hakuna Hapatra

7 months ago

Really cool deck IkeDaddyDeluxe! Hapatra is one of my all-time favourite decks too. If you want to check out another build, mine is Hapatra, Vizier of Plagues. Definitely recommend Sleeper's Guile for making Hapatra hard to block and Guile hard to get rid of, or Beastmaster Ascension for beefing those snake up huge! I noticed Syr Konrad in the sideboard and can definitely vouch for him being a powerhouse! :)

bushido_man96 on The Mischief Makers

9 months ago

Flickering Ward is great value. Fallen Ideal can put those tokens to use.

If your interested in being annoying, there are several Urza block enchantments that return to hand when they go to the graveyard from the battlefield: Sleeper's Guile for some evasion, Brilliant Halo (not that great), Despondency to nerf a creature, Cessation and Slow Motion can be really annoying.

Guviwex on Xantcha wish your girlfriend was hot like me

2 years ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

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As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

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Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

10_lands_in_a_row on Yargle, Extreme Sub $40 Budget EDH!

3 years ago

Whispersilk Cloak & Bladed Pinions & Cranial Plating!!! & Executioner's Hood & Vorrac Battlehorns

Dece equips that boost power like Bonesplitter & Darksteel Axe & Vulshok Morningstar

Rite of Consumption DOME 'EM

Phyresis

Howl from Beyond & Shade's Form

Blessing of Leeches & Butcher's Glee & Skeletal Grimace & Unhallowed Pact & Supernatural Stamina (Regenerate is generally great, especially when repeatable)

Slagwurm Armor if you want Yargle to be a 9/9 for the memes

Something to consider might actually be mono-black control with Yargle as a finisher. Maybe I'm wrong and you could just outspeed people with Yargle's IMMENSE POWER but I think he's a bit too high cmc in colours that don't necessarily allow for much evasion/protection to just get in ASAP. Typical mono B control stuff looks like this:

Corrupt + Gray Merchant of Asphodel + Pestilence + Crypt Rats + Evincar's Justice

Feel free to disagree tho, 2 swings and Yargle kills someone without any buffs in PDH which is pretty DANK. Just going all in on evasion could probably just do it in some metas. Fear & Intimidate are available in black plentifully to boot. Sleeper's Guile & Traitor's Clutch.

Happy brewing, looking forward to see what you make of it!

Gleeock on Looking for a a way …

4 years ago

All the swords of buttkicking & Alpha Authority , Fear , Sleeper's Guile , Cover of Darkness

Sim_Will_CMcantfindmehopefully on Does it exist

4 years ago

For skulk there is Behind the Scenes and Skeleton Key

For intimidate there is Nim Deathmantle, Gruesome Deformity, Grisly Transformation, and Executioner's Hood

For fear there is Cover of Darkness, Dirge of Dread, Intimidation, Ebony Charm, Profane Command, Sleeper's Guile.

There's also Odric, Lunarch Marshal who copies keywords, Odric, Master Tactician who allows you to declare no blockers, Akroma's Memorial which has flying and pro two colours, a kind of evasion.

Tomahawk-Bang on

5 years ago

Genju of the Fens and Genju of the Falls will enable you to repeatedly kill lands with Ramses. False Demise and Unhallowed Pact each are a one-use Fool's Demise. Casting of Bones is a lot of fun in a Ramses deck, too. Hakim, Loreweaver will make sure you can get your recurring enchantments like Sleeper's Guile back from the graveyard if they are countered. Use his first ability to put them onto Hakim himself and then, once you use his second ability, they will go back to your hand. Constellation creatures like Doomwake Giant and Thoughtrender Lamia are pretty cool if you play 20+ enchantments in your deck.

Von.Banamaor on Devo-Gaiden

5 years ago

Sleeper's Guile might be a good addition. You can use it push creatures through, but also just keep playing it over and over.

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