Corrupting Licid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Corrupting Licid

Creature — Licid

(Black), Tap: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay (Black) to end this effect.

Enchanted creature has fear.

seshiro_of_the_orochi on Help with Voltron protection and …

2 years ago

Volrath - No School, like Old School.

My current beloved voltron is Moraug, Fury of Akoum. Having evasion restricted to old-borders is kind of hard, so the Dauthi propably are your best bet. There are multiple sword of X and Y you could use.

Cards you could consider, too:

Breach

Corrupting Licid

Cover of Darkness

Dragon Shadow

Ebony Charm

Intimidation

Sleeper's Guile

griffstick on Transforming creatures into Dragons

3 years ago

Ok for your opponents


So there are a series of cards from Stronghold, Exodus, and Tempest. They are creatures that transform into auras and can transform back to creatures. And they also fit the "jank" this deck has.

Gleeock on Someone thought Mogis is Rakdos …

4 years ago

Licids are political Corrupting Licid , Enraging Licid & also a hoot. Vampiric Link is a hoot. Treacherous Link . These are just cards, not strategies, but you can see that they don't lend to that Rakdos issue of making everyone hate you.... But Rakdos does have a nice suite of cards to specifically hamstring & point all hate towards one particular controlling player, that is usually what I do, group slug will always be there, but I find some silly directed hate as well. Play kingmaker with whatever player makes a middle-tier deck & direct everyone's hate at whatever player always plays the most obvious high-tier decks, this does require that your meta actually knows & recognizes the deck tier concepts... There is nothing more annoying than someone helping a deck like Animar/Turn4/ aka. friggen Yankees (or Patriots) of MTG, because they do not understand the inherent politics behind uniting the underdogs.

Gleeock on Xantcha, Woke Agent

4 years ago

Thought you'd like to know. Had a great Xantcha game recently. Parallel mana doublers. Bant/Selesnya & early Xantcha with Corrupting Licid -- a pet card, but it was freaken hilarious that game :)

Guviwex on Xantcha wish your girlfriend was hot like me

5 years ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

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As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

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Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!