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| Format | Legality |
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| Block Constructed | Legal |
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| Commander: Rule 0 | Legal |
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| Vintage | Legal |
Sedge Sliver
Creature — Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have ": Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Doombeard1984 on
The First Skep
2 months ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
Sliverguy420 on
5 color sliver company
8 months ago
PolyTheCakeEater: i've been playing slivers since before MH1. there's only space for 1 rainbow land, because rainbow lands don't provide the colors i need for the non-sliver spells, and don't count as a swamp for Sedge Sliver. sliver hive will be replaced by Cavern of Souls when i can afford them. other than that i rarely have problems getting the colors i need. 24 lands is what i need for Collected Company. i've tested the deck with 20 and 22 lands, and it wasn't enough. manaweft allows for early coco's, and i do have a haste enabler. dregscape and leeching would make the deck slower since i'd have to take out lords to make room. i used to use diffusion, but it got replaced by lavabelly.
Doombeard1984 on
Sliver swarm - cEDH
1 year ago
Hi there,
Saw your deck on the front page and thought I would have a peek. Lot of nice cards in the deck. I do have a couple questions/suggestions however:
Muscle Sliver and Sinew Sliver - How exactly are these treating you? I kind of feel that with your deck, you are operating on the game plan of reaching an infinite combo for your win, and not really a go wide strategy. In that case, Sedge Sliver and Sliver Legion are probably doing enough to give you a bump in creature size that Muscle Sliver and Sinew Sliver just don't seem to off much value to the deck.
As a Sliver player myself, I also question the need for colourless mana, or mana rocks that tap for only . I appreciate they help cast your non sliver creatures, but you have such a prevalence of Slivers in your deck, along with a strong mana base and rocks and dorks that tap for your colours, I question the neccessity to have such an amount of colourless mana generators. Personal choice on that one lol.
I also would question the lack of single target removal in the deck. Yes you have Necrotic Sliver and Harmonic Sliver, but Harmonic can be double edged sword as its a "Have to target something" trigger, so if you run out of opponents stuff, you are going for your own. And Necrotic is good yes, but if you need and you dont have it, you need to tutor it for between 1-3 mana, potentially then have to pay for it and then pay to activate it. Things like Utter End, Anguished Unmaking, or simple Swords to Plowshares, Assassin's Trophy or Path to Exile could prove very useful.
Anyway, just my take lol. Hope you are good, and feel free to pop over to my hive and have a look - Sliver Overlord - Predatory Super-Organisms
YorkshireSamurai on
There’s only one Sliver Overlord
2 years ago
Greetings good sir! Thank you for the idea.
Guardian Project is a very good suggestion. The reason I run Lifecrafter's Bestiary is for the scry as it works with things like Herald's Horn.
Rhystic Study (along with Guardian Project) are somethings I run in other decks so I'm keen to diversify. Black Market Connections also ramps with the treasure and makes shapeshifting Slivers so I do like it.
Obilterate is a card I've always had a affinity for so that's why it's in over another wrath effect. Plus it's foil and can't be countered.
Virulent Sliver is there for the incidental poison and also because I need cheap early Slivers to turn into mana dorks(same with Muscle Sliver).
Intruder Alarm is something a few people have suggested and may just have to be added. I keep Chromatic Lantern out (it was in before) because the mana base is already good and I don't like rocks that can be easily destroyed. Harmonic Sliver can be a double-edged sword.
Coat of Arms is something I've recently thought about taking out for sure. It stays because it came with the original box and is easy to cast. (Call it nostalgia).
Sedge Sliver is an excellent suggestion. I'll be making space for that (might be Coat of Arms tbh).
Thank you for the suggestions. I'll take them on board and go check out your deck.
Doombeard1984 on
There’s only one Sliver Overlord
2 years ago
Hi there...
So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.
So firstly, will alway be a +1 for Sliver decks.
If I may, a couple of suggestions.
-
Lifecrafter's Bestiary swap for Guardian Project or The Great Henge You can get your draw then, without sacrificing green mana to allow the draw.
-
Black Market Connections (its a large life cost for very little gain swap for Rhystic Study Gives you repeatable draw WITHOUT sacrificing life.
-
Obliterate swap for Jokulhaups Its a just a cheaper better wrath honestly lol. Can keep your draw enchantments up too and Cryptolith Rite if you have it, giving massive mana advantage.
-
Virulent Sliver (honestly, 1 poison counter is not worth it lol) + Intruder Alarm Intruder Alarm will give you another way to combo out and put every sliver you have into play tutoring with Sliver Overlord. If you can make infinite tokens (from Sliver Queen) will combo with Lavabelly Sliver for the win.
-
Muscle Sliver swap for Chromatic Lantern Having played slivers for many many years, trample is so marginally important. You have total evasion with Shifting Sliver, Cloudshredder Sliver et al. Trample is just not that important. What is important... having available as often as possible.
-
Coat of Arms swap for Shared Animosity Means your attack bonuses only effect you
-
Predatory Sliver swap for Sedge Sliver If you have a Swamp you can regenerate, and you get the +1/+1... so strictly better
Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms
Doombeard1984 on
There’s only one Sliver Overlord
2 years ago
Hi there...
So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.
So firstly, will alway be a +1 for Sliver decks.
If I may, a couple of suggestions.
-
Lifecrafter's Bestiary + Guardian Project or The Great Henge You can get your draw then, without sacrificing green mana to allow the draw.
-
Black Market Connections (its a large life cost for very little gain + Rhystic Study Gives you repeatable draw WITHOUT sacrificing life.
-
Obliterate + Jokulhaups Its a just a cheaper better wrath honestly lol. Can keep your draw enchantments up too and Cryptolith Rite if you have it, giving massive mana advantage.
-
Virulent Sliver (honestly, 1 poison counter is not worth it lol) + Intruder Alarm Intruder Alarm will give you another way to combo out and put every sliver you have into play tutoring with Sliver Overlord. If you can make infinite tokens (from Sliver Queen) will combo with Lavabelly Sliver for the win.
-
Muscle Sliver + Chromatic Lantern Having played slivers for many many years, trample is so marginally important. You have total evasion with Shifting Sliver, Cloudshredder Sliver et al. Trample is just not that important. What is important... having available as often as possible.
-
Coat of Arms + Shared Animosity Means your attack bonuses only effect you
-
Predatory Sliver + Sedge Sliver If you have a Swamp you can regenerate, and you get the +1/+1... so strictly better
Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms
Doombeard1984 on
2 years ago
So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.
I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.
You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.
As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.
You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.
Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.
I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.
If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.
Now... onto the mana base...
I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.
Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially
I will have another think about some other bits as well and will get back to you :)
libraryjoy on
5color Sliver
3 years ago
Your current build does allow you to use Jegantha the Wellspring as a companion. Unless that changes, there's no reason not to.
For boardwipes, the obvious one is Cyclonic Rift, but it's pricey. I don't really understand the utility of Guilty Conscience except as creature removal, so something like Swords to Plowshares is probably more effective.
An interesting one is Endemic Plague, which would destroy your creatures too, but only works if you have Maskwood Nexus out. Other options are Fell the Mighty, Extinction, Magister of Worth, March of Souls, Nevinyrral's Disk, Planar Collapse, Retribution of the Meek, Sublime Exhalation. My pick besides Cyclonic is Nevinyrral's Disk, but it sometimes makes you a target. You might also consider Sedge Sliver to keep some of your slivers around.
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