Rishkar's Expertise

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with mana value 5 or less from your hand without paying its mana cost.

skibulk on Blanka, Ferocious Fiend

3 weeks ago

Some things to consider:

Profet93 on 100% Dinosaur Tribal

2 months ago

indieinside

Typically, Yavimaya, Cradle of Growth would benefit you more than your opponents. Just depends on your land drops, meta and color fixing. Do note though, that sometimes those lands fall in "trap". If it helps you so much, then you have a color fixing problem. If it doesn't help you much, then why add it in for opponents? Personally, I don't ever build outside of 2 colors so I prefer to fix my colors even at the potential of helping my meta.

Regarding crop rotation, Cradle and Three Tree city are your best targets. The questions are 1) How much blue is in the meta? 2) How often does this actually help you? 3) What positions does it help you in - If you have a lot of creatures, then cradle or tree city are amazing to get with crop rotation. If not, then it's not that impactful. Give your deck some test runs with it in, and Yavimaya Hollow. that way, you have at least 3 good targets (I don't count the other yavimaya as a good target or even ancient tomb). Turn 1 crop into ancient tomb is nice, but nothing crazy and not worth the card disadvantage in my opinion, especially if blue is in the meta. You do have cavern of souls so I take that into consideration. Also, imagine trying to crop rotation into a cavern of souls only for rotation to get countered.

I would maybe add some more ramp at the 2-4 cmc slot, 3 being the sweet spot IMO in place of mana vault + grim monolith, at least as a test given you aren't trying to go super fast, just have consistent ramp (that isn't blown up from the eventual artifact destruction common in EDH while land destruction is less common)

Switching gears - Chagelings/Dinos

Chameleon Colossus - Mana sink

Changeling Berserker - ETB abuse

Realmwalker - Card advantage

Taurean Mauler - Big boy, great against storm

None of these are needed, but worth noting should you be interested.

Lastly for alternative suggestions, I would consider Heroic Intervention and Rishkar's Expertise. You already have cards that function similarly so you could swap them or add them in addition for testing. Not needed of course, but if I spend so much mana on my dinos, I wanna get something good out of them.

Let me know what you think.

Profet93 on NevisCF's Mono-Green Mana Ramp

3 months ago

NevisCF

You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.

Ancient Tomb/Castle Garenbrig - Ramp

Gaea's Cradle - Super ramp (not within budget but worth proxying)

Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.

Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.

Turntimber, Serpentine Wood  Flip - Land if you need it, creature if you dont

Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.

Momentous Fall - Used in response to removal, beware of the blue player.

Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.

Sylvan Library - Draw/Filter

Tooth and Nail - Wincon

Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.

Harmonize - Simple draw, not ideal but worth mentioning

Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.

Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.

Eternal Witness - Recursion.

Skullclamp - Makes ur 1/1s into draw, punishes removal.

SufferFromEDHD on Ayumi, the Last Voltron

5 months ago

Was distracted by the Ferocious trigger. Rishkar's Expertise, Hunter's Prowess or Soul's Majesty... I'm thinking Rishkar.

Thrun is truly mythic. The only reason Miri makes an appearance here is because Forestwalk. Two excellent cards that have been power creeped out of the scene.

Sylvan Safekeeper and Xantid Swarm are my go-to Green Sun's Zenith targets. It doesn't fit here because I have no land/graveyard synergy to recycle and reuse.

Legolas's Quick Reflexes could this be anymore pushed? The split second alone is worth it. The untap is very green. Hexproof is what it's all about. Reach is a freebie. The tap fight effect reminds me of the niche Laccolith from Nemesis. I own 0 Other Universe products. I am clearly missing out on power but

DemonDragonJ on Life Springs Eternal

5 months ago

Profet93, Chromatic Lantern is one of my favorite cards, so I like having it in my decks, for sentimental value.

The Ozolith is nice, but this deck does not quite have a sufficient focus on counters to justify it being included in this deck.

I very dearly wanted to put Heroic Intervention in this deck, but I could not quite find room, for it, unfortunately; Rishkar's Expertise is awesome, and definitely would be a great card, for this deck, again, if I can find room, for it.

Profet93 on Life Springs Eternal

5 months ago

DemonDragonJ

Pardon the delayed response. Have you considered removing 1-2 lands given ur avg cmc of 3.62? You could add more draw or ramp in it's place, that way you are more likely to get the lands you need with less risk of being flooded. U r in green so it's worth noting.

Chromatic Lantern - The trap of lantern. If it helps you enough to warrant it's inclusion, then there is usually a landbase issue. With having only 2 colors, one of them being green, I don't see it's purpose in the deck. Any other 3 drop ramp spell or better yet, Mind Stone can take it's place. Alternatively, Nature's Lore and Cultivate are better alternatives as artifacts can be removed/nullified.

Elder Garagoth - I say add in him and see how he plays. A bit expensive IMO but worth seeing how it plays out.

Rishkar's Expertise - Great card for your commander, draw and tempo all in 1.

The Ozolith - While idk much about 1/1 counters or tokens, I think this could work in ur build.

Heroic Intervention - For the eventual wipe

Belfore on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

7 months ago

I would drop the lands that aren't allowed in his deck for lands like War Roomfoil, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.

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