Natural Selection

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Natural Selection

Instant

Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library.

Natural Selection Discussion

MontaukMonster on more

6 months ago

Funkydiscogod good point about losing species identity.

cdkime good eye on the druid; I didn't do the math on that. At 3 it's more comparable to a Far Wanderings with threshold, which on turn 2 is downright abusive. As for the blue one, remember it's draw+discard so copare to a Merfolk Looter which is perpetual, I don't think 5 is too high.

As for the green card drawing, to be sure all colors 'ought' to have card drawing. That blue has grown to have a de facto monopoly on card-drawing is a travesty IMHO; not only does it give the color pie imbalance but it also doesn't make sense flavor-wise. Black gets card drawing because it trades anything for power a la Necropotence , Dark Confidant , Minions' Murmurs and the like. Red being the color of power, chaos, and resources has its own mechanics like Wheel of Fortune and Browbeat . White 'ought' to have its own if it reflects the idea of patience being rewarded with blessing or soemthing to that effect. Green has traditionally had its own in cards like Natural Selection , Sylvan Library , Wall of Blossoms , Recycle , Ohran Viper and even Harmonize . The idea being the abundance of resources, renewal, refreshing, and regrowth. It does fit. As for the farmer, I patterned him after Merfolk Looter but I do see your point about the shuffling. Perhaps bottom of library instead.

I forgot about Imperiosaur . It's been a while.

Yes, I agree with you Gleeful Pyre is a terrible way to showcase the design mechanic.

The issue with the book, now that I think about it, is that thi scard doesn't reflect what the thing actually does, from a flavor perspective. The Book of Knowledge was held in the City of Hoffu after the great uprising in which the demon Onawantue was imprisoned and mortals won their freedom. Shortly thereafter, it became lost and at the same time, the Guild grew seemingly out of nowhere. The way it works is that when you read a page, you gain knowledge but you also imprint a page of knowledge onto it, so that anyone who reads the book after you can gain your knowledge. The Guild initially consisted of the Guildmaster and the six Guild Wizards. But they shared the book among themselves and in so doing grew extremely powerful. Too powrerful for the Guildmaster to control and so he sparked division among them that tore the region apart. The most powerful of them all was Meekay (, but he was also profoundly schizophrenic. Meekay had discovered the Guildmaster's plan: to use the Book of Knowledge to gain the key to unlocking Onawantue, the evil nasty demon that he secretly served so that she could re-enslave the mortal world. And so, the Guildmaster destroyed Meekay's thought receptacle which had previously allowed him to function more or less normally.

Centuries later, the original six became known as gods: Raojan the god of Fire, Norina the goddess of deception, you get the idea. The Guildmaster still needed minions to carry out his whims, but instead of talented mages he chose common folk with a propensity to greed and kept their knowledge on a tight leash---allowing them just enough knowledge to spark but not enough to challenge his control.

Boza if the requirement is that the card will eventually see print else don't bother why do we even have this forum? Is this a secret wotc R&D lab that I don't know about? The point is as with anything else with this game: to entertain and have fun.

As for being unreceptive to criticism, please understand that I thank all of you for your feedback. Thank you. Sincerely. If I come across as aggressive that's because I'm an asshole in general and I'm too old to apologize for that.

ChaosJester on Keeping cards from the Unlimited ...

1 year ago

Azdranax wow amazing Thank you very much for these hard facts! Few months ago I bought a playset of Natural Selection from the Unlimited Edition. Today I saw, that its value has increased, what makes me happy of course. :)

Boza on The List...

1 year ago

Additionally, no-one has a problem with the list, only a few cards on it (couldn't finish this point earlier); besides duals and power 9, there are few cards that are needed in more copies and are more than 100 dollars:

RL by price

  1. Transmute Artifact - more tutors in commander.
  2. Wheel of Fortune - more wheels in commander. (really, more than 100?)
  3. City of Traitors - bought out after eldrazi realese, needed in legacy.
  4. Lion's Eye Diamond - key piece of any Eternal storm deck.
  5. Mox Diamond - not a bad mox, but few applications in Legacy. 150+ range:
  6. Gaea's Cradle - elves in Legacy and commander applications.
  7. Natural Selection - really? some commander stuff I guess.

300+ range (aka more expensive than blue duals):

  1. Eureka - bad Hypergenesis is still a thing in a single Legacy deck. Could be good for Commander.
  2. Copy Artifact - Commander stuff and fringe Vintage applications.

Holy sheet range:

  1. Mishra's Workshop - 1 vintage deck.
  2. Candelabra of Tawnos - 1 legacy deck.
  3. The Tabernacle at Pendrell Vale - a couple of legacy decks.
  4. Bazaar of Baghdad - 1 vintage deck.

So, including power 9 and duals there are a total of 32 cards (and Eureka is quite suspect it should be on the list) I could identify that could have any applications. Most of them are limited to 1-2 decks in any format they are currently legal in.

The reserved list has 500+ cards. If more widely available, these cards would likely be banned or restricted even further.

Tl;DR Less than 30 out of 550 cards on the RL are actually prohibitively expensive, and of those most are playable now in any format in 1 or less copies.

n0bunga on

1 year ago

hecklefeckle thank you that was supposed to be Natural Selection!

ChaosJester on Ronald McDonald Theme deck HELP!

2 years ago

Hey guys, I am about to create a Chaos Harlequin deck in combination with Orcish Spy . Can someone help me building around it? This will be a casual deck and I already thought about cards like Jester's Mask , Jester's Cap and Jester's Scepter but I am not sure yet. A further question is, which other color I should run with those cards. Blue/green could be interesting due to Ponder, Portent , Natural Selection . Also Elemental Augury could be interesting. Thank you in advance!

ChaosJester on

2 years ago

Daedalus19876 god damn I always love your criticism! Very helpful but seriously can you help me building a deck around Natural Selection and what is your opinion about the combination with Isochron Scepter in general? I have those playsets and would like to use them.

Daedalus19876 on

2 years ago

Isochron Scepter seems odd here. I know it's intended to go along with Natural Selection, presumably, but...

I'd say something similar about Isochron Scepter. Without Lantern of Insight, it's almost blind.

I am also worried about your ability to hit your colors, as several of your spells are intended to be cast early but have very high devotion to your colors. Is the risk of Sea Gate Wreckage's colorless mana worth it?

ChaosJester on Library Manipulation help

2 years ago

Recover819 Thank you for posting this! What is the role of Spellskite in this deck? And what is your opinion about Natural Selection and Elemental Augury?

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