Wrench Mind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Mirrodin (MRD) Common

Combos Browse all

Wrench Mind

Sorcery

Target player discards two cards unless he or she discards an artifact card.

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Recent Decks

Wrench Mind Discussion

VeggiesaurusRex on The Sultai Song (cycling deck)

6 days ago

Hey, killer_eye! I'm glad you're still playing Songs! Your mainboard looks solid, but I would look into squeezing in two more copies of Mulldrifter. Drawing two cards and putting a creature into the grave is a great deal for just 3 mana. I recommend cutting Moment's Peace and one Fume Spitter to make room.

You should also be playing the full playset of Songs of the Damned. I suggest cutting Grisly Salvage to make room.

Your sideboard lack focus. I recommend running something like this:

2x Dispel

2x 1 CMC Lifegain Spells (Life Goes On/Blossoming Wreath)

3-4x Hand Disruption Spells (Duress/Wrench Mind)

3-4x Removal Spells

2x Pieces of Graveyard Hate

1-3x Pieces of Artifact/Enchantment Hate

This general format should serve you well against the current pauper metagame and most LGS metas.

kamarupa on Black Out Smack Down

2 weeks ago

Looks pretty good.

A few thoughts on updating it:

Swap out Diabolic Tutor for Mastermind's Acquisition.

I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.

I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.

Some utility spells: Sign in Blood, Extirpate, Hero's Downfall, Geth's Verdict, Fatal Push, Dash Hopes, Ratchet Bomb, Elixir of Immortality

zaneanderman on Dark devotion

2 weeks ago

Thanks for the suggestions kamarupa and legendofa. Wrench Mind, Geth's Verdict, and Bojuka Bog all seem great, but Scavenger Grounds and Cabal Stronghold seem hard on the manabase because they only tap for colorless, and Mortuary Mire doesn't have enough utility to be worth it

legendofa on Dark devotion

2 weeks ago

I recommend Wrench Mind for your 2-mana modern discard needs. I also agree with kamarupa's suggestion for Geth's Verdict.

Pieguy396 on Black/Red Discard

2 weeks ago

Have you considered a deck like 8-rack? It seems pretty similar to what you're trying to do here; you might want to take a look at a decklist for ideas. Especially good on a budget are Raven's Crime, Wrench Mind, The Rack, and Shrieking Affliction.

TheSurgeon on Pillage and Burn

3 weeks ago

I don't know what your budget looks like, but I would suggest the following simply because of cost/effect improvement:

Thoughtseize or Inquisition of Kozilek for Duress

Wrench Mind or Mindstab for Mind Rot.

saturn999 on Church of The Operating Room

1 month ago

ok, a couple of updates!

10-08-18 Played a super set against big affinity.

Game 1 - Held off my opponent with Fatal Push until i could drop an Ensnaring Bridge and Liliana of the Veil. Bontu's Last Reckoning cleared all leftover creatures and The Rack coupled with Shrieking Affliction killed him.

Game 2 - Couldn't find a bridge so Mutavault had to do most of the work taking my opp down to low life until Shrieking Affliction and The Rack could finish him. Won that set and went on to 2nd set.

Game 1 - My opponent emptied his hand fast making The Rack seem like a good turn 3 play. Ensnaring Bridge kept his creatures from swinging in until he dropped a huge Walking Ballista and shot me dead.

Game 2 - Emptied my opponent's hand and Surgical Extraction all his ballistas. all was going according to plan until he swung in under my bridge with Inkmoth Nexus and added counters to me with an animation module or something like that. I was holding a card i couldn't get rid of. Moved on to next set.

Game 1 - Turn 3 Shrieking Affliction followed by turn 4 Ensnaring Bridge into a Liliana of the Veil with a Raven's Crime lock. this was followed up by another Shrieking Affliction for the win.

Game 2 - No Ensnaring Bridge to be found and Wrench Mind was not the business. Combat tricks allowed my opponent to swing in with a massive amount of tokens leaving me dead and moving to game three.

Game 3. Everything was going right. All cards were locked down by Ensnaring Bridge and Liliana of the Veil until Walking Ballista came out and pinged me for my last 3 life. that was the set. Went 1-2 but was extremely fun and learned alot. This was good practice for the tournament happening the next day. Will post details of that tomorrow.

Kjartan on I'm an UB-asshole!

1 month ago

I really don't think Gnat Miser does enough. It's ability won't matter very often.

I also think Unsommon should be Vapor Snag. You plan to bounce your oppoenents cards more often than your own, right?

I also think Sink into Takenuma should go. It's a combo card. You don't have anything that benefits you from having extra cards in your hand, or from playing Swamps. So you don't have anything to combo with it. Wrench Mind, or even just Mind Rot would be much better.

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