Wrench Mind


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Mirrodin (MRD) Common

Combos Browse all

Wrench Mind


Target player discards two cards unless he or she discards an artifact card.

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Wrench Mind Discussion

hungry000 on Say My Name

3 days ago

np, glad to help :) Since you did decide to go with that route, I strongly suggest adding Wrench Mind (probably in place of Brain Pry) and a couple Raven's Crime to your deck. Wrench Mind is often a two-for-one and is likely the best way to get the opponent's hand empty quickly in modern (plus it puts 2 counters on the Quest in one go), and Raven's Crime is a great way to turn dead lands in the late game into more discard or use your lands if you flood out. Also, you might want to consider playing Hypnotic Specter over Shimian Specter for the random discard effect, which is REALLY strong. It costs less and triggers the Quest too.

Wurmlover on Rakdos 8-Rack Burn

1 week ago

right you are, please consider changing the default card category to type, it makes the list a lot easier to read, and imo Wrench Mind is much better than Fall. I would also go down to 18 lands to fit every bit of removal and discard you can

Sargeras on Mono Black (Semi) Mid-Range/Control

1 week ago

In my experience, you should only need 8 removal spells in the maindeck. If planeswalkers are a huge issue where you play, then sure, you can maindeck 2. Otherwise they are sideboard stuff.

Your sideboard is meta dependent, so I have no clue what should go in the side without meta information.

Waltz and Read the bones could be replaced by basically anything on 2-3 cmc, so sure, play Wrench Mind.

Tragic Slip would be part of the 8, except the 8 cards we have for removal already are much better, so no, don't play it.

The best 1 drop creatures in mono-black are Gravecrawler, Cryptbreaker and Ruthless Ripper, but Inquisition of Kozilek is much better for budget @ 1 cmc.

Freebooter should be played over duress.

Let me know if you want more suggestions.

LuccaMarinho on Mono Black (Semi) Mid-Range/Control

1 week ago

Sargeras Thanks for the tips,bro. 1.So,are u saying that I need to keep only 8 removals and change the others 6 for folks like Gifted Aetherborn and Gatekeeper of Malakir right? 2.What u think about 2 Fatal Push 4 Victim of Night and 2 Hero's Downfall? But what can I put as sidebord to replace Victim of Night? 3.Also,as u said replace Macabre Waltz and Read the Bones for 2 Wrench Mind would be better? 4.Should I keep Tragic Slip? 5.I really want an 1 drop creature,can u recommend a good one? 6.What should a remove to be able to use Kitesail Freebooter? Thanks again!!

Wurmlover on Rakdos 8-Rack Burn

1 week ago

Wrench Mind is an 8 rack must, and I agree with everyone else, if you build 8 rack right, you won't need the burn spells, so pick one or the other. I also think you have too many lands

ballisticexperiment on Rakdos 8-Rack Burn

1 week ago

I agree with xyr0s. You are missing Raven's Crime and Smallpox, two of 8-racks staple cards. Blightning is neat, but one of the strong points of the 8-rack shell is only needing swamps. It could be used as a finisher.

If you really want to give rakdos a shot, I would say something like Falkenrath Gorger and Fiery Temper with symmetrical discard like Liliana of the Veil and Smallpox.

You'd need to run some Blackcleave Cliffs. You need to make sure you had access to both colours at latest turn 2.

I would also not use Wrench Mind. Conditional discard is generally sub par.

Sargeras on Mono Black (Semi) Mid-Range/Control

1 week ago

Gotta spread some mono-black love, so +1 from me. Here are my thoughts.

This deck seems to be all over the place at the moment, and since I built my first mono-black deck on a budget like this one, I'll give you some tips.

  1. If you want to build a midrange/control deck, that is fine. But you need to find better early game cards than stuff like Thornbow Archer. Some of the best budget early game you can get is Gifted Aetherborn, Gatekeeper of Malakir, Kitesail Freebooter, Wrench Mind, etc. These cards are all great and will help make your deck feel more coinsistent if they are in 3-4 ofs.

  2. Removal seems to be all over the place, so I'll give you my personal opinion. If it is 3 mana or above and does not kill planeswalkers or has delve, don't play it period. Vraska's Contempt might be great for standard, but is really just too slow for modern. Hero's Downfall is really the only black removal spell that fits all these, and if played, it's really just sideboard material. The rest of your removal should just be Fatal Push and Victim of Night. You really should only have 8 spells solely for removing creatures (ie., not gatekeeper) in the deck.

  3. Your creatures need some improvement. Paragon of Open Graves and Sidisi, Undead Vizier should both be either Gray Merchant of Asphodel or some other game ending threat. I recommend retooling the deck so your deck has more threatening cards in it.

  4. Macabre Waltz and Read the Bones just aren't really strong enough for modern, they just don't do enough by themselves. Duress is sideboard discard for your control matchups.

  5. I'd up your lands a smidge, you will likely end up playing 24 as you progress the deck.

  6. If you want more ideas, suggestions, playable cards, glance at other potential builds, etc. You can check out my primer for this deck at:

How The Devil Plays MTG: The Mono-Black Primer

Modern Sargeras


chadsansing on Taking Out The Garbage:-)

2 weeks ago

Hey, PhineasMTGMaster - cool idea. Have you looked at decl lists like 8-Rack? There are a lot of cool discard-themed decks out there, including Hollow One and Dredge, depending on whether or not you want to discard or make your opponent discard. Even Jund depends on a lot of disruption.

However, a lot of popular discard or disruption decks include costly cards like Liliana of the Veil.

My concern here is that your mana costs are too high to let you play enough creatures to win or enough disruption to keep your opponent from winning in Modern. More black, less blue, and fewer creatures might help.

Here, I think you can lower your mana curve (and then re-tool your mana-base), keep costs down, and have a lot of fun.

Maybe something like:


With a bigger budget, you can improve the mana base, get better disruption (e.g. Inquisition of Kozilek), or explore a full list of a discard archetype like 8-Rack.

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