|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Common|
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Target player discards two cards unless he or she discards an artifact card.
Wrench Mind Discussion
3 weeks ago
I thoroughly enjoy this deck, I like the discard factor. I do think it is a little land heavy for what you want to run. Perhaps take some out for more discard goodies such as Waste Not or maybe Wrench Mind . I think Waste Not is a good addition because it adds more value to your discard theme. Wrench Mind is a win-win for you anyway because they have to discard at least one card, if not two, causing a double trigger for your deck.
1 month ago
Darth_Savage I think Reforge the Soul would be an amazing addition here. I overlooked it because I only looked for cards with lower mana costs, I didn't even consider there can be a Miracle card that's suitable for my deck, thanks!
A very early version of this deck did feature cards like Whispers of Emrakul and Wrench Mind, but in the end these discards were not potent enough- Dark Deal or Reforge the Soul that you mentioned can cause a 7-card discard, and even Burning Inquiry is a 3-card discard for one mana.
Do you maybe have any card suggestions for surviving before the combo gets activated? I haven't played against any control-heavy deck with it yet, even in playtests, so I'm not really sure what pieces could help. Thanks for your input!
1 month ago
Reforge the Soul, would give you another Wheel of Fate effect.
This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.
2 months ago
2 months ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
3 months ago
Hey, killer_eye! I'm glad you're still playing Songs! Your mainboard looks solid, but I would look into squeezing in two more copies of Mulldrifter. Drawing two cards and putting a creature into the grave is a great deal for just 3 mana. I recommend cutting Moment's Peace and one Fume Spitter to make room.
Your sideboard lack focus. I recommend running something like this:
3-4x Removal Spells
2x Pieces of Graveyard Hate
1-3x Pieces of Artifact/Enchantment Hate
This general format should serve you well against the current pauper metagame and most LGS metas.
3 months ago
Looks pretty good.
A few thoughts on updating it:
Swap out Diabolic Tutor for Mastermind's Acquisition.
I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.
I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.
3 months ago
Thanks for the suggestions kamarupa and legendofa. Wrench Mind, Geth's Verdict, and Bojuka Bog all seem great, but Scavenger Grounds and Cabal Stronghold seem hard on the manabase because they only tap for colorless, and Mortuary Mire doesn't have enough utility to be worth it
Wrench Mind occurrence in decks from the last year
All decks: 0.04%