Target player discards two cards unless he or she discards an artifact card.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Iconic Masters (IMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Wrench Mind occurrence in decks from the last year
All decks: 0.06%
Wrench Mind Discussion
3 weeks ago
This would be an example of one of the best midrange decks in Modern right now, Jund: https://www.mtggoldfish.com/archetype/modern-jund-46470#paper
A midrange deck wants to have the strongest cards at each point on the mana curve, and wins by having cards that are just better than your opponents. In the case of Jund, your mono red opponent's Monastery Swiftspear gets embarrassed by Tarmagoyf, and Wrenn and Six is a whole lot better than something like Snapcaster Mage from azorious control.
Now, as for changes, I will tell you what I would do, but you can take only some of the suggestions and make the deck your own.
First, remove anything that costs 5 or more mana except possibly Gray Merchant of Asphodel, along with all of your ramp or land search cards like Armillary Sphere and Cabal Stronghold. You want to put on pressure early and destroy your opponent's creatures, and you can't do that if you are spending mana trying to ramp or have big creatures stuck in your hand.
Second, remove all of the artifacts you have left, with the possible exception of Panharmonicon. Panharmonicon is really fun and I would up it to 3 copies if you really want to go all out on the ETB abilities, but just know that it won't be the most competitive. The rest of your artifacts are really only good when you're already winning, and the majority of the time they would be better as another creature or a piece of disruption.
Third, remove some of your weaker creatures. Fourth Bridge Prowler is decent if your local scene has a lot of decks like spirits and bant snowblade where decks have a lot of creatures with one toughness, but it's a lot weaker if your opponent's are playing big creatures or no creatures at all. Burglar Rat and Yarok's Fenlurker are often weaker than Brain Maggot or Kitesail Freebooter since opponent's can choose the weakest card in their hand to give up with your current line up, but with a switch you get to choose what to get rid of (Yes, they get their card back if your creature dies, but they generally have to use a removal spell on a 1/2 creature and don't get to play their card as early as possible, so you end up ahead). If you decide to play a lot of those, Wasteland Strangler can be a cheaper Skinrender and prevent your opponent from getting those cards back when your disruption dies. Quag Vampires is never an impressive card, and Cauldron Haze is really awkward to play because you really want to be using all of your mana each turn to deploy threats, and you very rarely will have 2 mana open, haze in hand, and not want it to be removal or disruption.
Fourth, add more disruption and removal. Cards like Inquisition of Kozilek and Victim of the night will help supplement your creatures ETBs by either being cheaper or at instant speed. Disruption is essential against control and combo decks so that you can get rid of sweepers like Supreme Verdict, win conditions like Teferi, Hero of Dominaria, or their combo spell like ad nauseum. Removal is required to deal with creatures from aggro and midrange, along with big beaters like Primeval Titan in big mana decks (Tron, Amulet Titan, etc.)
Finally, play multiples of the stronger cards, go up to at least 23 lands, and fill out the rest of the deck with meta game cards. Wrench Mind and Despoiler of Souls can be solid against control, Gifted Aetherborn and Nyxathid are good against aggro, and things like Sign in Blood and Pack Rat give the edge in midrange matches. Pick whichever ones best address your local meta/ you like the best, and then you'll use your sideboard to cover other matches.
You'll also want a sideboard if you're actually playing at a local tournament, but start with the main deck first to figure out what you actually need to sideboard for.
A couple of additional resources: For figuring out how many lands: https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands. For a more in depth explanation of Mid range decks: https://magic.wizards.com/en/articles/archive/how-build/how-build-midrange-2017-02-07
Finally, if you're looking for ideas, just google " modern mono-black midrange budget" and you'll find a decent number of options.
I hope this helps.
2 months ago
Hey, what's your budget like? I'm going to make a bunch of suggestions, but if they're outside of your budget let me know and I can tone them down. Generally speaking you want a full 4x Rack and 4x Affliciton, so I'd go up the 4th affliction. Inquisition of Kozilek, Thoughtseize, Raven's Crime, Liliana of the Veil and Wrench Mind are all almost always 3-4 of in every 8-rack list because of how effecient and effective they are. A 2-4 of Davriel, Rogue Shadowmage is becoming more and more popular in these decks as well - I'd run at least 2 if I were you. Smallpox often makes an appearance in these decks too, although you're a little creature heavy for it to be effective.
10 months ago
I don't think this deck is very fast, but I don't think it needs to be. It just needs to be fast enough to make your opponent think twice before just taking 3 from Revolution.
I don't think Pain Magnification is that good, but you seem to have come to the same conclusion as well. It takes too much setup, and it quickly runs out of potential as your opponent runs out of cards in hand.
Wrench Mind is fine, but I personally wouldn't play it outside of a discard themed deck.
Vexing Devil I'm on the fence about. I usually only really think it's good in really fast zoo decks, and Claim / Fame burns. Since you're not super fast, your opponent can pretty easily take the 4 damage a lot of the time. However, it is pretty good with Hidden Stockpile . Ultimately I think you can do better.
Not sure you have enough Instants to support Isochron Scepter , but if you do, the card is really, really powerful.
Mishra's Bauble , Chromatic Star , Lightning Helix (to replace Lightning Strike ), Bomat Courier , and Arcbound Ravager _(which is extrememly expensive, but also OP af) could be some additions/replacements
11 months ago
Wrench Mind is good over mindrot, The Rack and Shrieking Affliction if your looking to go down the route of 8-rack and recommend pulling mind sludge, it sounds good but it's total bait, the goal is to discard there cards as they get them, you should never be in a position where they have more than 2 cards in hand on turn 5, also Raven's Crime is good and recurring as well
11 months ago
@Demention - Mutavault was just an example of a manland. There are many 1/1 manlands which would be more useful in a deck like this. You draw a card every turn, so it's a guaranteed extra damage or a useful blocker. Blinkmoth Nexus and Inkmoth Nexus are good examples of 1/1 flying manlands.
18 lands is pretty low. I'd honestly consider dropping 4x Wrench Mind and add 4x more lands, putting you at 22. You want to be on the prepared side of Smallpox , which punishes low land count decks. I'd run the lands like this: 3x Urborg, Tomb of Yawgmoth , 4x Blinkmoth Nexus , 4x Field of Ruin , 13x Swamp . That gives you even more land control, a creature win-con to speed up the game, and Urborg makes the colorless lands easier to play.
11 months ago
11 months ago
Honestly. You're probably 100% right, but we won't find out for about 6 days as I took my old "The Rack" deck and reassembled it and the Waste Not are a new addition which I ordered in the mail and didn't arrive in time for modern night. They may end up being sideboard against decks with a lot of card draw?
I thought they would be good because if I Inquisition of Kozilek turn 1, Waste Not turn 2, then on the third turn each discard will produce extra value and if I have a Wrench Mind or Smallpox or Raven's Crime and they choose to discard a land, it gives me mana to empty my hand in turn emptying their hand. Its highly likely that this doesn't actually end up being the case. I used to be an avid rack player, got out of magic for a while, and then ever since I have been back have thought about building 8rack ( Shrieking Affliction didn't exist when I played it) and I finally just got the Liliana and Shrieking Affliction to put it together.
I am however also considering removing Fatal Push for Liliana's Triumph as it would come for an extra mana with card value of a discard in many situations and at instant speed, plus the kill spell aspect would be unchanged. Would love your thoughts on that because again, I haven't played Rack in quite a while and it seems to have improved quite a bit (although the entire meta has power-creeped).
11 months ago
I posted this on your help slot but here it is again so you dont have to flip as much. - So 4 Liliana's is a great thing to have which i see you do have. Now you want the most effective one drop and 2 drop spells you can get your hand on. - 4x Inquisition of Kozilek 4x Raven's Crime (you are trading 1 card for 2 thats why its so good) 4x thoughtseize (best hand disruption in the game!) 4x Collective Brutality I see a lot of these in 8-rack decks, probably because its a versatile card. - Smallpox is life loss, removal, and card removal! - Fatal Push is a classic removal spell in black in modern because of fetch lands and cards like Ghost Quarter . - you have all 4 racks which is good, I am unsure about Ensnaring Bridge he isn't the strongest card in modern (surprisingly), and for sure isn't worth 4 card slots. - Shrieking Affliction is an amazing card for you, so its good you have 4. - Every 8-rack deck i have seen has 4x Mutavault so he is probably important. None of them have had Deathrite Shaman . 2x Hostile Desert could help as well.