Wrench Mind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Mirrodin (MRD) Common

Combos Browse all

Wrench Mind

Sorcery

Target player discards two cards unless he or she discards an artifact card.

Set Price Alerts

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Wrench Mind Discussion

jtstick35 on Dimir Midrange

3 weeks ago

I thoroughly enjoy this deck, I like the discard factor. I do think it is a little land heavy for what you want to run. Perhaps take some out for more discard goodies such as Waste Not or maybe Wrench Mind . I think Waste Not is a good addition because it adds more value to your discard theme. Wrench Mind is a win-win for you anyway because they have to discard at least one card, if not two, causing a double trigger for your deck.

Tarlfgar on Waste Your Combo Not

1 month ago

Darth_Savage I think Reforge the Soul would be an amazing addition here. I overlooked it because I only looked for cards with lower mana costs, I didn't even consider there can be a Miracle card that's suitable for my deck, thanks!

A very early version of this deck did feature cards like Whispers of Emrakul and Wrench Mind, but in the end these discards were not potent enough- Dark Deal or Reforge the Soul that you mentioned can cause a 7-card discard, and even Burning Inquiry is a 3-card discard for one mana.

After all, my intent is not to lock my opponent out of cards, but to make them discard a lot (and thus get creatures, cards and mana from Waste Not). Gnat Miser is a no-go for the same reason.

Sign in Blood might be a good addition here, it's very versatile. Seizan, Perverter of Truth would be even better, but it's a very costly creature- by the fifth turn an FNM game is usually over.

Do you maybe have any card suggestions for surviving before the combo gets activated? I haven't played against any control-heavy deck with it yet, even in playtests, so I'm not really sure what pieces could help. Thanks for your input!

Darth_Savage on Waste Your Combo Not

1 month ago

Some thoughts...

Reforge the Soul, would give you another Wheel of Fate effect.

Sign in Blood, says target player, you can use it on yourself or your opponent, or have it on a stick Seizan, Perverter of Truth.

Barbed Shocker, Incendiary Command and Chandra Ablaze, don't cause a draw of 7, but do discard hand and draw the same number of cards, or 3 anyway.

Gnat Miser, reduces a players max hand size, Kederekt Parasite hurts them when they draw, as long as you have a red creature, enchantment, planeswalker or artifact.

Liliana's Caress, deals damage based on discard, Runeflare Trap does it based on draw.

Tasigur's Cruelty, has delve and discards 2 cards, though Wrench Mind exists and with a little work Whispers of Emrakul.

This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.

magicaljellyfish on How many cards in hand?

2 months ago

Pulled Cunning Lethemancer and just put Wrench Mind in its place for now. It was locking me out of cards too often for its effect to give me value.

SynergyBuild on how much impact do people ...

2 months ago

Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet

Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.

In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:

Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp

That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.

VeggiesaurusRex on The Sultai Song (cycling deck)

3 months ago

Hey, killer_eye! I'm glad you're still playing Songs! Your mainboard looks solid, but I would look into squeezing in two more copies of Mulldrifter. Drawing two cards and putting a creature into the grave is a great deal for just 3 mana. I recommend cutting Moment's Peace and one Fume Spitter to make room.

You should also be playing the full playset of Songs of the Damned. I suggest cutting Grisly Salvage to make room.

Your sideboard lack focus. I recommend running something like this:

2x Dispel

2x 1 CMC Lifegain Spells (Life Goes On/Blossoming Wreath)

3-4x Hand Disruption Spells (Duress/Wrench Mind)

3-4x Removal Spells

2x Pieces of Graveyard Hate

1-3x Pieces of Artifact/Enchantment Hate

This general format should serve you well against the current pauper metagame and most LGS metas.

kamarupa on Black Out Smack Down

3 months ago

Looks pretty good.

A few thoughts on updating it:

Swap out Diabolic Tutor for Mastermind's Acquisition.

I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.

I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.

Some utility spells: Sign in Blood, Extirpate, Hero's Downfall, Geth's Verdict, Fatal Push, Dash Hopes, Ratchet Bomb, Elixir of Immortality

zaneanderman on Dark devotion

3 months ago

Thanks for the suggestions kamarupa and legendofa. Wrench Mind, Geth's Verdict, and Bojuka Bog all seem great, but Scavenger Grounds and Cabal Stronghold seem hard on the manabase because they only tap for colorless, and Mortuary Mire doesn't have enough utility to be worth it

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Wrench Mind occurrence in decks from the last year

Modern:

All decks: 0.04%

Black: 1.0%