Mind Rot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Rot

Sorcery

Target player discards two cards.

DreadKhan on Composting with Wurms

5 months ago

Dark Ritual will let you cast Buried Alive turn 1 fwiw, it can also help power out some of your bigger reanimation spells, or even a Wurm in a pinch.

Ornithopter of Paradise isn't as expensive as Birds of Paradise, but it's got the same ability, and it can technically fix you a bit better since you it can give you the Green you might need.

Augur of Skulls is a real utility creature, it can chump reasonably well (as long as they don't have evasion), it can force anyone to discard 2 cards for only 1B (normally you'd pay 2B for this via Mind Rot, or perhaps Wrench Mind), you might target an opponent, but you can also use it to discard 2 cards if that's exactly what you want. There is also something like Putrid Imp that might do the same thing for only B, but it's not useful as a chump blocker.

Lup3rcal on Undead Monarch

1 year ago

Suggested cuts: Waste Not - enemy discard is a secondary strategy, and viable, but this is a card that is only a payoff for a secondary strategy. I think it may be dead enough that it doesn't warrant a slot.

Logic Knot - would be sweet if it was {U} less. As is, it's a strictly inferior counterspell that uses a valuable resource to be effective

Fervent Denial - 5 mana is a lot to hold up, 7 will almost never happen in a board-presence focused deck.

Dark Deal - wheels are decent here, but this Mind Rots yourself. Have 4 cards, cast this, end up with 2. The other wheels can benefit from enemy high card counts. This does disrupt opponents, but that's gonna draw some ire and you just binned half your resources. If you can withstand the ire you should be winning anyway. Something like Frantic Search would be better IMO.

Zombie Infestation - two cards plus one upfront is a steep price. I don't know that you have enough reanimation to need to dump your hand at instant speed when you already have Varina available.

Dismantling Blow - a glorified Disenchant 90% of the time. A 6 mana spell the rest of the time.

Suggestions not many at this stage. Gleaming Overseer is a consideration if you find yourself heavy into tokens. I'm a big fan of a few cards in your maybe list: Obsessive Search, and Kindred Discovery. Though the latter is slow.

Matzalantli is cute but I'd be wary of labelling it as ramp when assessing your manabase given it needs 7 mana to activate, and won't be online until at LEAST turn 5. It's defs more a Gilded Lotus than Arcane Signet

wallisface on Bow Down to Sheoldred

1 year ago

idfkgabe yeah i already said Mind Rot was a terrible card in my original post. Duress is a lot better in that it is at least playable.

idfkgabe on Bow Down to Sheoldred

1 year ago

I do have one extra thing I want to take out. That would be Mind Rot for Duress. Any objections?

wallisface on Bow Down to Sheoldred

1 year ago

Some thoughts:

  • Your mana curve is excessively high, which will lead to some really slow/clumsy turns. Modern decks typically can't justify running more than 4 cards costing 4 mana, and run nothing above this cost. You've got a whopping 16 cards costing 4-or-more mana, which is far too high (in particular you have no chance of ever casting those 8-mana cards). Added to this, you have almost nothing to do turn-1, meaning you'll often be starting a full turn behind your opponent.

  • Your land base is far too low. 20 land decks typically expect to be stuck on 1-or-2 lands for a decent chunk of the early-game. Even after lowering your curve, you'll likely still need at least 23-24 lands to be able to reliably cast any of your spells.

  • Some of your spells seem really suboptimal. You generally don't want to be paying more than 2 mana for a removal spell, so stuff like Vraska's Contempt and Oblivion Ring seem super sub-optimal. Go Blank, Heartless Pillage and Mind Rot are all pretty weak in Modern, especially as the opponent is very likely to already be empty-handed by the time you're able to cast any of them (in any case 8 cards with this effect is excessive). Blood Baron of Vizkopa, Sangromancer, and Vizkopa Guildmage all don't really do much.

Jabber on Liliana, Baby of Chaos

2 years ago

Cards id Consider adding:

Diabolic Tutor should be in the deck

Killing Wave should add this great finisher and liliana text

Command the Dreadhorde Liliana with great artwork and a nice finisher

Mutilate great board wipe with Liliana text

Liliana's Specter goes with the current theme

Oath of Liliana good removal and on theme

Liliana's Scrounger great for all the planeswalkers and removal

Liliana's Scorn bad removal but also works as a tutor

Liliana's Reaver fits into the discard theme

Liliana's Influence tutor and kind of a board wipe

Liliana's Indignation direct damage and fill graveyard

Liliana's Elite weak but gets stronger with graveyard

Liliana's Contract kind of bad draw but on theme

Liliana, Death Wielder old planeswalker but could be fun

Liliana, Death's Majesty token maker and is pretty good

Liliana's Shade Bad but kind of ramp

Entomb great card

Reanimate great card

Gravecrawler great card for combo but idk if it fits here

Settle the Score bad removal but helps with planeswalkers

Triumph of Cruelty on theme with discard

Demonic Tutor Liliana art work and quote

Finale of Eternity finisher and removal

Professor Onyx on theme and decent

Baleful Force bad top end but cool quote

Disentomb

Dread Summons

Famine

Mind Rot Liliana quate and discard theme

Rise Again

Rise from the Grave

Rottenheart Ghoul

Tainted Remedy

Dark Petition

Necromantic Summons

Young Necromancer

Swap to these lands: https://scryfall.com/card/fjmp/22/liliana

thefiresoflurve on Look Mom, No Hands!

2 years ago

Hey there!

Rogue's Passage is a good, cheap staple for decks looking to win via commander damage.

Kaya's Ghostform is awesome for providing basically an extra life to dodge removal.

I'd look at replacing some single-use, low impact discard like Mind Rot with some better stuff that affects multiple opponents like Syphon Mind.

Burglar Rat is a straight upgrade to Corrupt Court Official.

Tergrid, God of Fright  Flip is on the expensive side for the budget, but so, so good. Similarly, The Haunt of Hightower would be really good as a "backup commander".

Heartless Pillage can be replaced with Unnerve

Ill-Gotten Gains might be a good card to help pump your commander's power quickly.

Hope that helps, happy building!

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