Waking Nightmare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Waking Nightmare

Sorcery — Arcane

Target player discards two cards.

fatalzintomyum on Collected Conjouring, CoCo's weird cousin

3 years ago

With black in the deck you get Never/Return as well as Grim Tutor, maybe fetching another Collected Conjuring. Inscription of Ruin in dreamland can be cast with kicker off of conjuring, but it still has two relevant options, killing tarmogoyfs and shadow cards. Pain's Reward is very risky, can draw tons of cards, but I would play it in a deck that can consistently have your opponent be at less life or have pressure on the board. Pelakka Predation  Flip is kind of a freeroll, so that might be an option. Waking Nightmare effects might be too slow. Though the most value might seem to be accrued though getting 3 cmc cards, this is not as ruling as it is with coco. Thoughtseize is excellent hand destruction and has proven itself. Collective Brutality is just another way to sweeten the two for one. Night's Whisper and its ilk can be good, but better than the blue card draw? It would take testing to tell.

Silverdrake on Onyx Chaos

5 years ago

This is so hilariously random, I love it. +1 from me. Could use more payoffs like the bigger demons or eldrazi. Riding on the hopes of flipping one of 5 cards (the three eldrazi you have +2 obliterator) seems somewhat low. You could try Wrench Mind instead of Mind Rot and Waking Nightmare.

Also I don't think anyone gonna stop you from using the tag, but 'Cruel Control' is supposed to refer to control decks that use Cruel Ultimatum as their win condition

Saljen on Rat deck

5 years ago

Crypt Ghast would give you some ramp

Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.

Rackling same with this guy, another Rack but tied to a non-rat creature

Gibbering Descent, Bottomless Pit, Creeping Dread, and Necrogen Mists each give you reliable discard every turn

Oppression, painful quandry, and Geth's Grimoire give you more rewards when someone discards

Syphon Mind, Dark Deal, Smallpox, and Myojin of Night's Reach are all some good discard cards you're missing

Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking

Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer

Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again

Attrition lets you use those rat tokens for repeatable removal

These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,

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