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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Kor Bladewhirl
Creature — Kor Soldier Ally
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.





NV_1980 on
The Allied Front V.3
2 months ago
Wow, haven't seen one of these in a while. Some fun ally-ideas:
- Agadeem Occultist: take what is theirs, give nothing back!
- Chasm Guide: hastens your allies upon new allies entering the field; very useful.
- Drana, Liberator of Malakir: make sure she connects, and watch your allied strength grow.
- Kazuul Warlord: blink one's allies to make them stronger.
- Kor Bladewhirl: never underestimate the ability to strike first.
- Makindi Patrol: your allies can attack and defend during the same round of turns.
- Mirror Entity: a way to increase your allies' base power/toughness.
Other fun stuff includes:
- Clone Legion: copy all your allies. That's a lot of triggers!
- Brago, King Eternal: ensure he can attack with impunity and watch those triggers rain down.
- Starfield Vocalist: a Panharmonicon in creature-form.
Hope any of this makes sense. Cheers.
Los333 on
General Tazri’s Allies
10 months ago
Akoum Battlesinger
Beastcaller Savant
Harabaz Druid
Kor Bladewhirl
Makindi Aeronaut
Serene Steward
Chasm Guide
Ally Encampment
Black Market Connections
Cavern of Souls
Changeling Outcast
Conjurer's Mantle
Cryptic Gateway
Descendants' Path
Haunting Voyage
Kindred Charge
Kindred Summons
Molten Echoes
Patchwork Banner
Path of Ancestry
Radiant Destiny
Raise the Palisade
Reflections of Littjara
Secluded Courtyard
Shared Animosity
Stoneforge Masterwork
Unclaimed Territory
Unified Front
Unsettled Mariner
Urza's Incubator
Arcane Signet
Chromatic Lantern
Command Tower
Cryptolith Rite
Elven Chorus
Smothering Tithe
Song of Freyalise
Tarnation Vista
Unknown Shores
Elfhame Sanctuary
Blightstep Pathway
Flip
Crumbling Necropolis
Crystal Grotto
Darkbore Pathway
Flip
Hengegate Pathway
Flip
Riverglide Pathway
Flip
Reflecting Pool
Mistgate Pathway
Flip
Clearwater Pathway
Flip
Mystic Monastery
Needleverge Pathway
Flip
Nomad Outpost
Savage Lands
Seaside Citadel
Barkchannel Pathway
Flip
Cragcrown Pathway
Flip
Spirit of Resistance
I_Want_To_PlayAllTheDecks on
5 years ago
Kor Bladewhirl could be good if you want to move away from life gain and more allies.
Snake_Oil on
Cohesive Courage [Ally Aggro]
6 years ago
Kor Bladewhirl and Serene Steward are both cards that rely upon others to be good -- just as you pointed out the cohorts are -- and frankly neither has a good enough effect to justify including here. Steward gets me one counter for one mana when a Cleric flickers, as opposed to Hada and Kazandu each getting counters for free. Bladewhirl is slightly better but if I have protection I can block without fear anyway, I wouldn't need first strike -- And those being there means I don't have a flicker spell.
As for Eerie Interlude , while you point out that modern is heavier on spot removal than boardwipes, they do exist in the meta -- Maelstrom Pulse for one, which is a killer outside of a singleton format. There are also auras, bounce spells, burn spells and the like. Flickering a couple of creatures for lifegain, protection and pumping is a better solution than just having more creatures.
Tormod's Crypt is fair enough, but it doesn't stop cards from being targets in the graveyard -- Exiling a graveyard is a last resort instead of the utter intent. The sideboard is up in the air, so I'm not discounting it at all.
Captain's Claws are quicker than some equipment and the tokens coming in are an absolute boon with allies -- If you're drawing lands, you still get the ally triggers when you attack; Protection and Lifegain guaranteed every turn.
Allies are symbiotic; They do rely on each other to be effective. While the advice on that player gave you might be correct most of the time, here it's the complete opposite. Modern isn't as loose of a format as EDH -- Where you have room to experiment and have fun with creature choices, especially with Tazri where you can get the best of all colours and have a searcher on tap -- what works there rarely works here. Modern is about mastering the curve and cost effective choices; Seizing and maintaining the board early.
Patolea on
Cohesive Courage [Ally Aggro]
6 years ago
Hello, nice deck, I love allies, to prove myself I own the first General Tazri EDH of the site lol
Let's talk about Eerie Interlude and Ephemerate:
This cards seems very nice with the ETB triggers, if you blink the cohort it's amazing! But... if you dont have the cohort or only have Hada and kazundu both cards are dead cards in your hand, one day, a long time ago, an more experient player told me: Don't use cards that depends on others to be good, unless it's strict necessary to your deck.
Lets imagine you have two hadas, you make a cohort, it's a 4 drop, usually you spend all your mama on it. hadas became HUUUGE, you opponent destroy the cohort and have a blocker, you draw ephemerate..... all the pressure go away.
Modern only have spot removal, you don't need eerie to avoid an wrath of god, and the one which gives pro color saves all your creatures from a anger of the gods, commonly seen in the format.
What to you think of substitute this spells for more creatures? Making a fast search in scryfall I have some names for you:
Another question: How the claw is doing? It seems very slow, you need three manas to cast and equip and 2 turns to make 2 allies, it's not better to run the instant who put two allies?
About sideboard: Tormoid crypt in the place of the ixalan ones, FOUR MANA to exile graveyard? you already loose to phoenix, dredge and living end.
JKRice on
We Are Stronger Together, Brother
6 years ago
I always love a good allies deck. I have but one suggestion: Ondu Cleric is really good and Kor Bladewhirl is just meh in every situation
Argy on
Triple A [Modern Version]
6 years ago
TheDuggernaught your comment confuses me because, if I have a olayset of Aether Vial, Expedition Envoy (which you seem to assume that I'm not aware of), Hada Freeblade, Metallic Mimic (not always as good as you think it will be), and Kazandu Blademaster then +1/+1 counters are being put on some Creatures ... but that's the only Rally that you're triggering. You may as well not play Allies ...
I do see what you're saying about Kor Bladewhirl, though. I really had never thought of that. I'll sub Ondu Cleric for her.
TheDuggernaught on
Triple A [Modern Version]
6 years ago
I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.
As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).
I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.
I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.
I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.
In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.
For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.