Creature — Orc Shaman
Ire Shaman can't be blocked except by two or more creatures.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
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|Commander / EDH||Legal|
Latest Decks as Commander
Ire Shaman Discussion
1 month ago
I actually made an entire deck around this concept that works surprisingly well. Steve Argyle is a particularly great resource for this topic. In addition to Liliana of the Veil and Chosen of Markov Flip, he's also done Deadly Allure , Guul Draz Vampire , Naya Battlemage , and Night Revelers . Other notable artists are Jason Chan ( Deathpact Angel , Fires of Undeath , Kiora, Master of the Depths , Mayael the Anima , Maul Splicer , Treasured Find ) and Volkan Baga ( Elspeth, Knight-Errant , Korozda Gorgon , Stoic Angel , Student of Warfare ). I ended up going with vampires + knights and some other cards I included are Hero of Bladehold , Knight Exemplar , Teysa, Envoy of Ghosts , Elenda, the Dusk Rose , and possibly the most ridiculous piece of Magic art ever created: Soul Collector . Some cards that came close to making the cut are Angel of Despair , Bloodflow Connoisseur , Drana, Kalastria Bloodchief , Knight of Dusk , Magister of Worth , Avacyn, Angel of Hope , Vampire Hexmage , and Veteran Cavalier .
Other cards that I like (sorted by type) include Exava, Rakdos Blood Witch , Lyzolda, the Blood Witch , Kemba, Kha Regent , Sunspear Shikari , Elvish Champion , Gaea's Herald , Quirion Dryad , Nimbus Naiad , Dreamborn Muse , Mistral Singer , Shipwreck Singer , Siren of the Fanged Coast , Akroma, Angel of Wrath , Archangel of Strife , Basandra, Battle Seraph , Razia, Boros Archangel , and Ire Shaman . Looking at this list now, it's clear I've spent far too much time researching this subject.
2 years ago
Thank you for the suggestions ClockworkSwordfish. I did have Rage Forger in the deck until recently. I found he was nice to have later in the game, but I just wasn't getting a lot of good use early on. He should probably go into my sideboard. Ire Shaman seems pretty cool, I will definitely try and work him in. Thanks again!
2 years ago
3 years ago
The thing with Improvise is that it's a less broken version of Affinity for Artifacts... so it will always seem worse by comparison, but that doesn't mean it isn't decent by itself. It just has to be built around intentionally. Part of Improvise's problem is that there are only 2-3 good cards with Improvise, so it gets a bad rep.
I've never liked Morph at all, because to me it seems like you're paying 3 extra mana for a puny morph triggered ability. Take Ire Shaman for example -- to get the total effects of the card, I have to pay 3 and then R later. Useful for mana smoothing in Limited, yes, but not something I'd want to spend precious mana doing in Constructed.
Hm, other mechanics I've disliked... pretty much everything except color-matters from the Llorwyn/Shadowmoor block was hot garbage, and same goes for Kamigawa block. In recent memory, I didn't love Bestow, Emerge, etc. Exalted always is annoying to play against, too, since it's one of the few stacking mechanics out there.
3 years ago
I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.
Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.
4 years ago
I would drop the Haunted Cloaks and the Skeleton Keys and put in 5 more cheap creatures since you are kind of light for a creature deck. I would also drop the Stone Quarrys and the Needle Spires in order to put in 4 Battlefield Forge. You don't need very much red mana so you are very red mana heavy as is. Also drop some Mountains as well and increase the number of Plains.
These are all possibilities that are cdc 3 or less. Dragon's Eye Sentry, Expedition Envoy, Goblin Glory Chaser, Kitesail Scout, Kolaghan Stormsinger, Thraben Inspector, Topplegeist, Village Messenger Flip, Consul's Lieutenant, Deranged Whelp, Ember-Eye Wolf, Geist of the Lonely Vigil, Herald of Dromoka, Hidden Dragonslayer, Ire Shaman, Knight of the White Orchid, Makindi Aeronaut, Relic Seeker, Scourge Wolf, Selfless Spirit, Territorial Roc, Topan Freeblade, Affa Protector, Akroan Sergeant, Arashin Foremost, Aven Sunstriker, Boggart Brute, Bygone Bishop, Dawn Gryff, Dromoka Captain, Eagle of the Watch, Geier Reach Bandit Flip, Iroas's Champion, Misthoof Kirin, Shadow Glider, Sin Prodder, Stalwart Aven, Vryn Wingmare
4 years ago
I'm on the fence about Abbot of Keral Keep; it's real value is to cast it in turn three to hopefully be able to play the exiled card. With all the one drops, I'd probably hit something. Therefore, the challenge becomes, what to cut? Both Ravenous Bloodseeker and Furyblade Vampire are part of my madness enabling package. Lupine Prototype is the core of the deck. At this point, I'd have to consider dropping some one-drops for the Abbot, which I'm not sure is where the deck wants to go. The same applies to Ire Shaman.
Goblin Glory Chaser is okay, just not have haste makes it something that gets blocked very often.
All this being said, I'll swap Zurgos for Berserkers. This move also strengthens Atarka's Command, as I'm apt to have a wider board.
4 years ago
Thanks for the shoutout clayperce
I do agree with her feedback. Lightning Berserker is a better drop because you can pump it late game for some heavy bruising. I can't remember how many games I turned with a 6/1 Berserker.