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Zilortha, Apex of IkoriaCombos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Invasion of Ikoria
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with converted mana cost/mana value X or less and put it onto the battlefield. If you search your library this way, shuffle your library.
WingsofIcarus on
Omnath EDH
2 weeks ago
Made these changes a while ago to the decklist, but never actually posted the change log. Slotted in Fetchlands for more land ETB triggers. With Yavimaya, Cradle of Growth
, Ramunap Excavator
, Eternal Witness
and other recursion, downsides are minimized.
This update also marks a big moment for the deck in retiring Tempt with Discovery, a very well known card in this deck amongst my playgroup for accelerating my mana. It has been replaced with Realms Uncharted
and Petrified Field (which is additional land recursion), to make better use of a land tutor. Many other swaps were just to lean out the mana curve of my ramp and make some better functionality and flexability changes with how the meta of EDH has evolved. I also acquired a new copy of Craterhoof Behemoth
. I like the art and the flavor text seems very fitting for how I feel the deck plays.
Fabled Passage --> Verdant Catacombs
Wirewood Lodge --> Petrified Field
Kodama's Reach
--> You Happen on a Glade![]()
Tempt with Discovery --> Realms Uncharted![]()
Khalni Heart Expedition
--> Rampant Growth
Praetor's Counsel
--> Seasons Past![]()
Mana Reflection --> Invasion of Ikoria![]()
Skyship Weatherlight
--> Nissa, Ascended Animist![]()
Courser of Kruphix
--> Augur of Autumn![]()
Scryb Ranger
--> Tireless Tracker![]()
Mana Crypt --> Ojer Kaslem, Deepest Growth![]()
Cultivate
--> Flare of Cultivation![]()
flapjackwars on
Disa Goyf-Goyf Binks v2
8 months ago
This list looks fun, I love how efficient the creature curve is. Invasion of Ikoria Flip, Invasion of Shandalar Flip, Invasion of Mercadia Flip etc could all be helpful, all the battles in your color are pretty good with the theme, there's some boardwipe ones too. Similarly I like Wrenn and Six or whatever planeswalkers you fancy (wrenn feels like the best generic walker in edh to me), and maybe Tarmogoyf Nest, Not of this World, and Lignify for even more types to boost? also i prefer stuff like Seal of Primordium Seal of Doom Unbridled Growth Font of Fertility etc for enchantments but if those feel too low-impact i get it. just some stuff to consider that might make the goyves fatter.
YouDontKnowMu on
BlinkLantza
11 months ago
I'll definitely look into Communal Brewing that seems wild without any "big" drawbacks
I have Legion's Initiative in my maybeboard, but did'nt saw the blink as defensive option, I'm going to switch for Legion's Initiative instead of Another Round
I updated the list to integrate :
-
Invasion of Ikoria Flip instead of Parting Gust -> Didn't had many tutors nor revival from Graveyard + good transofrmation. Parting Gust seemed to tricky to play with 2 whites needed and I fell like I already have enough blink.
-
Silverback Elder Instead of Hulking Raptor -> more control, since Hulking doesn't discover that much + was discoverable with pantlaza, didn't feel like a card I wanted to get with Discoveries
-
Guardian Project instead of Rishkar's Expertise -> more draw on the long run, discoverable by Pantlaza, and don't need to already have a big Dino to work
-
Bonders' Enclave instead of Temple of the False God -> less slow + draw engine
Considering to add :
-
Warstorm Surge -> big damages if I blink all my board... and lots of control anyway Maybe instead of Lightning Greaves
-
Heroic Intervention -> fore more protection, but I don't see what to cut.. Maybe a land, as you said
kamarupa on
Where did the Dino came from!?
1 year ago
I'd want at least 2 Vampire Hexmage so I could combo Invasion of Ikoria Flip more than once..
If budget isn't an issue, Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth always seem worth it to me.
I haven't ever messed around with Urza's Saga, but it doesn't look like you have all that many artifacts, so I have some doubts about how much beating down a Construct is really gonna do. If it were my deck, I'd probably abandon that mechanic in favor of a more consistent mana base, or I'd at least run more artifact defenders, of which there are some - Wall of Tanglecord, Steel Wall, etc.
Eloniel on
Nobody has the intention of building a Wall
1 year ago
Another suggestion that might worth include in this deck is: Invasion of Ikoria Flip, a tutor or recursion on the front and a wincon on the back to make all our defender unblockable.
jawz on
GW Enchantment
1 year ago
Seems pretty solid. Not sure there's really anything to change. GW enchantment decks have a pretty specific set of cards to work with.
I wonder if Invasion of Ikoria Flip gives similar value to Invasion of Theros Flip. Ikoria can put the Fang of Shigeki out on the board on turn 3 which is probably better than what Theros can do in the same situation. Theros can get the Hallowed Haunting which is probably an important play for the deck. Ikoria can get out a Kami on turn 4 if you don't have one. Theros can fetch the Naturalist. Ikoria flipping gives a kind of Overrun finishing ability for a cheaper go-wide deck like this. Theros flipping gives a value engine for your enchantments for longer grindier games.
If Ikoria is the play then maybe you'd want some Careful Cultivation for the possibility to channel out some extra ramp on turn 2 which opens up Ikoria to guarantee a Kami on turn 3. The extra ramp could maybe help with bigger X values later in the game.
Does the Banishing Slash work without any artifacts? I guess opponents might be hitting your cards with Get Lost.
If you're running into a lot of Boros Convoke, maybe you want the March of Otherworldly Light in the main deck to stop their Gleeful Demolition on turn 2.
king-saproling on
Take his jeans
2 years ago
You might like these: Kamahl's Druidic Vow, Genesis Wave, Reality Spasm, Astral Cornucopia, Kiora's Follower, Seeker of Skybreak, Aphetto Alchemist, Minamo, School at Water's Edge, Full Flowering, Ghired's Belligerence, Altered Ego, Invasion of Ikoria Flip, Multiple Choice, Incubation Druid, Kami of Whispered Hopes, Open Into Wonder
StayFrosty110 on
Scrambled nutz in the morning??
2 years ago
NV_1980 Yeah I agree, it was in my initial consideration of the deck. It could maybe replace Invasion of Ikoria Flip? What are your thoughts?
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