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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Emergence Zone
Land
: Add .
, , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
smoothjonny69 on
Colorless
2 months ago
Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.
I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.
Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.
I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.
I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.
The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.
I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.
DreadKhan on
Colorless
2 months ago
If you find you get wiped a lot, the first things you'd want are lots of land and ramp, so you can keep recasting your Commander. You've already got 40 lands, so that's probably fine. The next thing that helps vs wipes is card draw, wipes are really bad if the opponent can just play more creatures on their next turn. Maybe Hedron Archive and Dreamstone Hedron could do some work? You mostly want them for the ramp, but the ability to just draw some cards later on can be pretty clutch (I wouldn't use them in a deck with colours at this point, but in colourless I feel less absurd recommending them).
I don't have a dedicated colourless deck (even my Eldrazi are in a Gruul deck), but if you want to sneak more card draw in here, I know of Tome of Legends (very good as you both need to get your Commander out while also needing to swing), Hylda's Crown of Winter (probably the best thing I'm going to mention), Mind's Eye (a famously 'meh' card in any deck with colours, maybe better in here), Fountainport (draw or make a token seems fine?), Skullclamp (this is mostly for when you don't have your Commander and need to dig for cards, but if you do you can throw it on your Commander and as long as they actually kill Graaz you get 2 cards out of it), Marketback Walker (the idea is you play it for a bunch of mana, Graaz gives it +5/+3 (even if you cast if for 0 mana), and when it dies it refills your hand), All-Fates Scroll (I'm not sure if this is too weird, but you're already on Field of the Dead), The Deck of Many Things (it's a lot less risky if you aren't good at drawing extra cards), and finally Ugin, the Ineffable (not a great card, but it makes blockers that give you a card when they die, and it can kill something when it comes out. If you can keep Ugin alive you'd be able to play Graaz the next turn). Some of those wouldn't be good in a deck with access to colours, some I find I play in one or two colour decks.
If you like using Flash, there is Emergence Zone, which can be much sneakier than something that sits there working like Vedalken Orrery. It's one and done, not sure if that works for you.
Oh yeah, just thought of them, but you could protect your Commander from certain wipes with stuff like Mithril Coat, Darksteel Plate, and Tyrite Sanctum, the best is Coat, by a country mile. If people know Graaz isn't going to die maybe they don't wipe? Oh, just thought of it but Darksteel Myr might actually work in here, it's a 5/3 Indestructible when your Commander is out, and it's a blocker when he's not I guess? Sucks if everyone has Trample, or if everyone runs Farewell in your area!
DreadKhan on
Her Love Is Like Bad Medicine (Maralen Hates All)
2 months ago
FWIW if you can give your Commander Flash, like Emergence Zone you can cast her on an opponent's turn, letting you get the first card with Maralen (and thus getting out Opposition Agent). A quick search revealed only Vedalken Orrery and Winding Canyons as additional options, but I feel like giving Maralen Flash is incredible.
TheFlame on
Ashling my beloved
4 months ago
Reiterate is awfully mana expensive, but I'll think about it.
I don't think Draconic Destiny would help me very much. Ashling can get quite large if I put multiple equipment on her, but I don't actually attack much with this deck.
Squee, Goblin Nabob is a great idea and I can't believe I didn't think of it myself. I even own a copy already! I'll throw him in right away.
If I was going to run Glint-Horn Buccaneer I'd be running the new and improved version Magmakin Artillerist.
Valakut sucks in this deck. This deck either wins or loses 90% of games before ever reaching the 6 lands required for Valakut to come online. I used to have it in the deck, but having a land come in tapped was just not worth the 3 or maybe 6 damage I would get from the card over the course of the game.
Dust Bowl hurts because it doesn't make red mana. I really need the mana this deck makes to be red, not colorless, so I can save it for future turns. Emergence Zone and Treasure Vault are both emergency buttons. They are there to let me save some of my mana if someone removes Ashling on an opponent's turn.
Thank you for you suggestions!
Destroyerbirb on
K'rrik Son of Yawgmoth 2.0
5 months ago
For cuts I would recommend:
Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.
Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.
Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.
Saw in Half - It's a fun card not really worth adding.
Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.
Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.
Shared Trauma - Not too sure on this card's inclusion and what it would do.
Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.
Grim Tutor - You've got a lot of tutors, you can cut this one.
Final Parting - Same as above.
Diabolic Tutor - You can guess what I've got to say about this one.
Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.
Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.
Orcish Bowmasters - What are you playing, CEDH?
Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.
Doomsday Excruciator - Eh, nah.
Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.
Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.
Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.
Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.
Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.
Emergence Zone - Playing stuff at instant speed doesn't really help your deck.
Rogue's Passage - Zero use in this deck.
/
I also have addition suggestions:
Torment of Hailfire - Not sure why this isn't here.
Swamp - Add one Swamp for every land cut.
kamarupa on
Martyr Life
5 months ago
I'm so glad/grateful you're not offended by my urge to have a back and forth!
Ephemerate would be another somewhat decent way to trigger to Tocasia's Welcome and it plays nicely with Soul Sisters. The fact that you lack any creatures with their own ETB triggers is why I didn't suggest it earlier.
Also, I had to look this up to remember the exact name of the spell and what it did, but maybe Assemble the Players would be more to your taste? It's 1 more MV to cast than Recruitment Officer but it's WAY cheaper to 'activate' and gets you every creature in your deck, albeit only once per turn. It's just a little sad there's no cheap way in mono-white to give your creatures flash! The best I could find was Emergence Zone (only works once - boooo!) and Vedalken Orrery (too much to cast!)
Another removal option to consider: Sheltered by Ghosts - I don't like that it's 2MV to cast, but lifelink and ward seem well aligned with your brew. (and it doesn't give opponents a land, so there's that upside, too)
Profet93 on
Tomik 43 Lands.dec
6 months ago
Like the last deck we commented on, a Field of the Dead with half snow covered, but perhaps maybe add half regular plains? I did notice Sunstone for the reason of snow lands, so perhaps not.
Maybe add another fetch like Fabled Passage? You only have 5 enchantments, is serra's sanctum helpful or is it more of a test card?
Buried Ruin - Ruin brings crucible, crucible brings ruin.
Mirrorpool - Utility. Not needed, but a fun little card in many mono color land decks.
Winding Canyons/Emergence Zone - Not needed, but you got a lot of creatures so maybe?
Swords to Plowshares > Path to exile ?
Faith's Reward - It might be too many intensive, especially in mono white. Nice to use in response to opposing boardwipes
I'm surprised you're not running more of a mono white stax/control package. Although, I believe I've seen that theme in another one of your decks (Enter squidward meme: how original). Whether its making room for more control, draw etc.... Steppe Lynx + Makindi Ox seem unimpactful, especially the latter for the cost.
DreadKhan on
Maga, Draining the Swamp
11 months ago
I think the general 'rule' around here is to never bring up politics in an existing discussion (or use it to harass people in their own spaces) because it's super off topic and poisons the well so to speak. I've got political decks (generally lefty stuff) and haven't had too much trouble, and I've seen people with some pretty right wing stuff that is acceptable on here.
In light of the present election I took another look at Maga, Traitor to Mortals and I was a bit surprised to realize (as you did) that it's a fairly playable card to build around. The card's name is objectively hilarious now, so I do wonder if it'll be a fun card to build, seeing this list illustrates the potential, but I have a few ideas that might be worth a look!
This might sound weird, but are you sure you want stuff like Exsanguinate and Torment of Hailfire? Ditto for Sanguine Bond stuff, I think you should leave in Exquisite Blood (it's amazing with your Commander), but I feel like making this a combo deck will make it much less fun to play (obviously ymmv, just my thoughts!). Anyways, your Commander already gives you an outlet for big mana, and with all your ramp it should be fairly easy to eliminate an opponent; have you thought about some Flash sources, maybe Emergence Zone and/or Vedalken Orrery? If Maga has Flash you can potentially hold up enough mana to eliminate an opponent that is about to win (or simply eliminate you!). I'd rather play against that than Torment of Hailfire!
I rarely regret including stuff like Night's Whisper and Sign in Blood, these can do a lot of work. I don't think I'd bother with the Fallen Empires one, but Subterranean Hangar is a fairly good card if you want to store mana, I look at it as a ramp card instead of a land. I'm not sure if it's too much of a hassle, but Diabolic Revelation is a pretty crazy tutor if you dig out more than 2 cards. Maybe War Room? Drana, Kalastria Bloodchief is a great sponge for extra mana, she can remove creatures (including blockers) and then hit the opponent like a truck. Morbid Opportunist can draw a decent number of cards. Once Maga is out either Scavenged Brawler or Mask of Griselbrand can offer a lot of value for mana, maybe Shadowspear? I don't know if you have enough Demons to make Liliana's Contract a viable win con (though TBH I think it's a reasonable one because it's so telegraphed, and more decks can interact with it) but it's also a good card draw effect. I can't decide if Mandate of Abaddon is worth it, if Maga is big he just wipes out EVERYTHING except himself, so he can probably kill a player the turn you play Mandate and swing.
Hope these ideas help!
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