Dragon Fodder

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

tinhead on Gut Shot

2 months ago

I appreciate the recommendations! I’m only partly trying to swarm, however. The deck is more about quickly establishing a board presence with cheap artifacts and creatures, then sacrificing those for value (e.g. Ichor Wellspring) and creating 4/1 skeletons with menace in the process. The deck doesn’t have any go-wide or Goblin payoffs, instead preferring to goad other creatures or use evasion to push the last points of damage through.

I find one-shot effects like Dragon Fodder and Krenko's Command to be inefficient in Commander — there are simply better ways to make tokens (Goblin Rabblemaster and friends). Two vanilla 1/1s is simply not powerful enough to justify a card slot. Krenko, Mob Boss is certainly strong, but does not mesh well with the themes of the deck. There are very few haste enablers and no untap effects, making it hard to get full value out of Krenko. Beyond that, Goblins are not a focus of the deck, meaning that Krenko will typically make a handful of 1/1s. Playtest the deck a few times and you’ll see what I mean — Krenko is a little slow.

Thanks for the feedback!

GAMEBOY1234 on Gut Shot

2 months ago

From what I have seen, and I am no professional so I may be wrong, you are trying to swarm. For that I recommend Krenko, Mob Boss, Dragon Fodder, and Krenko's Command

Sliverguy420 on Goblin Tweakers

11 months ago

if you're willing to use cards above MV 1, theres plenty of cards to make goblin tokens for your Goblin War Strike. things like Krenko's Command, Hordeling Outburst, Dragon Fodder, Goblin Instigator, and Kuldotha Rebirth

Icbrgr on First commander

1 year ago

as far as i can tell this deck is just not legal.

  • needs to have a minimum of 100 cards (including commander)

  • cards in the deck must be in your commanders color identity... in the case of Krenko, Mob Boss your deck can only have red cards.

So unless you change your commander start off by removing all the green/white/blue cards. and if you wanna keep Krenko, Mob Boss as the commander there are a ton of budget options to fill out the deck with Goblin synergies.

Dragon Fodder, Torch Courier, Rundvelt Hordemaster, Pashalik Mons, Goblin Warchief just to name a few.

wallisface on Pauper Storm Update Help

1 year ago

For what it’s worth, if I were building this deck it’d look something very close to this:

Rite of Flame and Lotus Petalfoil both let you start your game a turn earlier, which is important when there’s otherwise soo few turn one plays.

Manamorphose, Gitaxian Probe and Street Wraith are all there to just cantrip easily, meaning you’re running effectively a 48 card deck which should make it a lot more consistent and find you the pieces you need.

Cathartic Reunion is a bit of a flex slot. I could easily see either Ichor Wellspring or maybe even Goblin Tomb Raider being a better fit here.

PauperPower on Pauper Storm Update Help

1 year ago

sergiodelrio haha fair point, I'm very minimalist with my deck descriptions. I've updated it now, posting it here as well incase it hasn't updated on my page yet.

What I'm looking for help with is potential card upgrades and where to slot then for a bit more consistency. I'd like more resilience, but Im not sure that's possible with this list.

I've seen people in newer versions that no longer run Shared Discovery using "Name Sticker" Goblin but that card has since been banned, so I'm just looking for newer cards that I've missed or just haven't consideree that could help this run a tiny bit smoother.

Thanks!

The Plan:

So part one of the plan is to get a bunch of goblin tokens on to the board with effects like Dragon Fodder, Krenko's Command, and Kuldotha Rebirth.

Part two of the plan is casting Brightstone Ritual / Battle Hymn into Distant Melody / Shared Discovery. You do this as many times as you can to fill your board with goblins, and draw into your wincons.

The wincons in the deck are either a "storm" kill with Goblin War Strike, a combat damage kill with a kicked Goblin Bushwhackerfoil, or some combination of the two.

Cards Not Previously Mentioned:

The artifact lands and Springleaf Drum are targets for Kuldotha Rebirth they also fix our mana to get the much needed blue mana to start our storm plan.

Faithless Looting helps turn through our deck(potentially letting us dig 4 cards deep depending on mana reserve) Manamorphose also helps us get through our deck a bit and mana fix.

Sideboard Plan:

Under Construction

capwner on No Pain no Gain

1 year ago

This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred  Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1

nuperokaso on Boros Impact

1 year ago
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