Withering Wisps

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Withering Wisps

Enchantment

At end of turn, if no creatures are in play, sacrifice Withering Wisps.

(Black): Withering Wisps deals 1 damage to each creature and each player. Play this ability no more times each turn than the number of snow Swamps you control.

SilencedDax on Phylactery lich: a Rule 0 …

1 year ago

DreadKhan love your ideas!

The Nesting Grounds it's amazing to keep it safe!

I never thought about proliferate, that could be great with moving the phylactery counters around, althoug I think you'll have to commmit the deck to it to get a great benefit, maybe with some kind of +1+1 voltron strategy or something similar. I 'll think more about it.

Decree of Pain, Necromantic Selection, those kind of wanky junky black cards it's what i really like, like Last Laugh and Withering Wisps. About Phyrexian Scriptures, Damnation and other boardwipes are great!

I've never thought of Pestilence+deathtouch/lifelink counter! It sounds amazing!! To clear the board it is great to, and your lich the only thing alive, I'll look for similar cards. I knew the Blood combo you said, It's great and works amazing with the cards you said! In my playgroup we try to avoid it any combo so I cannot put it in, but I love it. Great synergy too with those amazing lands!

Great those ideas to prevent the lich to be stolen!

In my playgroup we have too some budget restrictions to try to balance deck, I'll try to fit the expensive lands in it!

I have though that we can include some zombie interaction like Call to the Grave that seems amazing and full of flavour 'cause liches are trying to escape dead.

And some artifact mutation like Biotransference or Liquimetal Torque and the other one that do the same on some great indestructible creatures.

Another ideas: Assault Suit to avoid sacrifice the lich, and Conjurer's Closet to put more phylactery counters, and other blink cards

FolkOccult on Sheoldred, Rising Dead v2

1 year ago

Boxfish It was a wonderful weekend, thank you!

I love all of these changes, they look quite well-decided. Viscera Seer is a monstrous card when you can use them. They've the ability to just help you dig for answers, like your Crypt Rats or Gray Merchant of Asphodel.

It's a touch rude for a solution, but for token producers like Scute Swarm, Krenko, Mob Boss, Myr Battlesphere, Thopter Assembly, or even Blade of Selves; Pestilence, Withering Wisps, Toxic Deluge; Cheap solutions that can get expensive, that can wipe your own dudes (but it's not like you're unable to bring them back).

If you're ever looking for ways to wipe the board without playing Mass Removal which Indestructable can dodge. Dictate of Erebos, Grave Pact, Urborg Justice, Killing Wave, Torment of Hailfire can access more than one target in a turn, and remove them without the need for targeting and benefit you in the ability to just bring a dude back with your commander or any other spell. Though I can't deny that this is a rather rude option, especially with cards like Tergrid, God of Fright  Flip, who would just give you control of all creatures your opponent's could sac. You'll gain control of most any board with just Tergrid alone. Then you've got little dudes like Fleshbag Marauder, Demon's Disciple, Plaguecrafter, Merciless Executioner, Gravelighter, Slum Reaper, which all had triggered abilities that react to the formerly listed removal, your commander, Ayara, First of Locthwain, and is prone to getting your targeted even harder, but does result in a powerful and satisfying resolve once you carry the reputation of dishing out a challenge. Depending on overall deck-composition. I don't necessarily recommend all of these; but... just saying Pestilence will get your table's attention every time, draw every bit of removal, and can you activated in response to any cast that isn't a counter. With a single Dark Ritual or Cabal Coffers cast/activation... your table will weep. Sorta.

I don't know if you can directly link decks, but my Halana and Alena, Totally Just Roommates, and my Atla Palani deck's all feature cards printed in their respective planes if not, cards printed in extra supplementary sets like how Odric, Master Tactician was first printed in (M13) but is unable to planeswalk to other planes, and resides on Innistrad; technically the coresets were the base and all else added to their printings and materials, but in reality it felt like the other way around (in my experience), the story blocks made the "core" sets feel like additional content to add to your lore; this being a factor I consider when building some decks. Sacrificial Splicer is a similar case (Except I kept my favorite artifacts from other planes in the deck, I have Ich-Tekik, Salvage Splicer as a partner to Rebbec, Architect of Ascension who are respective enemies in a sense to the Phyrexian cause, one directly influencing the Praetors while the other for a time was using Powerstones to make a barrier strong enough to keep Phyrexia out, and have constructed the deck around ''Compleating'' Rebbec, which locks the board down.

The Lore in magic, is an entire rabbit hole I highly recommend exploring. Pick a plane and start from there. Find a character from that plane and follow their journey. If not by card, by flavor text. If you're into it enough, there are a series of comics out there printed by ARMADA. The Shadow Mage and Dakkon Blackblade are some of my favorite printed stories in magic, which just recently received cards. Likewise was true a couple of years ago for Yawgmoth and Urza who didn't really see their official name's on legendary cards until 2020 (despite having story presence since the beginning). The Weatherlight Crew, new and old, feel like a group of avengers, using their ship to planeswalk because they don't have a spark, and are simply putting together this weapon to stop the ultimate evil, and you can almost feel the stakes mounting as you scroll through the sets they were released in. From Urza's Sage to Invasion, to Time Spiral, to Dominaria. Now Dominaria United. I believe the story of the cards makes the deck that much more meaningful, but there's something to be said about finding the most fun cards and constructing something nuts out of them.

DreadKhan on Purraj of Urborg (Voltron)

3 years ago

I feel like Opposition Agent is auto-include unless you really love letting people tutor, and Withering Wisps might work here, providing a good way to clear blockers without targeting, and you can do it repeatedly. Pestilence might also work for you, but Wisps is a better in a deck running Snow lands already.

In Voltron, I'd probably use Endless Scream over Howl, as it sticks around.

skibulk on It's My Rite to Poke the Dinos

3 years ago

If you run Snow-Covered Swamps and Snow-Covered Forests, you could run Withering Wisps instead of / in addition to Pestilence.

Owlteeth on

4 years ago

Puncture Blast and Needle Specter are cool cards too

Withering Wisps is good if you want to upgrade to snowlands

Withering Boon is flavorful and unexpected but lowkey kinda trash

Stardragon on

4 years ago

changes added Bad Moon and Vile Requiem to the main board and Season of the Witch , Black Market and Withering Wisps to the sideboard

djroguelike on Pox

4 years ago
  • Após a temporada de trocas de cartas, essa é lista atualizada do Pox. Mudanças foram feitas para encaixas o Phyrexian Obliterator e Bitterblossom , que talvez sejam melhor no side, mas a vida é curta para jogar com carta ruim.

  • Com Bitterblossom, resolvi economizar nos pontos de vida e optei por Fatal Push e Inquisition of Kozilek . Como já citado, o pacote de descartes e removals pontuais são muito dependentes do meta, mas se essas foram a escolha do Reid Duke, não pode estar errado.

  • Obliterator é uma máquina contra Raio, e acho que a combinação com Bitterblossom, que é um terror contra remoções pontuais, dá opções contra qualquer oponente no jogo 1. Bitterblossom e Night of Souls' Betrayal não combinam, ou joga uma ou outra.

  • Optei por duas Wastelands main, e dois terrenos para substitui-las no side, principalmente contra Xu e Chico. Se um dia acompanhar os caras na lojinha subo para as 4 Wastelands de verdade.

  • A base de mana é uma dúvida. Com os Pântanos Nevados, resolvi testar Dead of Winter e Withering Wisps no side, mas normalmente são 12 pântanos nevados, e pode ser pouco para o sweeper.

  • Sideboard bem especulativo. Além dos dois terrenos, coloquei cartas variadas, para testá-las. Como não há combos e estratégias que usam o cemitério, sobra espaço. Se na lojinha a ideia for Burn, Lands e Miracles, aí muda tudo.

  • Uma ideia para decidir as cartas do side é ir de trás para frente: ao invés de pensar o que quero colocar, vejo o que quero tirar do deck e escolho cartas para o lugar.

zachi on Honing in on my mardu …

6 years ago

Running Oros the avanger as the commander but the point of the deck is to slap down stuff like Pyrohemia, [[pestilence] and maybe Withering Wisps if I add snow lands, along with Repercussions and such and just start to burn the board.

My old list just seemed a little all over the place so I think I want to cut back on the white a little bit, but keep it in for tutors and maybe some protection. I also want to cut back on the redundant abilitys like multiple copies of "players cant gain life" since life gains isnt a HUGE part of my meta, but its always a nice include.

This is my old list and right now im a little bit of a slump. I know I probably want something like Heartless Hidetsugu, Mogis, God of Slaughter because they can be pretty nice, not to mention that hidetsugu can combo well with either the doublers or Wound Reflection. Im not sure if I should put in Spitemare/Stuffy Doll but if Im doing board wide ticks of damage, they might not be bad (plus stuffy doll will make sure the "no creature" clause never triggers till it gets exiled)

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