Carbonize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Carbonize

Instant

Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

JimboRich on Sligh Pauper Burn

5 years ago

Yo I got some Carbonize for you! I'll bring them tomorrow. :)

Raime on Something reSembling a dragon deck

6 years ago

You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.

If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.

Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:

  • Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
  • Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
  • Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
  • Scourge of Valkas: Dragon Tempest's Father.
  • Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.

Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:

  • Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
  • Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
  • Sarkhan's Triumph: Dragon Tutor.
  • Carbonize: Burn that stops regeneration and it exiles the victim.
  • Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.

dreamistt on

7 years ago

I'd remove:

- Acidic Slime - > Reclamation Sage (unless you want to specifically destroy lands)
- Elvish Aberration (late game ramp is better done with things such as Boundless Realms)
- Giant Adephage sucks if you are not in a aggro deck.
- Kazuul, Tyrant of the Cliffs is not all that useful in most cases, specially since the tokens do not flip
- Hua Tuo, Honored Physician meh. (Outclassed by ETB Eternal Witness or Skullwinder)
- Magmatic Force (not only expensive $-wise, but has a very high CMC)
- Deconstruct (even though getting some mana back seems great, restricted removal is bad removal)
- Detonate (same thing, even worse that you have to pay the mana cost of the artifact)
- Lava Axe (same thing, even more restricted)
- Monstrous Growth (???)
- Searing Flesh (this card is so terrible... go to my "other cards" section and pick something else)
- Stream of Life (pure lifegain only delays the inevitable)
- Carbonize (meh. Same thing that I said about Searing Flesh)
- Comet Storm (use Rolling Thunder instead)
- Evolution Charm (it's simply bad in your deck)
- Fog (you would be better off with Druid's Deliverance if you go with some of my suggestions)
- Heat Ray (ugh, fireball limited to just ONE creature? Really?)
- Lava Burst (ugh, fireball limited to just ONE creature? Really?)
- Turn to Dust (repeat after me: "Specific removal is bad removal")
- Cast Through Time (cost intensive, low rewards)
- Mirror Sheen (only copies instant/sorceries targetting you)
- Volition Reins (does not make any sense in here, plus high mana cost)

I'd add:

RAMP/REDUCING COSTS

+ Mizzix of the Izmagnus
+ Galvanoth
+ Jace's Sanctum (plus scry)
+ Everflowing Chalice (gets you 0.5 of your mana investment back, meaning you can go from 6 mana to 9 mana the following turn, 10 if you get your land drop)
+ Izzet Signet / Simic Signet / Gruul Signet (color fixing and ramp)
+ Sol Ring or Worn Powerstone (budget friendly)
+ Curious Homunculus  Flip (if you copy him with Riku, the copy won't be able to flip, but it's still useful)

TUTORING

+ Dizzy Spell (just for the TRANSMUTE. You can fetch Lava Spike with it)
+ Muddle the Mixture (again, TRANSMUTE it into Desperate Ritual... or simply use it as a counter if you need to)
+ Vedalken AEthermage (just for the WIZARDCYCLING. Gets you any wizard you might want)
+ Eerie Procession is a must if you want to pull of your splice into arcane combo.
+ Bring to Light allows you to cast something from the deck for free, which could be interesting as well. (gets you anything from an Izzet Guildmage to a Mizzix of the Izmagnus or a Mnemonic Wall)
+ Signal the Clans (may seem inefficient, but if you copy it with Riku, basically translates into "Pick 4 creature cards and put 2 of them at random in your hand", which is not bad)

UTILITY

+ Mindclaw Shaman
+ Mulldrifter (cast it for the EVOKE cost and copy it with Riku to draw 4 cards for 2U(+ GU) and get a 2/2 flyer)
+ AEthersnipe (again, EVOKE it. With Riku it becomes 1UU(+ GU) for a 4/4 and 2 bounces)
+ Avatar of Fury (easy to cast, copy- able 6/6 creature)
+ Inferno Titan (lightning bolt on a stick)
+ Conjurer's Closet (essential when dealing with lots of ETB creatures)
+ Rude Awakening with Riku allows you to get some extra fuel for your next spell and might even become a win- con if you manage to attack someone with the lands.
+ Talrand, Sky Summoner gives you some creatures for each instant/sorcery casted
+ Docent of Perfection  Flip is almost the same thing, with the added bonus of buffing your wizards on the flip side.
+ Young Pyromancer is a Chandra fanboy... just like you :P
+ Lunar Mystic might be worth considering since it allows you to fill back your hand
+ Trail of Evidence nets you some clues for emergencies
+ Dynavolt Tower is Kaladesh's way of saying "every 2.5 instant/sorceries you should be allowed to cast a lightning bolt"
+ Sphinx-Bone Wand finishes games (ask Cian about it)
+ Honden of Seeing Winds increases your draw.

REMOVAL

+ Pongify and/or Rapid Hybridization and Reality Shift (instead of having to spend X to kill a creature, simply destroy it or exile it)
+ Curse of the Swine (again, removal is of utmost necessity in EDH)
+ Unsummon or Vapor Snag also help with targeted removal
+ Cyclonic Rift can be a little expensive ($- wise), but it's a staple for a reason
+ Vandalblast (overload is OP)
+ Ixidron gets rid of enemy creatures with ease, as they won't be able to be turned back face up.

OTHER CARDS

+ Rise from the Tides might give you a bunch of creatures if used at the right time.
+ Talrand's Invocation gives you 2 2/2 flyers for 4 mana. Yeah, they are vanilla creatures, but sometimes that's all you need.
+ Past in Flames allows you to cast things from the graveyard
+ Burn from Within (you can cast it with X=0 to stop someone's sacrifice-combo or even use it to get rid of some pesky indestructible creature)
+ Ground Assault and Gruul Charm are cheap and useful damage dealers
+ Impact Resonance allows you to get a ride on someone else's damage and redirect some damage.
+ Price of Progress might be interesting. I'd say it should be an easy way to deal 6~10 damage.
+ Chandra's Ignition is also very strong, specially if you manage to double cast it on Riku himself or by casting it on Ixidron after it had just ETB.

DeeLight on

7 years ago

Hello Novesone! Thank you so much for stopping by and helping out; Personally I picked red over black because of the mana base being a lot more consistent to establish early enough without compromising your own tempo, while still having options that synergize with the deck (Processor Assault is insane damage for the mana when you always have fuel for it, even better than Roast!) and I couldn't help but be obsessed with the new Incendiary Flow which is a cheap Carbonize albeit slower, but still faster than Touch of the Void and Brutal Expulsion.

I will definitely update this variant of the deck with more details and additions as I go experimenting. :)

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