Blasphemous Act

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield.

This deals 13 damage to each creature.

Flarhoon13 on Wolverine, Snikt!!

2 weeks ago

Roast-O-Matic 9000 The "Best There Is" (At Getting Board Wiped) Oh, look. You built Wolverine, Best There Is. How daring. How original. I bet you also have a Punisher logo on your truck and think "Logan" is the only good movie ever made.

You’ve managed to build a deck that is the MTG equivalent of a guy at the gym who only does bicep curls—huge arms, but the second someone asks him to do a squat (or play a game that lasts past turn six), his entire system collapses.

The "I Hope They Don't Have a Removal Spell" Strategy Your entire game plan is:

Cast Logan. Rub your two brain cells together to cast a fight spell. Get a single +1/1 counter. Get absolutely blown out by a 1-mana Swords to Plowshares. You’re running Regenerate as your primary protection. Regenerate. What year is it, 1998? "Oh no, don't destroy my Wolverine!" says the opponent as they casually exile him, bounce him, or just cast Toxic Deluge for -3/-3 and watch your Canadian superhero turn into a puddle of maple syrup.

Notable Inclusions (Or: "I Found These in a Shoebox") Blazing Shoal: You’re playing a two-color deck with like... three high-CMC red cards. What are you exiling to this? A Blasphemous Act? Congratulations, you just 2-for-1'd yourself to make Wolverine a 15/15 that still gets blocked by a 1/1 Goat token. Belt of Giant Strength: You spent a card slot on an equipment that costs TEN MANA to equip unless your commander is already big. If he’s already big, why do you need the belt? It’s like buying a ladder that you can only reach if you’re already standing on the roof.

Inquisitor's Flail: "Double the damage dealt to Wolverine." In a deck where your commander has to survive damage to get counters. You’re literally handing your opponents a Murders-at-Karlov-Manor-themed suicide vest and asking them to pull the pin.

The "Oops, All Sorceries" Interaction You have about twenty "Target creature deals damage" spells. That’s great, except 80% of them are sorcery speed. Your deck is so telegraphed that an opponent could go take a shit, come back, and still have time to realize they should probably hold up mana for a counterspell.

And let's talk about Burning Anger. Five mana for an aura? In a format where everyone and their mother is running Nature's Claim? You’re paying five mana to give your opponents a chance to get a 2-for-1 and a laugh at your expense.

Final Thoughts This deck is a glass cannon made of actual, fragile glass. You’ve got The Ozolith and Hardened Scales, which are the only things keeping this pile from being a Draft chaff leftovers salad. You’re playing Kediss to try and kill the whole table, but let’s be real: you’re going to spend four turns putting counters on Logan, swing once, get him Aetherized, and then spend the rest of the night complaining about "blue players."

It’s a Gruul deck for people who think "strategy" is a word used by nerds who don't have adamantium claws. Go buy some actual protection spells before your playgroup realizes that a single Fog makes you forfeit the game out of pure embarrassment.

pyyraus on Yurlok of Scorch Thrash Mana Burn

1 month ago

The mana base needs some improvement. Playing only 33 lands is not enough in a deck that cares about lands as much as this one does. All the land mana doublers are more and more powerful with every additional land- up to a point, but you're well away from that. I'd try to go to at least 37 and up to 39 with the current amount of lands-matter cards. Specifically adding some basic lands so you can get more out of cards like Lavaleaper which currently only works with three cards in your deck. This would also encourage adding more land ramp spells like Cultivate and Kodama's Reach. I would recommend switching to these spells independent of any other details of the deck because you can easily remove cards like Arcane Signet and Chromatic Lantern to make room for instants and sorceries; I personally almost never run Chromatic Lantern in green decks because of these spells. I also think you can drop Animist's Awakening for a more consistent spell like Three Visits, Skyshroud Claim, Migration Path, or even Hour of Promise. It's an okay mana sink but it's not great when in the early turns when you need to get lands but don't have mana to put in. And when you have a lot of mana, you don't necessarily more lands. I think the few mana dorks you have are good and you're not running the more redundant ones like Elvish Mystic, etc.

I think the deck's removal package is solid but could use a few more targeted non-creature removal spells to work with Assassin's Trophy- currently, the only card that can really hits those; maybe good ol' Beast Within? I do like Comet Storm as a mana sink & removal in one card but I don't think it fits the wrath slot as it's more of a multi-targeted removal spell. That doesn't necessarily drop it but I strongly recommend at least one more consistent wrath for a more passive deck like this; Blasphemous Act and Damnation off the top of my head are solid.

Apart from that, I feel like there is a good mix of mana sinks and sluggey effects at the core and the card draw and is good. However, I think it can be improved by dropping some miscellaneous cards to make room for improvements to the aforementioned categories.

  • Vexing Shusher/Destiny Spinner: this is a good ability but Hexing Squelcher is better and I don't think you need this much redundancy especially since these only protect from a single, impactful granted, type of threat

  • Heartstone: this doesn't reduce Yurlock's ability due to the wording- does it work with something else I'm missing?

  • Regrowth: Eternal Witness is honestly just better because it comes with a body

  • Leyline of Abundance: I don't think this is really worth it with only four creatures that add mana; I think 8 mana is a bit awkward for a mana sink and the counter aren't super great in a deck that doesn't like combat that much

  • Scytheclaw Raptor: I'm not definitively recommending you to drop this but it seems a bit weak on paper

  • Torment of Hailfire/Exsanguinate: at least one pls :(

legendofa on Which Mono-Color is the Most …

1 month ago

Red's all about the big group slug damage. City on Fire, Impact Tremorsfoil, Blasphemous Act, Descent into Avernus, Repercussion, Manabarbs, that sort of thing.

It's also good with creature aggro, with Krenko, Mob Boss, Purphoros, God of the Forge, and Tannuk, Steadfast Second as popular options.

Red's best strength is hitting fast and hard for ridiculous amounts of damage.

H3y_Im_R0b on Divine Presence Question

1 month ago

I had stumbled upon the card Divine Presence and was curious if it could save creatures with toughness 4 and up from something like a Blasphemous Act or a Star of Extinction?

DarkKiridon on *Dumpster Diving Racoon [Primer]

2 months ago

Oof, what a deck. Not my wheelhouse (besides my Dragon's Approach deck) but I'll give it a whirl.

Here's some more removal and other card ideas.

Feed the Swarm

Withering Torment

Untimely Malfunction

Return the Favor I love this one!

Imp's Mischief

Red Elemental Blast and/or Pyroblast. You never know? Or they could be dead draws?

Blasphemous Act

Blasphemous Edict

I love Seize the Spotlight.

Kaya's Ghostform

Toxic Deluge incase you fall behind?

I wonder how Bloodchief Ascension would do in here?

Delayed Blast Fireball

capwner on Is Universe Beyond good or …

2 months ago

I think the "appearance of the cards" suffered greatly as well, I mean just look at the incredibly lazy screen-grabbed treatments of cards like Blasphemous Act and Cruel Tutor, eeughh. I always disliked the inconsistency and greed of the newer sorts of art treatments but this is a new low by far. I'd argue the gameplay mechanics have suffered too via fire design and the homogenization of so many diverse and boundary pushing mechanics into some flavor of the week boring keyword that typically to just "draw a card, put a +1/+1," in so many extra words. Their biggest toe over the line for me was when they made UB legal in all eternal formats, so now nobody can fucking avoid it. I don't see how dropping all pretense of substance in the mechanics and lore of your game in favor of EZ fanboy $$$ can possibly be good for ANYONE besides the shareholders and baby players whose only reason for even wanting to play our game is so they can fondle their waifu in a new way? No fucking thankyou.

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