Batterskull

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

: Return this to this artifact's owner's hand.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

BlockTheWok on Rev Miracles

10 months ago

minus 2 Batterskull plus 2 Stoneforge Mystic

Optimator on Voltron Traxos

1 year ago

Some builds of Traxos that I liked focused on things that add four power to make him a two-hit knock-out. Kinda doesn't factor in chump blockers but if you're going 100% Voltron it might be worth noting.

Maybe consider Batterskull? Also adds lifelink to help grind out games. Seems you have a lot of the other good +4 cards

Housegheist on Imotekhs eternal Artifacts

1 year ago

multimedia

The discussion with you is very enlightened :o)

While playtesting, i noticed Batterskull a dead card in hand more often than not. I always wanted to play another card -> cut. As well as Ghouls' Night Out. I think the rate (4 reanimations for 5 mana - 4-1 exchange) is a extremely good rate… but it fits my Zombie deck better, i guess. I like this card, cutting it hurts :D

Myr Retriever was a great suggestion, which is already in my collection. Should provide more synergy than the cuts. Open my eyes for a Workshop Assistant, not in my collection yet. As for Mirrorworks, i hope thst this can provide huge value as it can copy almost 3/4 of my deck. I already thought about adding Lithoform Engine but mirrorworks will do, i think.

The idea of Mind's Eye is to draw consistently. Of course, there are burst-draw options, but most of them rely on life… which i already abuse a lot in this deck, do i? I could use Phyrexian Arena which is rather slow and relies one life, too (and mirrorworks draws more cards potentially.

I have 10 options to return Canoptek Tomb Sentinel from GY to play. You think these are enough out to abuse/use it‘s effect and therefore exchange against Overwhelming Remorse?

Sad Robot was never a disappointing draw because if combining etb and ltb.

multimedia on Imotekhs eternal Artifacts

1 year ago

Hey, you're welcome.

You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?

Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.

Adding Myr Retriever is a reason to keep Mirrorworks. These two cards combo with Ashnod's Altar for infinite Necrons.

  • Cast Retriever, trigger Mirrorworks to copy Retriever.
  • In response to Mirrorworks trigger sac Retriever with Altar.
  • Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
  • Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
  • Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
  • Repeat

Myr Retriever also combos with Scrap Trawler and Ashnod's Altar for infinite Necrons even on an opponent turn with Shimmer Myr.

  • Sac Retriever with Altar, recur an artifact and trigger Imotekh.
  • Sac Trawler, recur Retriever and trigger Imotekh.
  • Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
  • Cast Trawler and repeat.

This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.


You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.

Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.

Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.

Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.

multimedia on Imotekhs eternal Artifacts

1 year ago

Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.

Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.

For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.

Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.


Some cards to consider cutting:

Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?

Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.

Others to consider.

Good luck with your deck.

Madhava on glissaboyzz

1 year ago

I'd recommend Karn, the Great Creator x4. Move one of your Liquimetal Coatings to sideboard so Karn can fetch it for you, for those times when you can't seem to draw into any. Liquimetal-Coat one of opponent's lands, then use Karn's +1 ability to turn the artifact-land into a creature with power/toughness 0/0. Which dies instantly due to 0 toughness. Use in tandem with Glissa to blow up two lands per turn instead of one.

Then you could add more sideboard artifacts for Karn to grab; Batterskull is a nice finisher. Ratchet Bomb in case you need removal. Ensnaring Bridge for when you're getting overrun. Pithing Needle for opponents' walkers, et al... whatever you like.

These aren't exactly cheap... but replacing a few Forests with Boseiju, Who Endures may be a helpful upgrade as well.

wallisface on Yorions gone - what cards …

1 year ago

So, this is my current thinking for this list - basically moving Thalia to the sideboard, and trimming some cards i’d rather not see multiples of. Also ditching Ephemerate:

Land (23)

Creature (31)

Artifact (6)

Sideboard (15)

legendofa on Yorions gone - what cards …

1 year ago

I assume you want to keep it . While cutting either or would get this deck closer to the 60-card level, it also loses a couple of key interactions.

My rough suggestion is to cut the Stoneforge Mystic + Swords and Batterskull, one Ertai Resurrected, two Ephemerate, and I'm not quite sure from here, but that's ten cuts.

For the last three, and this is where I start guessing, cut whichever creatures are doing the least work. I'm going to shut my eyes and say Skyclave Apparition, but I'm far from sold on that. Maybe one Apparition, one Spell Queller, and a third Ephemerate, or one of the Thalia, Guardian of Thrabens?

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