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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Awaken the Woods
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Belfore on
Hazezon Desert Ranger
3 months ago
sorta think Awaken the Woods should go in. Could be a funny close out.
NV_1980 on
!!! Chatterfang and the hungry Crew !!!
3 months ago
Like your take on Chatterfang, Motolinsky! Some cards that I included in my version that I didn't see in yours would be stuff like:
- Awaken the Woods: let's create some dryads, and some squirrels while we're at it (with Fang on the field).
- Banner of Kinship/Finale of Devastation: game over?
- Champion of Lambholt: can make your army unblockable pretty darn fast in a deck generating this many creatures. Also, becomes a bit of a behemoth herself.
- Circle of Dreams Druid/Jaheira, Friend of the Forest: that's a lot of mana!
- Mycoloth/Old Gnawbone: these get insane fast when combined with Chatterfang.
Hope you have fun with this brew!
NV_1980 on
Cut Off One Head and Two More Shall Take Its Place
8 months ago
Nice deck; well balanced. Maybe Awaken the Woods could be nice in here, just as a fun x-spell that generates creature- and land tokens at the same time. Hydroid Krasis also seems like a fun hydra for this deck; especially considering the additional resources you obtain when you cast it. I would also definitely consider Villainous Wealth, as it's drastically over-powered in a deck like this. Have fun with this brew.
Eilel on
Selvala, Heart of the Wilds
1 year ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
DreadKhan on
My nadu
1 year ago
I have no idea if you want random input on this, so ignore this if you don't!
It might clog up your mana base, but you could sneak a few more creatures by throwing in a couple man-lands to replace other lands. With Nadu you'd put them directly into play, and even if they ETB tapped they can still become a creature and be targeted. There are a few that only use 1 mana to transform (such as Mishra's Factory and Inkmoth Nexus/Blinkmoth Nexus), but a few that turn on for 2 mana exist as well (Treetop Village, Faerie Conclave, Lair of the Hydra, and Mishra's Foundry), I feel like with all your 'free mana whenever a land ETBs' effects you'll easily be able to use them when you need them. The ETB tapped ones are worse (but usually offer colored mana), but as noted you'll usually see a given land when you're using Nadu (because you go through so many more cards with Nadu than you draw normally), so all that matters is they are creatures too, when I was testing this the issue was running out of creatures and not being able to continue, I often had gobs of mana I had no real use for (I will say the deck can easily hold up a hand full of interaction after using Nadu, even if you don't truly 'go off'). I took a quick look at your land list, and if I wanted to pull a couple lands I think Talon Gates of Madara has low synergy, I'd also consider Nesting Grounds, and since you have a few removal spells you might even switch out Homeward Path, depending on how theft-heavy your meta is.
Since you can generate a fair bit of mana in this deck when you're going off (and playing it for 4 or 5 mana in a slow game could also be a solid play) I think Awaken the Woods might do work in here.
It's pretty minor, but Whir of Invention costs one more (but has improvise fwiw), it doesn't require you to have an existing Artifact out, and it's an Instant so you can use it on an opponent's end step to get your Shuko out so you can go off on your turn. I think this is more than you can do with Reshape, ymmv.
It's a niche use, but if you switch out Amphibian Downpour (a card I legit love btw) for Curse of the Swine you'd have the option of targeting all of your disposable creatures and replacing them with brand spanking new piggies! These can be targeted anew, meaning if you draw into it at the right time it should win the game. It can also be used aggressively to excellent effect (and can do both at the same time), it sucks that it's a Sorcery though!
This is really splitting hairs a bit, but with your Commander I wonder if good old Sunder
might be better at doing what Mana Vortex does? Sunder's an Instant (so you can play it on an opponent's endstep), and as long as you've already got Nadu and a free equip out you'll be fine on your turn, but it's also a much worse Blue Silence effect you can use during your combo to make it much harder to interact with you, and you just keep digging out new lands so it's all good? I love Mana Vortex and think it's doing a different enough thing that both could be fun. You could also try out Winter Orb and Static Orb
if you're feeling, well, 'orbsy', both make it much harder to use lands, and you get to cheat a ton in untapped if all is going well.
Hope your testing is going well!
Oh, it looks like you have 99 cards, what a lovely problem to have!
Renegadespider on Help improve my deck pls
1 year ago
https://tappedout.net/mtg-decks/genesis-surge-1/?cb=1714747746
So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?
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