Awaken the Woods

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Awaken the Woods

Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Ervefel on Queen of the Crop

4 weeks ago

Augur of Autumn is one i haven't looked into before so thank you for the suggestion.

I was thinking about adding Awaken the Woods but at the moment i only have the one and thats in my Chatterfang, Squirrel General deck but if i manage to get another it'll most like go in here. Though i do fear that adding it would make the Primal Surge worse so when i do i'll have to replace another instant or sorcery for it. That or just let the meme die and replace the Primal Surge with the Awaken the Woods.

Honestly this deck does pretty well in my play-group. It can be a bit slow to start as almost all the ramp comes from Karametra, God of Harvests *f-etch* so i'd have to say if any match-up it has difficulty with is aggro decks aimed to one shot you with commander damage. But this deck was built to be mroe of a Mid range deck so as soon as she's on board it becomes a hugh value engine and can get out of hand pretty quickly.

NV_1980 on Behold, a Man!

4 weeks ago

This is a great looking deck. Some ideas coming from my own version (that I have yet to post in this website):

  1. Awaken the Woods: absolutely terrifying spell in a landfall-themed deck. Don't leave your forest without one!
  2. Ghost Town: once you have it, it basically guarantees one land drop per turn at minimum.
  3. Scythecat Cub: becomes absolutely devastating rather fast if you can keep dropping lands every turn.
  4. Traverse the Outlands: with the power of creatures you'll be getting, this ramp spell will be insanely strong.

Aside from the above, your deck currently doesn't seem to be able to do much against opposing enchantments and artifacts. Maybe consider adding something like Steelbane Hydra or something. Have fun!

NV_1980 on Queen of the Crop

4 weeks ago

In the lower brackets, this is an excellent commander deck. If it would want to compete in the higher brackets, it would probably need to be a little faster though, as the deck's mana curve indicates.

I think Augur of Autumn is slightly better than Courser of Kruphix. Augur allows you to keep the top of your library hidden from your opponents, while Courser does not. She also grants you the ability to cast creatures from your library, once you have three different power scores on the field. The lifegain on Courser is nice, but I think your deck already does well at that to begin with, whereas one can never have enough card-advantage.

Another card worth considering could be Awaken the Woods. This generally does very well in a deck that benefits from landfall triggers, and it can quickly spiral out of control with your deck considering it already features many token-doublers.

Since you seem to have had this deck for a while, can you tell us how it's doing in your play-group? What were the best match-ups for you and which were less fun or extremely difficult to deal with? Cheers.

Belfore on Hazezon Desert Ranger

4 months ago

sorta think Awaken the Woods should go in. Could be a funny close out.

NV_1980 on !!! Chatterfang and the hungry Crew !!!

5 months ago

Like your take on Chatterfang, Motolinsky! Some cards that I included in my version that I didn't see in yours would be stuff like:

Hope you have fun with this brew!

NV_1980 on Cut Off One Head and Two More Shall Take Its Place

10 months ago

Nice deck; well balanced. Maybe Awaken the Woods could be nice in here, just as a fun x-spell that generates creature- and land tokens at the same time. Hydroid Krasis also seems like a fun hydra for this deck; especially considering the additional resources you obtain when you cast it. I would also definitely consider Villainous Wealth, as it's drastically over-powered in a deck like this. Have fun with this brew.

Eilel on Selvala, Heart of the Wilds

1 year ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

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