
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Athreos, God of Passage
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
When another creature you own dies, return it to your hand unless target opponent pays three life.









Apoptosis on
Smile all the way
1 month ago
Based on some great feedback on Reddit and some of my own ideas, I made some edits (cards removed to sideboard so I can keep track).
In: Restoration Specialist, replaces Treasure Hunter and Auramancer.
In: Reveillark, replaces Pinnacle Monk Flip
In: Panharmonicon, replaces Blade of Selves for ETB triggers
In: Felidar Guardian for infinite token combo with Kiki-Jiki, Mirror Breaker. Replaces Athreos, God of Passage as it makes recursion conditional.
In: Michiko Konda, Truth Seeker. I wanted to test drive it.
In: Grand Abolisher (protection). Out: Boros Charm (cry! I love this card, but it's not the right kind of protection for this deck).
In Murderous Redcap infinite damage win-con with Anafenza, Kin-Tree Spirit. Out: Figure of Destiny, feedback is that it is too slow, although to be fair it helped me win the first time I ran this deck.
Will also be updating Maybeboard based on feedback, some of the cards I don't have or haven't worked in yet.
Flarhoon13 on
Blim's Blumpkins
3 months ago
Finally!!! Lost one, won one yesterday evening! Let's talk about the win. I attacked turn 4 with Blim, Comedic Genius, gifting Francois, on Gyrus, Waker of Corpses, an Oni Possession. Blim, Comedic Genius never attacked again, even though I cast him for 4, 6, 8, 10 and 12 mana. Later in the game, I cast a Sorcerous Spyglass and found an infinite combo in Aubrey's large grip... Exquisite Blood and Enduring Tenacity. Seeing that, I decided not to name Francois' Chainsaw nor his Lightning Greaves. Instead, I named Blighted Fen, which never seemed to matter.
Francois used Gyrus, Waker of Corpses to kill Aubrey, sending exactly enough to get 5 damage through, past his only creature, Athreos, God of Passage. I had a Tormod's Crypt out but never used it.
On my penultimate turn, at 6 life, I cast a Nefarious Lich and a Chain Reaction, taking out Tendershoot Dryad and The Gitrog, Ravenous Ride. I had about 9 cards in the yard, including AEther Flash, which had killed a Blood Artist and did a lot of work this game. A Demonic Collusion had found me a Blasphemous Act, which eventually took out Aubrey's Valgavoth, Terror Eater and several other blockers to allow Francois' kill shot on him. Auren was able to kill Francois. Auren passed turn to me while he was tapped out at 1 life with 5 tapped food, Night of the Sweets' Revenge in his graveyard, and his commander, Ygra, Eater of All making all creatures into delicious morsels. I made the ultimate top deck: Greed's Gambit. This allowed me to draw 9 cards with Nefarious Lich out. Among those nine was a Dark Petition which found me an Earthquake for the win. Finally!! Earthquake for 3 finally was enough to win the game.
Apoptosis on
All my life
4 months ago
Cut the following: Ashes to Ashes Athreos, God of Passage Basilisk Collar Blood Baron of Vizkopa Divinity of Pride Drana's Emissary Fiendslayer Paladin Killing Wave Merciless Eviction Pontiff of Blight Silverblade Paladin Soldier of the Pantheon Sorin, Solemn Visitor Terashi's Grasp Thought Vessel Wingmate Roc
_AoxomoxoA_ on
Veni, Vidi, Vici
7 months ago
09/07/2024 Revisions
Why?
The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.
11 Card Changes
Creatures
-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures
-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand
-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.
-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros
-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.
-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing
-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it
-1 Pitiless Plunderer: Same as Morbid
-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal
Artifacts
-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards
Enchantments
-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready
Creatures
+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers
+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards
+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers
+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy
Enchantments
+1 Anointed Procession: Stupid to not include this card in a white token deck
+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.
+1 Warleader's Call: Purphoros and a static +1/+1
Instants
+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me
Sorcerys
+1 Finale of Glory: Token generator
Artifacts
+1 Mana Vault: More fast mana!
+1 The One Ring: Card draw plus protection from everything
DMoney31 on
Teysa Karlov’s Double D's
9 months ago
Saw this in another deck but Athreos, God of Passage might be kinda fun here too. Feels like it would synergize nicely.
indieinside on Athreos, God of Passage
1 year ago
Athreos, God of Passage unless "target" opponent pays 3 life. When do they become a target in a multi player game?
wallisface on
1 year ago
Some thoughts:
-
Your deck is currently at 64 cards. While this might not seem much above 60, it's still weakening your deck by including 4 cards worse-that-the-rest, while also making your deck less consistent. I'd suggest dropping all of the Vizkopa Guildmage, as the card's not particularly good.
-
I would suggest adding around 3 copies of Deathbringer Liege - even though the mana cost is quite high, your deck is already doing a lot in the way of stalling out the game, and this card acts as a strong win condition if unanswered. To make room for it, i'd remove a single copy of Souls of the Faultless, and both copies of Athreos, God of Passage (Athreos isn't doing a lot for your deck here as your opponent is being beaten-down by your interaction, not your creature-threats).
-
19 lands is waay too low. For reference, burn decks play 20 lands and only play spells costing 1-2 mana (and are happy being stuck on 1-land for most of the game). With your current mana curve, imo you need 21 lands. If you're adding in the beforementioned Deathbringer Liege, i'd suggest 23. An obvious card to remove for the lands is Mana Tithe - as while it's useful in the first 2 turns, it becomes largely useless after then, and your deck is playing a particularly long game, so it's going to be a dead-draw more-often than a useful one.
-
With the amount of coloured-pips all your cards require, i'd suggest not playing Vault of the Archangel - it's going to trip you up far more than help you. The absolute most you could justify playing is maybe a single-copy.
Have (0) | |
Want (1) | ACrispyTaco |