This deck is designed for Token domination of the battle field. Defend yourself early with small tokens then break through their ranks with bolstered tramplers from your large amount of tokens. I will break the deck down into the generators, the pump up, Ramp, and the supporting crew.

Awakening Zone gives both ramp and tokens making it a wonderful underwhelming strategy to go big and wide. Few will see it as a threat while you build your board and ramp, 0/1 show such a small threat. but add craterhoof behemoth or decimator of the provinces and the spawns become a massive threat Captain's claws- While again underwhelming on its own, add some doubling season and each turn you create multiple attacking kor allies. Darien, King of Kjeldor- mixed with Trostani, you will never run out of life. At most you will make even, and with anointed procession you will have net increases. This card is extremely dangerous just alone in this deck. Deploy to the Front- A fun quick way to get your monster army out quickly, especially after a good board wipe.

More notes to come later

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Updates Add

So I've recently given this deck a lot of exposure with other players and some outside my usual play group. So many changes have taken place I honestly have forgotten a lot of the cards I've taken out. But im trying to focus my deck more on getting large quickly, then trampling over my enemies with large beefed up tokens.

Cards added- Decimator of the Provinces, Vitu-Ghazi Guildmage,

Cards im thinking on adding, but need to figure out how well they can fit and what to remove to add them: Doubling Season (if i can get one in trade for invention Engineered Explosives) and Beastmaster Ascension.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.76
Tokens Centaur 3/3 G, Clue, Construct */* C, Copy Clone, Eldrazi Spawn 0/1 C, Elemental 8/8 GW, Emblem Elspeth, Sun's Champion, Emblem Gideon, Ally of Zendikar, Human Cleric 1/1 BW, Insect 1/1 G w/ Flying, Deathtouch, Knight Ally 2/2 W, Kor Ally 1/1 W, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Soldier 1/1 W, Spirit 1/1 W, Thopter 1/1 C, Warrior 1/1 W w/ Vigilance, Wolf 2/2 G, Wurm 5/5 G
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