Sideboard


The latest deck I've been working with in Modern. Capable of T3 wins multiple ways (and a very rare T2 win), this deck can faster than combo or aggro decks, and can be more resilient than some of the slower decks.

I often describe this deck as a combo deck with a fair backup plan. Ideally, we want to play Birds of Paradise on turn 1, Saheeli Rai on turn 2, and Felidar Guardian on turn 3 for the win.

However, games rarely play out this way. To that end, we play a Renegade Rallier value plan. We play 9 fetchlands to support the 4-color manabase, which coincidentally is exactly what Rallier needs to get going. Ideally, you'll be reanimating a 2-drop ( Voice of Resurgence / Lotus Cobra ), but getting back a fetchland or Oath of Nissa is perfectly acceptable. In the lategame, you can also sac a Horizon Canopy , Rallier it back, then sac it again for more card advantage.

Lotus Cobra is also a big part of the Rallier value plan. An unanswered cobra on turn 2 means that by playing a fetchland, you can reach 5 mana on turn 3. This also means that anything you spend 3 mana on that gets back a fetchland is mana-neutral (cough cough Renegade Rallier cough cough), including playing a Saheeli Rai and using her -2 targeting Rallier, casting Eldritch Evolution to find a flicker creature to flicker Rallier, etc.

Cobra also enables the turn-2-win nut draw: T1 land, Birds of Paradise ; T2 Lotus Cobra , fetchland, Renegade Rallier , Saheeli Rai , -2 on Rallier, Eldritch Evolution Rallier into Felidar Guardian .

For a 4-color deck, this deck really plays a lot of Green and White sources. That's because... surprise! This isn't really a 4-color deck. It's a Green/White deck splashing two colors. If this seems strange, take a look at the decklist again. In the maindeck, there are a total of 4 Blue cards: the 4 copies of Saheeli Rai . There are also only 5 Red cards: the Saheeli Rai s again, and Kiki-Jiki, Mirror Breaker . As a lot of the mana sources make "rainbow" mana, we can afford to skimp a bit on Blue and Red mana. We play the 3 on-color Red shocklands so that we can play a Kiki-Jiki if we don't have a Birds or a Cobra, and we only play 2 Blue shocklands because Oath of Nissa helps cast Saheeli.

The Horizon Canopy s are there because this deck can run out of steam in the lategame, and having lands that turn into cantrips is nice. They can also easily enable Revolt for Renegade Rallier , and Rallier can also bring them back if you need card draw. Try not to tap them for mana more than you need to, though; your lands can deal a lot of damage to you very quickly.

Q: But Pieguy396! Why is there a basic Island ?

A: So Blood Moon and Ghost Quarter can't cut us off Blue. It's optional, though, so if you don't like it, feel free to play another basic Forest

Q: But Pieguy396! Why don't you play Hallowed Fountain ?

A: Because it's terrible. Green is much more central to the deck than White, and we almost never need to fetch a shockland specifically for Blue mana. This deck's manabase can also be extremely painful, so cutting even 1 shockland can make a world of difference.

These cards are why we can play so many 1-of silver bullets. Playing multiple Oaths (or flickering them, or reanimating them) allows us to churn through the deck quickly, and Eldritch Evolution allows us to select the perfect card for the job. Be aware that sacrificing is a cost for Eldritch Evolution , so if it gets countered, you lose the creature you sacrificed.

Unfortunately, Oath can be a bane as well; it's the reason we don't play maindeck Path to Exile . While there are only 8 cards in the maindeck that can't be found with Oath (the Oaths and Evolutions), a lot of sideboard cards are Enchantments, Instants, or Sorceries. If you really need certain sideboard cards to win, you can consider boarding out Oaths.

If playing without Path hurts you too much, you can trim one Oath and one Evolution for a pair of Paths maindeck.

One of the main benefits of a deck with 4 tutors is that you can play a lot of 1-ofs. Eldritch Evolution can be used to find combo pieces, sure, but it can also be used to find plenty of silver bullets that are great in certain matchups. Here is a list of most/all of the playable options at each CMC. Keep in mind that you can also put some of these in your sideboard, and that some of these should rarely be played maindeck.

2 cmc means that you will basically never want to tutor for these unless absolutely necessary. I don't play either of these maindeck.
These are your bread-and-butter utility 1-ofs. 3 cmc means that you'll rarely want to Eldritch Evolution for them, but you can in a pinch.
  • Knight of Autumn - good basically all the time. This is the 3-drop that I would put in first, and I think it is just plain incorrect not to play it. I only put it down here because it technically doesn't advance our game plan at all.

  • Kitchen Finks - good against Burn and fast aggro. Also great sac fodder for Eldritch Evolution .
  • Tireless Tracker - good against control and decks that are likely to cause boardstalls.
  • Nissa, Vastwood Seer   - same as Tracker. Higher floor, as you'll always get to draw a card, but a much lower ceiling.
  • Magus of the Moon - good against Tron and mana-hungry decks. Surprisingly playable in a 4-color deck, as we have a lot of basics.
  • Eternal Witness - good against disruptive decks that don't apply a fast clock
  • Reflector Mage - good against decks that want to play a single threat and ride it to victory
  • Deputy of Detention - good against fast, disruptive creature decks.
  • Sideboard only:

    This is where you get to play some nice protection for your main plan. 4 cmc is the Voice of Resurgence + Eldritch Evolution sweetspot, though keep in mind not to play too many as you already have 2 Felidar Guardian s in the 4-slot.
  • Restoration Angel - good in most scenarios, but keep in mind it doesn't combo with Saheeli

  • Shalai, Voice of Plenty - good against removal and hand attack-heavy decks.
  • Glen Elendra Archmage - good against control
  • Pia and Kiran Nalaar - good against decks with a lot of single-target removal
  • Linvala, Keeper of Silence - good against decks with lots of activated abilities (no shit). Usually Walking Ballista or Arcbound Ravager decks.
  • Avalanche Riders - good against Tron and Valakut decks
  • Thrun, the Last Troll - good against control and decks high on interaction
  • Master of the Wild Hunt - good against decks low on interaction

  • This is where you get to play some nice haymakers. You want these cards to be close to unbeatable in certain matchups (or just immediately win you the game in the case of Kiki-Jiki). Only play the 4th 5-drop if you don't play any 6-drops.
  • Kiki-Jiki, Mirror Breaker - good basically all the time as a tutorable combo piece. Goes infinite with Felidar Guardian in addition to the classic Restoration Angel

  • Thragtusk - good against Burn and fast aggro, or decks that are low on removal
  • Sigarda, Host of Herons - good against decks without board wipes
  • Lyra Dawnbringer - good against Burn and fast aggro
  • Cataclysmic Gearhulk - good against go-wide decks
  • Glorybringer - good against creature decks
  • Acidic Slime - good against Tron and Valakut decks, but has more utility
  • Keranos, God of Storms - good in grindy matchups
  • Angel of Sanctions - good against creature decks
  • Thalia's Lancers - tutors for Saheeli, Shalai, Sigarda, or Kiki-Jiki while also providing a solid blocker.

  • In not-very-fast metas, I'd recommend playing a single 6-drop as a tutor target and just a good mana sink. At the moment, there's only one, but I might come across some more later.
  • Sun Titan - good in slower matchups and as an "I win" button in the lategame (goes infinite by itself if you have two Saheelis in your graveyard).

  • 1x Cataclysmic Gearhulk
  • 1x Eidolon of Rhetoric
  • 1x Fiery Justice
  • 1x Glen Elendra Archmage
  • 1x Izzet Staticaster
  • 1x Nissa, Steward of Elements
  • 2x Path to Exile
  • 1x Qasali Pridemage
  • 2x Rest in Peace
  • 2x Stony Silence
  • 2x Worship
  • These choices should be fairly simple to understand. I'll try to write a more detailed guide soon lol. Be aware that a lot of the cards in my sideboard cannot be found with Oath of Nissa , though, which is a real downside.

    Just some assorted thoughts:

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    Revision 9 See all

    (5 years ago)

    Date added 5 years
    Last updated 4 years
    Exclude colors B
    Splash colors UR
    Legality

    This deck is Modern legal.

    Rarity (main - side)

    11 - 3 Mythic Rares

    37 - 10 Rares

    7 - 2 Uncommons

    Cards 60
    Avg. CMC 2.74
    Tokens Beast 3/3 G, Clue, Copy Clone, Elemental */* GW, Thopter 1/1 C
    Folders Modern (Not Budget), Modern
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