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The most updated and refined version of a Krenko EDH deck I have been tweaking and optimizing over the past 7ish years.

Built to be able to abuse his ability in a variety of ways, and dodge most combat-control strategies. Also have won a number of games without needing to play Krenko as well which only helps to show how explosive it can be when he IS played.

Every card has a purpose and is intended to be a threat with value, synergy, and (hopefully) fish out some removal to clear the way for more important cards you want to play. Also this is built out to have as little "single use" cards as possible. This makes it very Enchantment/Artifact heavy. Many Krenko decks run token gen cards that could be slots for much more effective alternatives to help you win in more ways than one, as you already have the most effective token generator for this deck available at all times.

This deck allows you to bend the rules of what red "traditionally" plays. You can tutor, mill, and play some control too.

Wincons are as follows; Combat DMG, Burn DMG, Mill/Exile Mill, Infinite combo with any of the previous 3, and commander damage in some select scenarios.

Cards still in testing and have yet to be final additions are; Jar of Eyeballs (in place of Aetherworks Marvel) and Curse of Stalked Prey.

Sideboard: Red elemental swaps with lightning bolt when dealing with Blue in a deck

This deck being mono red will always have some weaknesses, and can suffer from a bad draw (like any deck!), but all in all I feel like this is one of the strongest variants of a Krenko deck there can be.

Feel free to leave a comment/suggestion below!

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Updated entire decklist & description!

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Date added 10 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

35 - 0 Rares

22 - 0 Uncommons

10 - 1 Commons

Cards 100
Avg. CMC 2.74
Tokens Copy Clone, Goblin 1/1 R, Treasure
Folders EDH
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