Rise from the Grave!!!

Start by ramping with land fetch and mana dorks. Aggressively Dredge or otherwise self-mill where possible in order to get more creatures into your graveyard to make Karador cheaper and give you a second "hand" to use. Then, out-value your opponents by continuously replaying huge creatures with ETB effects again, and again, and again... and again...

...

...and again...

Your graveyard is a useful "Swiss Army Knife" of options to deal with must-kill threats. This is only possible when Karador is in play, so beware of blue ability-disabling lockdown such as Imprison in the Moon. If you can't get access to your Graveyard your entire deck will grind to a halt and you will lose very quickly. Consider keeping back an enchantment-killing creature in hand if you have a blue control player in your pod.

Also, graveyard hate will basically stop you doing anything. If it's lock-out (Grafdigger's Cage) continue to self-mill and hit your land drops until you find removal. if it's pure graveyard exile (Leyline of the Void) minimise the self-mill except where you can pick a creature and try to find enchantment removal. If your graveyard is one-shot removed partway through the game, you'll struggle if already behind, but just try to build up a new 'yard and resume the ressurection.

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99% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

32 - 0 Rares

18 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 3.74
Tokens Beast 3/3 G, Copy Clone, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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