Mycoid Shepherd


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare
Promo Set (000) Rare

Combos Browse all

Mycoid Shepherd

Creature — Fungus

Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.

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Mycoid Shepherd Discussion

Elf0491 on Mayael's Big Boy Club

1 week ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

mastermew on DINOSAURS!

1 year ago

I took a look on the gatherer searching for cards with the text "power 5 or greater" and found a few cards that I think would be good for dinos.

Drumhunter, Exuberant Firestoker, Feed the Clan, Godtracker of Jund, maybe Mayael the Anima, Mayael's Aria, Mighty Emergence, Mycoid Shepherd, maybe Spearbreaker Behemoth, Spellbreaker Behemoth, Sunseed Nurturer, and Where Ancients Tread.

Mandalorian on Anima's Party Animals

1 year ago

Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.

Here's some other Mayael stuff, not necessarily better than what you have already, just more options.

Purphoros, God of the Forge

Spearbreaker Behemoth

Greenwarden of Murasa "big Eternal Witness"

Elesh Norn, Grand Cenobite

Stonehoof Chieftain

Gisela, Blade of Goldnight

Aurelia, the Warleader

Vagrant Plowbeasts

Mycoid Shepherd

Aura Shards

Sigarda, Host of Herons

Where Ancients Tread

Stuff that synergizes well with Mayael:

Seedborn Muse for Mayael ability on each opponent end step

Illusionist's Bracers

Rings of Brighthearth

Thousand-Year Elixir

Draknar50 on

1 year ago

LeaPlath which cards are you saying i should put 4 of? the main point of the deck is to get out the rampaging baloth and get a couple of mana in for the landfall hopefully with a surrak ingame i get that i should put playsets of cards but of all those cards there i dont own a playset of any except for the Mycoid Shepherd hopefully i'd like to get a few more Heroic Intervention to protect my creatures

Zoolbar on

1 year ago

Hey, I really liked your use of Mycoid Shepherd and used some ideas from this deck to build my own Mycoid Shepherd-deck.

This is the result: Big Selesnya

trey12321 on Army of Rith

1 year ago

Cryptolith Rite, Citanul Hierophants and Skyshroud Elf are all wonderful for token decks and fast ramp, although the Elf is only necessary if you have color problems.

Impact Tremors, Suture Priest, Juniper Order Ranger and Champion of Lambholt are good for when spawning massive amounts of creature tokens, and Priest tends to shut down infinite token combos, if those are a thing in your play group.

Mycoloth, Ant Queen, Vitu-Ghazi Guildmage and Rhys the Redeemed are nice for getting a lot of tokens out. Mycoloth in particular has wonderful synergy with Cathars' Crusade!

Mycoid Shepherd and Mayael's Aria are good for when you have more of your large creatures out, or when you've ramped your small ones large enough.

Requiem Angel, Eldrazi Monument, Phyrexian Rebirth and Rootborn Defenses are good for board wipes/anti-board wipes. Rebirth is even more amazing if you run it with cards with populate, such as Vitu-Ghazi Guildmage or Rootborn Defenses.

Shaman of Forgotten Ways and Titanic Ultimatum are both your "one-hit-win-wonders", although Titanic is a little more reliable.

Signal the Clans and Sundering Growth are both good utility cards, while Contagion Engine works wonders with counters on all creatures, plus the added bonus of nuking your opponent's creatures, regardless of shroud or indestructible!

trey12321 on Ghave Junk EDH

1 year ago

Cathars' Crusade would be a very pretty addition to this...! Loxodon Hierarch, Mycoid Shepherd, Cryptolith Rite, Champion of Lambholt, Contagion Engine and Rhys the Redeemed should all be good additions as well, I'd imagine!

Also Glare of Subdual, Requiem Angel, Eldrazi Monument and Pollenbright Wings could be cards to consider, although they might not fit the "theme" of the deck, if you're concerned about that... and of course, Doubling Season and Parallel Lives have been mentioned already~!

And hey, with the exception of Rhys, Eldrazi Monument and Contagion, these are all extremely budget cards, each a dollar or less, which is always a plus, ne?

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