Description

Amonkhet Minotaur Tribe

From a TappedOut user:
"good luck in your so-called tournaments ..."


is appreciated if you like this deck, or add it to one of your folders.

C'mon, show some love.


Under Consideration

IMPORTANT

  1. This deck relies a lot on Minotaur synergy.
    Suggesting Creatures that aren't Minotaurs has to be for some amazing reason eg. Metallic Mimic can be a Minotaur and gives +1/+1 to other Minotaurs, Zulaport Cutthroat allows Ondu Champion's Rally ability to trigger, as well as giving some value in the face of a board wipe.

  2. If this deck ends up with only one or two cards in hand THAT IS A VERY GOOD THING. It means that Neheb, the Worthy will be able to give all Minotaurs +2/0, no cards will need to be discarded if Neheb, the Worthy deals damage, and no cards will need to be discarded to play Bloodrage Brawler .
    Those are all very, VERY good things.

    That being said, you don't want to get stupid about things and deliberately dump the cards in your hand unnecessarily.


You need a lot of practice to learn how to play this deck, so you can get the most out of it.

PLAY TIPS

  • It's best to choose Minotaur early on with Metallic Mimic, but you can choose Ally later in the game if you need to activate the Trigger on Ondu Champion.

  • If you have an Artifact on the field Unlicensed Disintegration will also hit the Opponent for 3.
    There are quite a few of these in the deck.

  • If you have a Legendary in hand that is the same as one on the field, and you need to lessen your hand size for Neheb, the Worthy, cast the Legendary in your hand and then choose it as the one to sacrifice due to the Legendary rule.

  • If you have five or six lands on the field it is sometimes worth hanging on to a land in your hand, as you can discard it to play Bloodrage Brawler . You need to work out whether it is better to do that, or play the land to get more Cut / Ribbons life loss through.

  • You need to be very aware of the synergies between all your cards during the late stage of the game.
    If you time it right you can get your Minotaurs to have +2/0 and Trample, have them die to deal 1 damage to your Opponent while netting you 1 life (with Zulaport Cutthroat), or buff an unblocked Creature with Supernatural Stamina to get an extra 2 damage through.
    You can also pump Minotaur Sureshot to get more Trample damage through.
    Always take a good look at your board and think through the sequence of moves, to work out if you can end the game.

Early Game

Mid Game

  • Neheb, the Worthy is the priority at this stage of the game due to his First Strike ability.
    If Metallic Mimic has given your Minotaurs +1/+1 then giving them First Strike as well shuts down a lot of threats.

  • Ahn-Crop Crasher is excellent to play and Exert right away, to stop your Opponent's biggest Creature from blocking.
    You need to assess the board to see whether you can just attack without Exerting, which is usually better.

  • Hanweir Battlements allows you to give your Creatures Haste.

  • Zulaport Cutthroat gives value if your Creatures die from a board wipe.

  • Minotaur Sureshot is another Minotaur body to benefit from all the Triggers, as well as providing some answer to fliers, and allowing the last bit of lethal Trample damage through.

  • If possible, leave Mana up so you can give a Minotaur Supernatural Stamina if an Opponent tries to Destroy it, or to help it block and survive.

Late Game

  • Ondu Champion is important in the late game to get Trample damage through.
    When this is paired with First Strike damage it means that you can kill Opponent blockers while still getting some hits in.
    Ondu Champion's ability can be turned on by itself, Zulaport Cutthroat, or Metallic Mimic choosing Ally.

  • Playing Supernatural Stamina to pump a Creature, prior to combat damage being assigned, is often does the last bit of damage you need.

  • Alternatively you can cast Cut / Ribbons from the Graveyard to finish the game in one hit.

WIN CONDITIONS

  1. Early hits from Bloodrage Brawler and Ahn-Crop Crasher.

  2. Constant pings from Throne of the God-Pharaoh.

  3. Trample damage, paired with +2/0 for all Minotaurs, and pumps for Minotaur Sureshot.

  4. Supernatural Stamina or Zulaport Cutthroat to get final damage through.

  5. Finishing with life loss from Cut / Ribbons.

LAND

Lands produce more than as that is necessary in the early stage of the game.

I have only used three Smoldering Marshes, as I found more than that was slowing down the early game too much.

Hanweir Battlements allows Creatures to have Haste in the late game.

By Force takes out Vehicles, Aetherworks Marvel, Torrential Gearhulk, or any other annoying Artifact.

Cut / Ribbons kills most Creatures, then can be used as a game finisher.

Final Reward is another piece of Creature removal, that also takes care of Indestructible Creatures.

Transgress the Mind comes in against Control decks to see what they have, and remove the most threatening spell.
Knowledge is power.
It can also grab Aetherworks Marvel or Ulamog, the Ceaseless Hunger.

Scarab Feast can take multiple spells away so Torrential Gearhulk can't play with them, empty Zombies from the 'Yard, or stop things like Scrapheap Scrounger from recurring. It can also shut down Aftermath cards.


Collective Brutality is under consideration mostly against Control for hand disruption, using its first mode. Other modes can be used in the late game.

Fatal Push is under consideration, as it hits Heart of Kiran or other annoying early Creatures.
You can also use the Legendary rule to activate Revolt on Fatal Push, sacrificing the Legendary permanent that is currently on the field.

Lay Bare the Heart is under consideration against Control decks to see what they have, and remove the most threatening spell.
Knowledge is power.
It can also remove deck accelerators such as Cryptolith Rite, and Enchantments in general.

Magma Spray is under consideration.
Exiles Scrapheap Scrounger, or another early threat.

Murder is under consideration, instead of Final Reward.

Never / Return is under consideration. It stops Planeswalkers dead, and puts another body on the board to trigger Zulaport Cutthroat. Don't be afraid to use it as extra Creature removal.

Oblivion Strike is under consideration as it is extra removal that can also take care of Gods.


Comments View Archive

Womokos says... #1

Nice deck Argeaux , i bought the list and gonna play it at the standard gameday.

But i think about Fling , what do you think about to put 2 of them instead of 2 land ( 1 foreBoding ruins and 1 other ( but which ?) ). That's will be a nice combo against planewalker and to finish the player ( surnatural stamina + fling = huge damache to player and then creature is return tapped at the end of the turn, throne of the god pharaon damage)

thanks :)

May 18, 2017 1:24 a.m.

Argeaux says... #2

Womokos that can certainly work.

I took Fling out because there just wasn't space for it in my Sideboard, and I liked what other stuff was doing better in my Mainboard.

It's strictly a meta call. Mine is full of Tier 1 decks.

Be aware that this deck faces some challenges against the Tier 1 decks. It my not do amazingly well at Game Day. Once again, it depends on your local meta.

May 18, 2017 1:45 a.m.

MSL2395 says... #3

Really Nice Deck! Im not too much of standard decks, so I wanted to look for a budget one, and this look amazing! Great job! I would like to know if you played at any gameday or fnm lately, to know the overall performance of the deck, because I really want to try it out. Thanks!

May 21, 2017 1:51 a.m.

Argeaux says... #4

I don't usually play Game Day so I can't give you any info about that.

I've only played this at two FNMs so far.

The first one I came second, and I've written a match report about that.

In the second one I went 2-2.

I won two games 2-0 (sorry, I can't remember what decks I was playing against).

I lost 0-2 against UR Fevered Visions Control, because I hadn't practised against that deck or set up a Sideboard for it.

The other deck I lost 1-2 against was Brennan DeCandio's B/G Delirium (#1 SCG Columbus), quite frankly due to poor Sideboarding and bad play by me in the third game.

ROUROU has had success with this deck, as detailed here.

I know there are some other users who have played it, but they don't all report back.

It definitely struggles against UR Fevered Visions Control, so if your meta is full of those decks then I would go with something else.

I don't have any real world experience playing against Yuuya Wantanabe's Temur Marvel (#2 PT AKH). I've set up a Sideboard through playtesting against that deck, but it does provide this one with some challenges.

I hope all of that helps.

If you do put this deck together and play it, let me know how it goes.

May 21, 2017 5:53 a.m.

Argeaux says... #5

Oh and MSL2395 here is the match report for the first FNM.

May 21, 2017 10:11 a.m.

MSL2395 says... #6

Thank you very much Argeaux!

I'll try to build the deck in a coupleof weeks and I'll try it out.

I'll give my report when I test it.

Thanks again!

May 21, 2017 10:51 a.m.

hardhitta71194 says... #7

Yo! You misspelled Transgress the Mind under sideboard notes on Baral Control by LSV. I'm not being picky, just thought you may like to know. Lol

May 21, 2017 11:24 a.m.

Argeaux says... #8

hardhitta71194 thanks for the catch.

I constantly misspell that thing.

WHAT DO YOU MEAN THERE'S NO TRANGRESS THE MIND?

May 21, 2017 12:11 p.m.

Calispotato says... #9

Nice deck, I like the minotaur tribal a lot +1 from me

May 21, 2017 2:04 p.m.

You are correct, WotC are the ones who got it wrong!

I always misspell Ghirapur Orrery. Took me 3 tries that time. Lol

May 21, 2017 2:57 p.m.

Argeaux says... #11

I mean really, some of the card names are overly long and complicated.

Skysovereign, Consul Flagship?

Whoever thought that up should get a stern talking to.

May 21, 2017 3:56 p.m.

Zaueski says... #12

Then there's this guy: Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

TappedOut Apparently doesn't have the card loaded but its a real card in an unset ._.

enter image description here

May 21, 2017 6:11 p.m.

Calispotato says... #13

how do they even fit that into the top bar?

May 21, 2017 7:42 p.m.

Zaueski I was trying to remember the name of that card!

And Argeaux I have to be honest, it took me longer than is reasonable to be able to spell your name correctly. Lol but I have it on lock now.... well most of the time.

May 21, 2017 7:54 p.m.

Argeaux says... #15

Just call me Argy.

That's my preferred name but someone on TappedOut, who has never once used the site, grabbed it.

May 21, 2017 9:40 p.m.

looks good but what about a Merciless Javelineer?

May 23, 2017 11:07 p.m.

TheRedCzar says... #17

Just an update. I ended up building this deck, and got stomped pretty handily by Mono-Black Zombies and Mardu-Vehicles. The games usually ended in a 1-2, I could usually take a single game, but almost always lost the series, unless they had very bad draws.

I found that I ran out of steam pretty quickly. After turn 4 or 5, I was always top-decking and hoping for what I needed, or was pretty much doomed if they were very active on their removal. If your going up against a deck with a lot of removal, you will struggle. I had quite a few bad draws as well, but I found I just could not stand up to Zombies or Mardu Vehicles. Thankfully, I did not run into any marvel decks (I really despise that deck, PT Amonkhet was very boring because of it).

I side-boarded in Insult / Injury, and that ended up winning me a couple games as long as I had Neheb, the Worthy on the field, and his ability was active. Though this did not work as well against mono-b zombies.

I was missing Transgress the Mind in my sideboard (it had not come in yet), so I am not sure how much that would have improved my chances. I will say that By Force is a must, it helped me out quite a bit, and I think I will end up adding a board-wipe, like Yahenni's Expertise to help out a bit more against and zombie floods.

I will report back again if I make any progress!

May 24, 2017 9:57 a.m.

Argeaux says... #18

barneystinson22 I only wanted one Creature in the 4 drop spot and prefer Ondu Champion, but you can easily substitute Merciless Javelineer.

You'd maybe want some card draw, because you will be churning through them.

Of course Zulaport Cutthroat is then not very useful, so you should take that out as well. Maybe put Painful Lesson in its place.


TheRedCzar if you go with Yahenni's Expertise you might think about Gravedigger instead of Minotaur Sureshot.

Between that and Supernatural Stamina you can save a couple of Minotaurs after you boardwipe.

May 24, 2017 2:15 p.m.

Calispotato says... #19

Against tiemur marvel you could try Grasp of Darkness or Dispossess or a mix of both.

May 24, 2017 3:34 p.m.

Calispotato says... #20

I did not mean to say grasp of darkness, oops :/

May 24, 2017 3:37 p.m.

Calispotato says... #21

Would Harsh Mentor be good against marvel if you are playing aggro or not

May 24, 2017 3:49 p.m.

Argeaux says... #22

This is not the deck to play if you want to beat Temur Marvel.

I've been saying that for a while.

It's not a good match up.

You know what IS a good match up?

Angelic High

That deck beat Temur Marvel 2-0 tonight.

Cast a Shadow is also good against it.


Temur Marvel will either Counter Harsh Mentor, destroy it, or play around it.

Not gonna slow that Control shell down very much.

May 24, 2017 4:56 p.m.

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