Description

Amonkhet Minotaur Tribe


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Under Consideration

IMPORTANT

  1. This deck relies a lot on Minotaur synergy.
    Suggesting Creatures that aren't Minotaurs has to be for some amazing reason eg. Metallic Mimic can be a Minotaur and gives +1/+1 to other Minotaurs, Zulaport Cutthroat allows Ondu Champion's Rally ability to trigger, as well as giving some value in the face of a board wipe.

  2. If this deck ends up with only one or two cards in hand THAT IS A VERY GOOD THING. It means that Neheb, the Worthy will be able to give all other Minotaurs +2/0, no cards will need to be discarded if Neheb, the Worthy deals damage, and no cards will need to be discarded to play Bloodrage Brawler.
    Those are all very, VERY good things.


You need a lot of practice to learn how to play this deck, so you can get the most out of it.

PLAY TIPS

  • It's best to name Minotaur early on with Metallic Mimic, but you can name Ally later in the game if you need to activate the Trigger on Ondu Champion.

  • If you have an Artifact on the field Unlicensed Disintegration will also hit the Opponent for 3.
    There are quite a few of these in the deck.

  • If you have a Legendary in hand that is the same as one on the field, and you need to lessen your hand size for Neheb, the Worthy, cast the Legendary in your hand and then choose it as the one to sacrifice due to the Legendary rule.

  • If you have five or six lands on the field it is sometimes worth hanging on to a land in your hand, as you can discard it to play Bloodrage Brawler. You need to work out whether it is better to do that, or play the land to get more Cut / Ribbons life loss through.

  • You need to be very aware of the synergies between all your cards during the late stage of the game.
    If you time it right you can get your Minotaurs to have +2/0 and Trample, have them die to deal 1 damage to your Opponent while netting you 1 life (with Zulaport Cutthroat), and you can Fling a pumped up Creature at your Opponent to finish them off.
    You can also pump Minotaur Sureshot to get more Trample or Fling damage through.
    Always take a good look at your board and think through the sequence of moves, to work out if you can end the game.

Early Game

Mid Game

  • Neheb, the Worthy is the priority at this stage of the game due to his First Strike ability.
    If Metallic Mimic has given your Minotaurs +1/+1 then giving them First Strike as well shuts down a lot of threats.

  • Ahn-Crop Crasher is excellent to play and Exert right away, to stop your Opponent's biggest Creature from blocking.
    You need to assess the board to see whether you can just attack without Exerting, which is usually better.

  • Hanweir Battlements allows you to give your Creatures Haste.

  • Zulaport Cutthroat gives value if your Creatures die from a board wipe.

  • Minotaur Sureshot is another Minotaur body to benefit from all the Triggers, as well as providing some answer to fliers, and allowing the last bit of lethal Trample damage through.

  • If possible leave Mana up so you can Fling a Minotaur, if an Opponent tries to Destroy or Exile it.

Late Game

  • Ondu Champion is important in the late game to get Trample damage through.
    When this is paired with First Strike damage it means that you can kill Opponent blockers while still getting some hits in.
    Ondu Champion's ability can be turned on by itself, Zulaport Cutthroat, or Metallic Mimic naming Ally.

  • Playing Fling on Second Main Phase often does the last bit of damage you need.

  • Alternatively you can cast Cut / Ribbons from the Graveyard to finish the game in one hit.

WIN CONDITIONS

  1. Early hits from Bloodrage Brawler and Ahn-Crop Crasher.

  2. Constant pings from Throne of the God-Pharaoh.

  3. Trample damage, paired with +2/0 for all Minotaurs, and pumps for Minotaur Sureshot.

  4. Fling + Zulaport Cutthroat to get final damage through.

  5. Finishing with life loss from Cut / Ribbons.

LAND

Lands produce more than as that is necessary in the early stage of the game.

I have only used three Smoldering Marshes, as I found more than that was slowing down the early game too much.

Hanweir Battlements allows Creatures to have Haste in the late game.

Cut / Ribbons kills most Creatures, then can be used as a game finisher.

Magma Spray Exiles Scrapheap Scrounger, or another early threat.

Scarab Feast clears the Graveyard of recurring threats such as Zombies or cards with Aftermath.

Oblivion Strike is extra removal that can also take care of Gods.


Fatal Push is under consideration, as it hits Heart of Kiran or other annoying early Creatures.
You can also use the Legendary rule to activate Revolt on Fatal Push, only you need to sacrifice the Legendary permanent that is currently on the field.

Never / Return is under consideration. It stops Planeswalkers dead, and puts another body on the board to trigger Zulaport Cutthroat. Don't be afraid to use it as extra Creature removal.

Against most decks you will turn this into a Control shell and play it by getting rid of all your Opponent Creatures as a priority, before dropping yours on the field.

Especially against Aggro decks.

You will mostly Side like this:

OUT

4x Fling
2x Minotaur Sureshot
4x Ondu Champion
1x Throne of the God-Pharaoh

IN

3x Cut / Ribbons
4x Magma Spray
4x Oblivion Strike


#1 Mardu Vehicles

OUT

1x Cut / Ribbons
3x Ondu Champion
4x Throne of the God-Pharaoh

IN

4x Fatal Push
4x Magma Spray


Mardu Amonkhet Discard

OUT

3x Minotaur Sureshot
4x Throne of the God-Pharaoh

IN

3x Cut / Ribbons
4x Fatal Push


Exert the Voice of Dissent

OUT

1x Ahn-Crop Crasher
1x Bloodrage Brawler
1x Fling
1x Metallic Mimic
1x Minotaur Sureshot
1x Neheb, the Worthy
3x Ondu Champion
1x Throne of the God-Pharaoh
1x Zulaport Cutthroat

IN

3x Cut / Ribbons
4x Fatal Push
4x Never / Return


As Foretold Overdrive

OUT

1x Bloodrage Brawler
1x Fling
3x Ondu Champion
1x Throne of the God-Pharaoh
1x Zulaport Cutthroat

IN

3x Cut / Ribbons
4x Fatal Push


Grixis Cycling

OUT

3x Minotaur Sureshot
3x Ondu Champion
1x Throne of the God-Pharaoh

IN

3x Cut / Ribbons
4x Fatal Push


Rite of the God-Pharaoh

OUT

1x Fling
3x Minotaur Sureshot
3x Ondu Champion
1x Zulaport Cutthroat

IN

4x Fatal Push
4x Magma Spray


Bant Embalm

OUT

1x Cut / Ribbons
1x Fling
3x Minotaur Sureshot
3x Zulaport Cutthroat

IN4x Magma Spray
4x Never / Return


Angelic High

OUT

2x Minotaur Sureshot
4x Throne of the God-Pharaoh
1x Zulaport Cutthroat

IN

3x Cut / Ribbons
4x Magma Spray


Tier 1 - Rhonas Jund Midrange

OUT

3x Fling
1x Minotaur Sureshot
1x Painful Lesson
1x Throne of the God-Pharaoh
2x Zulaport Cutthroat

IN

4x Cut / Ribbons
4x Magma Spray


Mono-Red Aggro In Amonkhet

OUT

4x Fling
2x Minotaur Sureshot
1x Ondu Champion
4x Throne of the God-Pharaoh

IN

3x Cut / Ribbons
4x Magma Spray
4x Oblivion Strike


Updates

This deck ended up costing AU$40 to order.

That's roughly US$30.

I got some of the cards at pre-release and already owned a lot of the others.

None of the cards I ordered were very expensive.


I ordered some Expedition Smoldering Marshes for this deck as I thought it would be hilarious that they cost more than double the rest of the deck.

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