Amonkhet Minotaurs

Modern Argy

SCORE: 175 | 214 COMMENTS | 39230 VIEWS | IN 82 FOLDERS


Hanweir Battlements: essential Aggro tech —May 3, 2017

Seriously, if you're running and trying to hit hard and fast, shove Hanweir Battlements  Meld in there.

It doesn't do much in the early game, but it gives you HUGE advantage in the mid to late game.

Ignore anyone who says that you must also play Hanweir Garrison  Meld. You don't. The Haste is value enough.

Argy says... #1

Orliosis22 I'm aware of the interaction between Bloodrage Brawler and Fiery Temper.

I don't like it for this deck.

I only have 3 Brawlers and I like to get them out on Turn 2.

You can't Madness cast the Fiery Temper on that turn.

The Turn 3 slot is for other Minotaurs with excellent abilities.

As I only have 3 Brawlers, the connect between me playing them and having Fiery Temper in hand is slight.

Finally, there are cards I prefer that deal more damage to Creatures.

I don't wish to play a Madness subtheme, as that is not my vision.


Bano42 in my experience Throne of the God-Pharaoh speeds things up, not slows things down.

I understand exactly what Key to the City does. I'm not thick.

I'm not convinced that having to discard a card each time I want to activate it is a great idea, in a deck where very few extraneous cards will be in hand.

May 2, 2017 3:35 a.m.

AgentGreen says... #2

Argeaux; you know how I love your decks; however they're built. And I do enjoy playtesting them against my decks.

So I took this for a spin in a BO3. I took the first two, but that 2nd game almost got me as your post sideboard deck does do things to ruin my day. Having said that I don't know how you would respond in this situation

You have all this open mana, I am wide open with no walkers and no blockers; but all my mana is open and 4 cards in hand. You have a single Minotaur Sureshot and can pump it up to deal lethal to me. You have seen in GM1 that I do have Torrential Gearhulks. You have no cards in hand; and I do have a Grasp of darkness in my yard

Would you go for the kill; hoping that I didn't have a Torrental Gearhulk in my hand; in which case I would bring back the Grasp to kill your Sureshot?

May 2, 2017 7:04 p.m.

Argy says... #3

AgentGreen I need to know how much mana I actually have available.

How much mana do you have available?

I also need to know what our life totals are.

Do I have Throne of the God-Pharaoh on the field?

Also, how recently have I looked at your hand with either Collective Brutality or Lay Bare the Heart?

My gut says to attack, because I am trying to run you out of cards, basically.

So, if you play your Torrential Gearhulk and cast Grasp of Darkness, you now have two less cards.

You can do that to kill my Minotaur anyway, so I might as well have a go.

Attack, wait to see if you kill my Minotaur, if you don't I pump the shit out of it.

I should also point out that I need to readjust my Sideboards as I've replaced Fling with Supernatural Stamina.

Another little nasty sting for Control decks.


I was talking with my partner about playtesting this morning.

It can tell if your deck works, but can't REALLY tell you how it fares against other decks.

In case you hadn't noticed, when most people playtest, their deck wins.

How do you lull your Opponent in with a false sense of security, or "trick" them, when you can see both hands?

I don't know how everyone else tests but I will force my deck to make mistakes, when I test. To mimic what I would do IRL.

The only REAL testing ground comes when we take our decks to tournament.

Most of the time, when that happens, mine perform how I want them to.

Therein lies the other issue. We're playing in our local meta, not the Tappedout meta.

tl;dr playtesting is not as conclusive as we think it is.

May 2, 2017 7:37 p.m.

gameguy957 says... #4

I built my own variant off your decklist, and I've found that Fling and Supernatural Stamina have great synergy together. If you play a Bloodrage Brawler turn 2, then turn 3 you can swing with the Brawler, buff it with Supernatural Stamina, and use Fling on it after combat damage is dealt. Your Brawler will return to the battlefield tapped after being sacrificed, and you'll have dealt an easy 12 direct damage on your second turn if your opponent has nothing out.

May 2, 2017 8:13 p.m.

Argy says... #5

gameguy957 where is your list?

What did you remove to have both of those cards in?

Probably too many "ifs" in that scenario for me, but glad that it's working for you.

May 2, 2017 9:53 p.m. Edited.

Argy says... #6

Let the record show that I waited for one year to put Ondu Champion in a deck.

I didn't forget about you, buddy.

May 2, 2017 10:36 p.m.

gameguy957 says... #7

Argeaux here's my list:

CREATURE SPELLSAhn-Crop Crasher x3Bloodrage Brawler x4Neheb, the Worthy x3Minotaur Sureshot x4Cursed Minotaur x4Ondu Champion x3Zulaport Cutthroat x1

NON-CREATURE SPELLSMagma Spray x4Supernatural Stamina x4Fling x4Cut / Ribbons x1Throne of the God-Pharaoh x1Hazoret's Monument x2

LANDCanyon Slough x1Evolving Wilds x2Mountain x11Swamp x8

A lot of my deck is based off what I already had or could get from my local shop.

May 2, 2017 11:52 p.m.