This is a fun and fair take on Animar morph i put together. In my play group infinities are frowned upon so I didn't put in Ancestral Statue for a more challenging and fair use of the deck. I find this infinite lack luster and unneeded anyway

So this is your basic run of the mill Animorph Deck. The point of the Deck is to, like any deck with morph, bluff and psych out your opponents with your creatures. Morph is one of the most unpredictable decks to play against in any format. So what you want to do is Get Animar, Soul of Elements out ASAP and get serious value off of it at the start then start pounding players with him. The downside is that Animar is a big Target in magic because of his ability to get HUGE! So that is where your Blue Morphs come in handy

Counterspell MORPHS: Willbender, Voidmage Apprentice, Stratus Dancer

These cards are what every other player thinks your morphs are. they are counterspells on creatures. Which in Animar is very important to keep him alive long enough to get value or to control the board state. If you threaten these cards you will get board advantage. And #1 Rule when Vs. morph is "Its a Willbender"

Removal MORPHS: Echo Tracer, Ainok Survivalist, Icefeather Aven, Dwarven Blastminer

These cards are good removal for most things you couldnt counter like lands or uncounterables. they help keep your oppenents at bay while you set up for a big move or for basic utility.

Card DRAW: Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Tishana, Voice of Thunder

The Biggest issue with playing animorph is the fact that you play most of your hand all the time and you run out of cards to play. So you need reliable card draw in order to keep up the ploy of having answers. So these are in because of the lack of paying mana to draw and they are just free triggers. And most of them are creatures so animar helps with their mana costs. Plus Zendikar Resurgent Adds mana for bigger and more explosive turns.

CREATURE FLIPPERS!!!: Weaver of Lies, Ixidron

Now the 2nd biggest problem for morph decks is that once you unmorph the abilities are used and cant be used again. These 2 cards act as a reset for your morph's abilities. they are very very important to have late game. Ixadron also Acts as a type of Boardwipe because all creatures become 2/2s and lose all abilities and colors; they also cant turn over without morph because the cards arent manifested they are just turned over. they Cannot turn over without morph! so you are the only one with creature advantage! Also if you unmorph Weaver of Lies and have Vesuvan Shapeshifter you can have Vesuvan Shapshifter unmorph as Weaver of Lies Triggering it's ability to turn all your morphs face down again again and again!

GAME ENDERS: Cyclonic Rift, card:Ixdron, All Is Dust Craterhoof Behemoth These cards are big board DESTROYERS!!! Because your playing a creature heavey deck you want all blockers GONE! So i put in All Is Dust for the fact that Morph Creatures are colorless so your creatures are safe whilst everyone else with clored stuff gets sacked. Unless they have a Sigarda, Host of Herons or are playing artifacts or eldrazi your are golden. And if that is the case you have CYCLONIC RIFT!. Ixidron just turns great creatures into almost worthless tokens. I once turned a 34/37 into nothing. this card can kill dreams.

All in all this deck is just fun to play because of the mystery and anxiety it can cause. Its super fun in multiplayer when politics get involved because of all the lies you can weave. :) so i hope everyone has a blast(miner) with this, and can leave thier own Trail of Mystery into a Saltroad Ambush! I hope Everything goes according to your Secret Plans. OK I'm done now :)

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Date added 6 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

32 - 0 Rares

19 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.62
Tokens Beast 3/3 G, Insect 1/1 G, Manifest 2/2 C, Morph 2/2 C
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