Thousand Winds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Khans of Tarkir (KTK) Rare
Duel Decks: Speed vs. Cunning (DDN) Rare

Combos Browse all

Tokens

Thousand Winds

Creature — Elemental

Flying

Morph [[symbol:5] (You can cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Browse Alters

Thousand Winds Discussion

Brutal_B on Horde of Elementals

8 months ago

I too have a Horde of Notions elemental deck and Torrent Elemental , Brine Elemental and Thousand Winds has served me well. Just something for you to think about.

joselemanouch on It's Animorphin' time!

8 months ago

[email protected]_only Wow thanks, someone did their homework!!!! I’m also pretty fond of this deck I crammed all the morphs I opened in packs when I started playing in the onslaught block.

Obscuring AEther / Dream Chisel : I already get the morph discount from Animar, Soul of Elements rather easily.

Primordial Mist / Whisperwood Elemental / Thousand Winds : I’m trying to keep the mana curve on the low side.

Ixidor, Reality Sculptor aka Akroma, Angel of Wrath ‘s daddy: I don’t really need a lord and I have other ways of flipping morphs over and over again with Weaver of Lies and Master of the Veil .

Secret Plans / Trail of Mystery : Those cards are great I did not know they existed I’ll try to include them.

Jeskai Infiltrator : He will most likely never get to deal combat damage in my playgroup.

[email protected]_only on It's Animorphin' time!

8 months ago

love the deck - Vesuvan Shapeshifter is one of my all-time faves!

odd cards you might consider:

Obscuring AEther and / or Dream Chisel - cost for morph reduction

Primordial Mist and / or Whisperwood Elemental - card "draw", free morph each turn

Secret Plans and / or Aphetto Runecaster - card draw for morphing

Trail of Mystery and / or Salt Road Ambushers - Creature boost for turning face up

Ixidor, Reality Sculptor - alternate morph cost, morph roiding

Voidmage Apprentice and / or Kheru Spellsnatcher - counterspell that doesn't require sacing a creature

Jeskai Infiltrator - free morphing draw when it hits

Thousand Winds - mass bounce

Legoarf on Animar Morph

1 year ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

holymanox on Animar's Traps

1 year ago

Thanks for the input!

I am indeed working with a budget. trying to keep it close to $100

When I put this deck together originally, I had Akroma, Angel of Fury, but it burns all of the red I have and it's really just 6 unblockable (give it protection from color) and that, by itself, is not good in my meta.

Since I already play morphs for free with Animar, and their effects are flip costs, not enter costs, so I don't need Dermoplasm

Thousand Winds is a cool card, but my meta likes to ramp until someone can one-shot, so people just don't swing, and I have been considering Dwarven Blastminer for a while.

Ooo I like Qarsi Deceiver, and I took out Jeering Instigator for the same reason I took out Thousand Winds. If I swing early, people get angry and I die.

Proteus Machine is a cool card to bluff with, but as this is a morph deck, pretty much everything is a bluff already lol

Honestly, I just put in Myr Superion because I loved the work-around with Animar, but I do want a large colorless creature. Darksteel Colossus Is cheaper and less scary. Won't paint a huge target on my back.

I'm still unclear on what Rogue's Passage will do, besides let an infinite Animar through, which I already do with changing the protection color anyway...

You're right about Ophidian. I've been adding better card draw recently.

Thank you so much for the input! This deck is my pride and joy, and it's so much fun to play.

Snacrifice on Animar's Traps

1 year ago

Hey, thanks for the comment!

Cool idea for an Animar deck. Are you working within any budget constraints or anything? I'm surprised not to see Akroma, Angel of Fury. The is rough but not too bad in Animar's colors.

Some suggestions:Dermoplasm lets you put in morph creatures on the cheap, Master of the Veil lets you flip them back down again.

Thousand Winds is pretty much a win con if someone's tapped out. Dwarven Blastminer might be a sideboard card, but being able to pop annoying lands like Rogue's Passage, Maze of Ith or Nykthos, Shrine to Nyx and the like on the cheap is amazing.

Icefeather Aven can bounce opponents or your own for another morph cast, Qarsi Deceiver is a neat mana rock for the theme, I'm surprised you took out Jeering Instigator.

Proteus Machine can be a good bluff or just a free creature.

I'd definitely take out Myr Superion and replace it with something with more utility or just a big artifact creature with text on the card like Darksteel Colossus or Blightsteel Colossus instead.

Rogue's Passage will help a lot in getting those morphed creatures in when they figure out what you're doing.

The only problem I really see with your deck is a lack of longevity and some lack of cohesion. You're like 75% in on morph, but you've also got some extraneous cards you don't really need to be using, like Ophidian(You're in blue-you'll get better payoff just using a draw spell or something that taps to draw)

BobJeph on

1 year ago

Thousand Winds ?

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