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Creature — Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph (Red)(Red) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
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Fortune Thief Discussion
2 days ago
I was running Platinum Emperion but switched him out for Fortune Thief which essentially solves the same problem in the deck and I've always wanted to play her. I considered Pariah's Shield exactly for what you're saying or maybe for putting on Coalhauler Swine, but without them it doesn't do much and I currently cut Stuffy Doll since it only focuses on one person. This deck already makes people focus me enough because I'm relatively aggro, I realized I don't need the doll to kill them all and it just makes one person saltier at me. Often I have only a couple creatures including Neheb and it's not like I want him to die from the Shield if I don't have a pro-red sword.
3 days ago
Plate and greaves may let you abuse Fortune Thief. Might be maybeboard worthy, since you'll be nuking yourself with quake spells.
That's all for now, lemme know how it goes with your playgroup.
5 days ago
Thanks for the kind words Podma101! Mana doublers are great, but what I've discovered so far is that they're totally unnecessary wasted card slots in this deck. As you've noted yourself, Neheb can already generate such incredible amounts of mana that you can end up running out of cards to play. In that case, the mana doublers will serve no further purpose other than letting you reliably recast Neheb. Hopefully the deck will run smooth enough that that won't be a problem, but we'll see how it evolves with more testing. There's a good amount of card draw/advantage in here specifically because you can burn through your hand really quickly. And the only other X spell I want to include is Molten Disaster. I'm generally not a fan of X spells as they feel fairly boring and unsatisfying to win with. I'd rather play Coalhauler Swine+Stuffy Doll+Fortune Thief+Eldrazi Monument+Furnace of Rath into Blasphemous Act and watch all my opponents explode for 1 haha
Also, I love Leyline of Punishment and tried to run it, but I realized quickly that it nixed my protection from red coming from Akroma's Memorial and the two Swords of X and Y, which are key pieces to keeping my limited creatures from getting wiped out by my own symmetrical burn smells.
2 months ago
Ok, I've found what I would consider to be the 7 easiest cuts. I'll suggest more later that are possibles, but these shouldn't effect the deck much if removed, and while not bad, their replacements would definitely contribute more.
Faerie Impostor: Replace with Temur Sabertooth. It can't bounce itself. Cards like Shrieking Drake and his two counterparts can all be played and bounced for repeatedly to quickly amass counters on Animar. Then, if need be, they can be allowed to remain in the field to bounce something else. Faerie Impostor is one time use. 1 counter, bounce something else. Not horrible, but you have 3 other creatures that do this better, plus Ancestral Statue.
Alchemist's Apprentice: Replace with Paradoxical Outcome. Alchemist's Apprentice is a weak card. Enters giving 1 +1/+1 counter, assuming you wait until Animar, Sould of Elements is on the field before you cast him. Then, you must sacrifice him to draw a card. An ability not easily repeated in your deck. The creature is lost, so overall you bet minimal gain.
Wild Cantor: Replace with Hardened Scales or Evolutionary Escalation. It is only good in your opening hand. Yes, it can get Animar out a turn earlier, but it is a single use card whose 1 mana is virtually useless later in the game. Basically a dead draw unless it's your first draw. The suggested replacements don't get your commander out that extra turn sooner, but they drastically increase his growth rate, getting him bigger in fewer turns than he would be one turn early.
Sylvan Ranger. Weak card. Land to hand, not even ramp. 1 +1/+1 counter, possibly. Could easily be cut.
Raven Familiar: Weak draw card. You draw him, then play him to gain a +1/+1 counter and hope to draw something good. Why not just replace him with something good? (Deepglow Skate or Chord of Calling would work well here)
Fortune Thief: Replace with Walking Ballista. This is such a situational ability, and requires you to have this card, ideally face down waiting to flip, right before you lose. And still you're left with 1 life and a 0/1 creature being the only thing protecting you. At the point that he is useful, you are already fighting a losing game. And that is on the few games that he is useful, and the fewer times you have him ready to use. He will most likely be a dead card in hand. I suggest Walking Ballista as the substitute because it is solid removal, or an instant game win. Keeps the same "last ditch" spot, but for a last ditch win as opposed to a last ditch survival effort.
Ok, this one I'm iffy on.
- Kiki-Jiki, Mirror Breaker. The reason he is in my cut suggestions is A, your Eldrazi are cast abilities, not etb, and B, his copies put no counters on Animar, Soul of Elements. He doesn't combo with anything, doesn't help your commander, doesn't do much with your big things, he's just there for the small etb triggers. Something more Animar focused, such as Increasing Savagery or the Deepglow Skate might do the deck better. That, or, I missed something in here.
Anyhow, these are my thoughts for now. I'll see what else I can come up with.
2 months ago
Thank you so much for all the though behind your comments JaysomeDecks! I love a lot of these cards and the only card I can currently think of getting rid of is Fortune Thief. The deck is very consistent overall, so getting rid of cards is like pulling teeth! Any suggestions on what to cross out?
Thanks in advance, and thanks for lending inspiration towards my Ghave deck as well- you rock!
3 months ago
I love alt wins
I will help you out