Game plan: Never start a game where you can't drop hapatra turn 2. Turn 3: attack with hapatra. Hopefully at this point there will be one player open to attack and a creature is under an opponent's control. At this point, ramp out as best as can. Take out bigger threats with -1/-1 counters. Defend as best as possible until you can get a beastmaster ascension or Fynn, the Fangbearer.

The deck revolves around -1/-1 counters

Infinite combos: Hapatra/Flourishing Defenses/Nest of Scarabs and blowfly infestation and poison-tip archer/zulaport cutthroat/blood artist

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94% Casual

Competitive

Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

37 - 0 Rares

31 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.86
Tokens Beast 3/3 G, Elf Warrior 1/1 G, Insect 1/1 B, Snake 1/1 G, Snake 1/1 G w/ Deathtouch, Zombie 2/2 B
Folders Enemy Guilds
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