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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fierce Retribution
Instant
Cleave (You may cast this for this card's cleave cost. If you do, remove the words in the square brackets from this spell's rules text.)
Destroy target [attacking] creature.
HydraOoze on Forces of Hope
1 year ago
This deck looks fun. I would suggest upgrading your removal spells however. Maybe consider switching Swift Response , Fierce Retribution and Expel for Path to Exile , Swords to Plowshares and Generous Gift. Also Winds of Abandon can be a great one sided board wipe.
wallisface on Thunderstruck
2 years ago
Some thoughts
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Braid of Fire seems super bad here. The mana only exists during your upkeep, so you can only ever really use it to cast instants, which generally speaking all cost around 2 mana anyway - so I don’t see the value this brings here… its more likely to just slow down your second turn.
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stuff like Vandalblast, Erase, and Fierce Retribution are sideboard cards at best. There are too many matchups where they do nothing, to justify them being in the mainboard.
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Koth of the Hammer feels like faar too high a mana cost for a burn deck. As-is, your quantity of 3cmc spells makes me think you need to have more than 18 lands in the deck. I’d recommend lowering the curve a ton, or going up to 20ish lands.
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Arm the Cathars feels like a very odd choice given the very low creature-count in the deck. I would also say sorcery-speed pump is usually pretty universally bad (outside of infect).
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cards like Young Pyromancer and Blood Moon are more suitable for midrange decks rather than aggro decks. I think you need to figure out whether you wang your deck to play aggro or midrange, and then focus your card choices around that - at the moment it’s a weird hybrid of both, that’s going to struggle to do either gameplan well.