Fierce Retribution

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fierce Retribution

Instant

Cleave (You may cast this for this card's cleave cost. If you do, remove the words in the square brackets from this spell's rules text.)

Destroy target [attacking] creature.

HydraOoze on Forces of Hope

1 year ago

This deck looks fun. I would suggest upgrading your removal spells however. Maybe consider switching Swift Response , Fierce Retribution and Expel for Path to Exile , Swords to Plowshares and Generous Gift. Also Winds of Abandon can be a great one sided board wipe.

wallisface on Thunderstruck

2 years ago

Some thoughts

  • Braid of Fire seems super bad here. The mana only exists during your upkeep, so you can only ever really use it to cast instants, which generally speaking all cost around 2 mana anyway - so I don’t see the value this brings here… its more likely to just slow down your second turn.

  • stuff like Vandalblast, Erase, and Fierce Retribution are sideboard cards at best. There are too many matchups where they do nothing, to justify them being in the mainboard.

  • Koth of the Hammer feels like faar too high a mana cost for a burn deck. As-is, your quantity of 3cmc spells makes me think you need to have more than 18 lands in the deck. I’d recommend lowering the curve a ton, or going up to 20ish lands.

  • Arm the Cathars feels like a very odd choice given the very low creature-count in the deck. I would also say sorcery-speed pump is usually pretty universally bad (outside of infect).

  • cards like Young Pyromancer and Blood Moon are more suitable for midrange decks rather than aggro decks. I think you need to figure out whether you wang your deck to play aggro or midrange, and then focus your card choices around that - at the moment it’s a weird hybrid of both, that’s going to struggle to do either gameplan well.

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