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Breya Revels in Riches (and Thopters)

Commander / EDH* Artifact Casual Four Color Jank Rock WUBR

sagramore

Maybeboard


Description

From the mind that brought you:


Crazy Cat Menagerie, XLN update (Standard, Budget)

Standard* sagramore

SCORE: 156 | 119 COMMENTS | 18284 VIEWS | IN 81 FOLDERS



Arahbo's Kitted-Out Kitties

Commander / EDH sagramore

SCORE: 42 | 52 COMMENTS | 5211 VIEWS | IN 31 FOLDERS


Presenting......

Breya Revels in Riches (and Thopters)




Please UPVOTE if you love treasure!!


PLEASE NOTE: This is (as all good decks should be) an ever evolving work in progress thanks to the great comments from other tappedout users. Please check any "EDIT" remarks at the bottom of this description if the main description no longer makes sense as I might have moved some of the cards out.

Shout out to helpful users that have made valuable comments to improve the deck: Betulas, Stefouch. Thank you! Please note that this deck was inspired by the very cool Revel in Artifacts - check it out and give it an upvote.



Yes, ladies and gentlemen. It's time to break out your Breya, Etherium Shaper - but we aren't all about infinite combos! This deck is all about staying alive and winning when your opponents least expect it.... by hoarding ALL THE ARTIFACTS! It's not STAX, it's TREASURE and THOPTERS!!

"How does it work?" I hear you cry, or maybe that's just the voices in my head, who knows? Who cares!? Here's why Breya has collected each of the lovely cards in this collection......

The primary aims of this deck are to win with one of the three cards below:
  • Revel in Riches - Collect all the treasure. There can never be enough to satisfy Breya's greed. However, there can be enough to win the game.
  • Mechanized Production - Collect all the other artifacts!
  • Hellkite Tyrant - People being mean to you? Steal THEIR artifacts and win that way instead!

That being said, this is a Breya deck, and so if you want to ensure that your "friends" don't get away and win without you, there are some high value cards that go in this deck (mentioned below for their individual benefits) that also just happen to combo out:
Breya's putting all her focus into hoarding those lovely lovely artifacts and artifact tokens. Here's how:
Seeing as Breya is too busy hoarding her lovely artifacts to worry about petty things like life totals, she's going to need some ways to stay alive.
Not drawing what you need? Tutor for them! Not drawing enough? Draw more! Has it died? Bring it back!
  • Trading Post - Swiss army knife of Artifacts. Use it to draw, to get your precious artifacts back from the graveyard, or just gain a bit of life if you need it. Really great when you chump block with a thopter then sac it to draw a card.
  • Baleful Strix - A very handy flying blocker with deathtouch that also lets you draw a card when you cast it.
  • Pirate's Prize - Draw cards AND make Treasure? Yes please!
  • Skullclamp - The best card in the game to pop onto 1/1 Thopters to get yourself 2 new shiny cards to play with.
  • Saheeli Rai - Handy little planeswalker friend that will help you generate more artifact tokens, repeat ETB effects, and tutor out lovely lovely artifacts for Breya to hoard.
  • Goblin Welder - You can swap out a "free" 1/1 Thopter for something meaty that ended up in your graveyard.
  • Enlightened Tutor and Diabolic Tutor - Grab that Anointed Procession or if you've already got a thousand tokens, get that Mechanized Production and win the game! Things looking dire? Grab that final combo piece!
  • Into the Roil - A handy little kicker cantrip that can also bounce something back to hand if required - an enemy big thing or Breya for a re-cast and more thopters!
  • Rhystic Study - One of the most annoying cards in the game to play against. "Have you paid for Rhystic Study??" will soon lose you all your friends.
  • Urza's Bauble - A cheap way to get a quick look at an opponent's card as well as drawing a card. If you manage to recur it later, even better!
You need some rocks and you need some ramps. This is EDH after all... Plus, some mana fixing for 4 colours is always lovely.
  • Ashnod's Altar - There are going to be a lot of artifact creature tokens knocking about so if you need some mana, here you go!
  • Azorius Signet, Dimir Signet, and Izzet Signet - Very useful colour fixing.
  • Chromatic Lantern - Important colour fixing staple.
  • Fellwar Stone - Great way to fix that mana.
  • Sol Ring - If you need me to justify this card, you need to go back to EDH 101.
  • Solemn Simulacrum - A nice bit of ramp and mana fixing, card draw when it dies, and then (thanks to all the graveyard recursion we have), do it all again!
  • Lotus Petal - Seems a bit weak right? Wrong! This card in the early game can ramp you very hard, especially if it lets you cast a mana rock a turn early. Couple that with some ways to recur it and it's brilliant for speeding up your game AND fixing mana.
All good EDH decks should come with ~5 spot removal and ~5 board wipes. Or so my good friend Betulas tells me and seeing as he usually beats me he's either lying to trick me or he knows what he's talking about.
  • Swords to Plowshares, Path to Exile, Pongify, and Oblivion Ring - Classic spot removal, need no discussion in W/U decks.
  • Contract Killing - A little expensive as removal goes, but it makes you TWO Treasure tokens and therefore helps you win the game!
  • Cyclonic Rift - Really useful one-sided board "wipe". Yes, they don't die permanently, but they will not be bothering you for a while.
  • Phyrexian Rebirth - This one's like Fumigate but instead of getting lots of life you get one HUGE horror artifact creature token to swing in with afterwards. Or two of them if you have Anointed Procession out.
  • Blasphemous Act - If you get really desperate (or if you've already got a Darksteel Forge on the board...) then this can often get cast for one R mana and help you survive a big hit.
  • Strip Mine - No one likes land hate, but sometimes a girl gotta do what a girl gotta do....
  • Ghirapur AEther Grid - A little janky, but you are hoping to have TONS of artifacts lying around. About to be your untap phase? Tap them all and ping some people/creatures!
  • Paradox Engine - There's a reasonable number of rocks in this deck so untapping them each time you cast a spell is really useful. Combined with Ghirapur AEther Grid it can lead to some nasty hits.
  • Marionette Master - Play this with the +1/+1 counters on it (remember your Panharmonicon and Strionic Resonator as Fabricate is a triggered ability!). Then every time Breya sacs two artifacts, someone is getting hurt pretty badly. Someone board wipes all your lovely tokens? That'll hurt them too...
  • Metalwork Colossus - This is a huge blocker that often gets cast for free once you've got a few artifacts on the board.
  • Nim Deathmantle - A useful bit of kit to get around some removal, and it works very well with Breya's ETB ability.
  • Strionic Resonator - There are so many uses for this card. Imagine you've got Panharmonicon out and you're triggering twice as well....
  • Time Sieve - Fancy another turn? Got lots of Thopters? Sold!
There are a number of standard lands in here so I won't list them all, but I will mention the following:
  • Maze of Ith - Someone swinging at you with a tall creature and bypassing the other ways you've protected yourself? Remove it from combat!
  • Darksteel Citadel - Indestructible artifact land!
  • Inventors' Fair and Buried Ruin - Really useful ways to grab/retrieve those artifacts you want very badly.
  • Bojuka Bog - Someone filling up their graveyard ready to reanimate? EXILE IT!

Thanks for reading and if you liked it, put it in a folder, or feel like commenting then please do and please don't forget to UPVOTE and comment!!


So first reasonable edit. The main objective here was (after some playtesting) I needed to drop the mana curve a little to speed things up a bit and to focus the deck a touch. Thanks to comments from Betulas and Stefouch.
Just a little edit to tweak the preservation and via lands.
  • Sequestered Stash out for Mystifying Maze - I've never actually found myself using the Stash for anything other than colourless mana, so the Maze might help with staying alive.
  • Azorius Chancery out for Strip Mine - I'm still unsure about slow bounce lands so this one's been swapped for some targeted land hate. Just in case....
A reasonably large tweak exchanging out 13 cards. I won't go through each change individually but the overall process was to streamline the deck, reduce average CMC, and speed the whole thing up without losting potency. A couple of the removals were underperforming cards and the deck just felt a bit slow. This is a tweak before RIX release, which I am sure will lead to some more treasure cards that should be suitable for inclusion later!

OUT:

IN:

I was given a Brass's Bounty at the RIX pre-release so that has gone in the deck in place of Curse of Opulence, which has yet created me any treasures in all my playtesting to date. I think this sorcery is pretty awesome if you combo it with Revel in Riches or Mechanized Production!

Suggestions

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I love Breya, and it's nice to see other build ideas! I like your style!

Here are some suggestions:

  • What about Cranial Plating? This can make your Thopters more deadly than Sydri.

  • Brainstorm is only good with a lot of deck shufflers (e.g. Fetchlands). Don't play it in this list.

  • Paradox Engine seems very dangerous with Ghirapur Aether Grid, and could be also considered as a Vigilance enabler and a manarock if you have at least another manarock.

  • Have you mana issues? I would try to play a few more manarocks if yes. 10 or 12 total.

December 5, 2017 7:02 a.m.

Stefouch - Hi and thanks for the comments/suggestion, I really appreciate it!

I completely agree about Brainstorm - I actually cut it from the mainboard and it's just sat in the maybeboard for draw but there's better options out there.

Cranial Plating and Paradox Engine are definitely good ideas. I actually had the Paradox Engine in the deck until I ended up removing some of the rocks. Which also leads on to your last point; how many rocks does the deck need? I honestly am not sure yet but I really like the idea of the synergy with Ghirapur AEther Grid you mentioned so perhaps I need to have a bit of a juggle to fit some more rocks in and throw in the Engine....

Thanks, watch this space for some possible changes!

December 5, 2017 1:32 p.m.

Might be useful for you: Brass's Bounty

Brass's Bounty

December 7, 2017 9:15 a.m.

I saw that spoiler the other day - very exciting :) Looking forward to that set as it's likely to have a few more "Treasure enablers".

December 7, 2017 12:56 p.m.

This looks amazing.

My only suggestions are the artifact lands.

Vault of Whispers, Ancient Den, Seat of the Synod and Great Furnace.

January 4, 2018 7:09 a.m.

Hey Philigan87 - thanks for the comment and the +1 :)

I had those in the deck when I first brewed it but I had a long discussion with some friends offline and some guys on the r/EDH subreddit and decided in the end that some basics are more useful. Artifact hate is big in my meta but land destruction isn't and so it was more important to me to keep the land alive than to have a couple of extra artifacts on the board. That might change in the future but for now they stay in the maybeboard :)

Glad you like the deck though - there's a few more really nice Treasure cards coming in RIX I can't wait to add and I'm also trying to streamline the deck so it's a bit faster and a little less janky without losing any of the theme! Watch this space....

January 4, 2018 7:17 a.m.

I agree with sagramore: I would also love to play more artifact lands in my own Breya deck, but artifact hate is also omnipresent in my meta.

January 5, 2018 3:57 a.m.

I've just done a reasonably large (13 card) update to the deck after having played it a bit more recently in both single-player and multiplayer games.

The changes are mostly to reduce average CMC, streamline the mechanics, speed it up, improve the manabase a bit (with my pretty shocking card collection!) and hopefully just make the deck play "better".

I have had a few really nice wins with this deck. My favourite so far was against an Animar player with a pretty good deck (not T1/cEDH but well above casual). He kept killing Breya but I had Panharmonicon down and enough ramp that I ended up re-casting her 3 or 4 times then dropping a Mechanized Production on the thopters and winning next turn. Mechanized Production is definitely one of the strongest win-cons in this deck other than tutoring for combos as fast as possible!

Thanks for looking/reading :)

January 12, 2018 10:25 a.m.

I am very curious on what you decide to do once RIX comes out. It is already hard as it is to take out cards for new ones in my opinion. If you don't mind me asking what is your opinion on Storm the Vault? Also Stefouch posted earlier, Brass's Bounty along with Revel in riches and Mechanized Production is OP especially if you get another turn with Time Sieve. Exciting stuff! lol

January 12, 2018 6:24 p.m.

Hey Ragnix.

I think Brass's Bounty is going to be an auto-include for sure!

As for Storm the Vault I'm still not sure. If the transform was a "may" then the treasure token generation would be really cool. WIth the number of artifacts in this deck you probably will transform it the turn it's cast. That being said - it's like a blue artifact Gaea's Cradle so that can't be bad! :)

January 12, 2018 6:49 p.m.




Compare to inventory
Date added 9 months
Last updated 8 hours
Exclude colors G
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Legality

This deck is not Commander / EDH legal.

Highlight illegal cards
Illegal cards Brass's Bounty
Cards 100
Avg. CMC 3.27
Tokens 1/1 Servo, 1/1 Thopter, 0/1 Goat, Treasure, */* Horror, 3/3 Ape, 1/1 Myr, 1/1 Bird
Folders commander 2016, Cool Decks, Interesting, EDH Artifacts Variations, Uncategorized, edh decks, EDH, Deck Pastes
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Revision 20 See all

8 hours ago)

+1 Mastermind's Acquisition maybe
+1 Blood Sun maybe
+1 Storm the Vault maybe
+1 Pitiless Plunderer maybe