When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.
1W, Sacrfice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
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Cogworker's Puzzleknot Discussion
10 hours ago
Spicy. I like it. Have you considered Cogworker's Puzzleknot?
3 days ago
3 days ago
If you want more Revolt food, you could replace the 4 Cogworker's Puzzleknot with 4 Thraben Inspector. He's a great one-drop early blocker/attacker, and you get the Clue to sacrifice. And maybe keep 2 of the Puzzleknot's and drop the two Gideon.
6 days ago
Wow. Just wow.
Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.
Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.
Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.
Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.
Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.
Hope some of that was helpful. Honestly I like your deck.
6 days ago
I think Battle at the Bridge is a trap. Sorcery speed removal makes me sad, i'd much prefer more efficient removal at instant speed to prevent the loss of life, to clunky removal that helps you gain it back.
I'd rather leave the mana up turn 2 for a counter spell vs Winding Constrictor or to stop a Fatal Push on Ornithopter or Hope of Ghirapur so you can use Tezzeret's Touch and swing turn 3, that is of course if you can't cast Herald of Anguish already using your 0-1 cost artifacts. Those same artifacts which could also enable a turn 2 Reverse Engineer.
1 week ago
I tried the improvise deck at gameday. It worked wonderfully to a 3-1 finish, losing only to not drawing enough lands.
Getting the right balance between improvise spells and artifacts is key. I really dislike 0 mana artifacts in improvise. Lets start with the obvious:
The 14 artifacts have to be pretty deliberate - 4 Servo Schematic, 4 Prophetic Prism, 2 Metalspinner's Puzzleknot, Cogworker's Puzzleknot and 2 Ornithopter. This will allow you some fast starts and easy ways to generate card advantage. The draw a card artifacts replace the need for 4 reverse engineers, while the "create a servo" artifacts act as a Sol Ring on your improvise spells.
1 week ago
I would trade the Bone Saw for something that has an enter-the-battlefield affect. Like Cogworker's Puzzleknot. Otherwise you're wasting a card just to sacrifice it. I know it help's improvise, but there are better options. Like Renegade Map or even Ornithopter, which is kind of yuck.
1 week ago
Nice deck! I like the midrange approach for sure. I would personally would use a full set of Servo Schematic over Cogworker's Puzzleknot epically if you're using Herald of Anguish which I found to much of my disappointment not that useful :(. Also don't be afraid to use Bastion Inventor that dude is some serious business epically against control. But still like the deck and it definitely gives me ideas for a grixis improvise deck with a good number of artificers and Inventor's Goggles. Anyway, nice brew! And feel fee to check out my deck for some more ideas: U/B Improvise