Cogworker's Puzzleknot

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Tokens

Related Questions

Cogworker's Puzzleknot

Artifact

When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.

1W, Sacrfice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

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Cogworker's Puzzleknot Discussion

Corrosive_Cat on dawn of abzan

1 week ago

You could maybe run Lich's Mastery as a bit of a clock? With all the tokens you're making, it could be super tasty. Memorial to Glory could also give you a bit of an extra push at points, and I think potentially drop some later game cards for solid early cards to give you a foundation for later in the game; Cogworker's Puzzleknot could be interesting, or Servo Exhibition? Sram's Expertise could be useful too; perhaps drop Song of Freyalise, since early game it's likely dead in your hand for a while - fantastic when you have tokens, but if you're tapping them all for mana then you may as well just run something like Llanowar Elves and cut out all those extra steps. Looks cool though, +1!

magicsheep on Brawl Prototype-Tokens

1 month ago

Cogworker's Puzzleknot is also great for creating servo tokens.

razelfark on Blue/Red Artifact Deck

1 month ago

Couple quick changes you will want to do is to take out the Aetherflux Reservoir and the Modules. The reasoning is that the Aetherflux relies on your ability to chain cast to be effective and you run too many high cost cards to do so. The reason to pull out the modules is that you aren't running any energy cards or counter cards to trigger them. You would need the third module at the very least so you can get the other two to start functioning, I recommend an entirely different deck layout to do that since you have nothing that uses energy.

I would also cut Welder Automaton and Pursue Glory as they do not add much to the deck idea in general.

In place of these artifacts I would suggest using cards like Manalith or Cultivator's Caravan to function as ramp and mana reduction for Metalwork Colossus. To further help this idea you can run Cogworker's Puzzleknot and Servo Schematic to make some cheap fodder and good sacrifice targets if you need to return Colossus back to hand.

You may also want to include Pia Nalaar as an early body that gives you the ability to make it hard for your opponent to block properly.

There are some other changes I would suggest like adding some burn removal and different counter magics, but that is all about preference. Best of luck with the deck.

Entomo on All in T4 Approach Combo

2 months ago

Yah thats a much better comment, thanks. Padeem -1 yah i thought about, and maybe implement -1, but its there as a tutor target for Trophy Mage because more than 1 Inspiring Statuary is just a rock and there arent that many good 3 mana artifacts, so maybe -1 statuary as well sense its not really a win-con, that would just mean that if we draw 3 trophy mages, the third wont have a target, which is kinda lame. The implement also helps speed up approach and can be cast off sram's, so maybe leave 2 implement and -1 statuary. Pretty sure I just jammed authority in there as a speed bump, I don't think it's super important. Could also maybe drop 1 or both Cogworker's Puzzleknot as it's a pretty weak card just helping to power up statuary.

So I feel good dropping:
-1 padeem
-1 statuary
-1 or 2 puzzleknots
-1 authority

That gives us at least 4 slots to play with, seems good.
Personally I like adding 2 Commit / Memory, they are so versatile, and with statuary ramping mana casting memory early could be awesome. That said I realize the deck doesn't have strong main board answers for non-creature threats, mostly game 1 your hoping they are playing lots of single target removal that matches up pretty poorly against our creatures, than hit them with approach. Game 2 and 3 seems like the time to bring in cast outs and the like, after we know we are going to need them (sram's expertise can't free cast the 4 mana exile enchantments).

The sideboard needs a rework.

Wendigo4481 on mechanized servo

2 months ago

given the synergy your looking for I would recommend a couple Cogworker's Puzzleknot for the end of turn win against your opponent with Mechanized Production attached. Metallic Rebuke instead of Revolutionary Rebuff would be more effective and less narrow.

RamenNoodles on Servo Me Up

4 months ago

Hakamiah, Cogworker's Puzzleknot is a pretty terrible card for the deck, because you have to spend 2 mana twice to get two servos. You want to be playing something turns 1-5, and this would only slow down the deck heavily.

Hakamiah on Servo Me Up

4 months ago

Definitely run 4 Anointed Procession, it's a very solid card on token generation. Have you tried to use Sram's Expertise with Inspiring Statuary? Since I don't have Mettalic Mimic, I was experimenting with a ramp on artifact tokens, casting a Settle the Wreckage with 2 servos and . Other cards that make this very budget are Renegade Map (basically a land), and with statuary, Cogworker's Puzzleknot are also a ramp, that eventually can become 4 life with Anointer Priest and Anointed Procession

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