Cogworker's Puzzleknot

Cogworker's Puzzleknot


When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.

1W, Sacrfice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

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Set Rarity
Kaladesh (KLD) Common

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Rules Q&A

Cogworker's Puzzleknot Discussion

mfom2000 on Abzan Aristocrats Pauper

8 months ago

Have you ever thought using Cogworker's Puzzleknot instead of Raise the Alarm ? With the Puzzleknot you can make double the tokens and, beyond that, you have more synergy with all the other creatures that makes you sacrifice others to gain more power!

SynergyBuild on

1 year ago

I think, because you splash a lot of possible, a playset of Evolving Wilds, and a single plains, and swamp could help a lot, instead of the one-of dual lands. I'd also imagine that Servo Schematic would be better than Cogworker's Puzzleknot.

BlazingAbsol on Survival of the Trinkets

1 year ago

Flutterby415 can’t believe I forgot about fair! I added a few to the deck. I’m not so sure about Myrsmith or Cogworker's Puzzleknot though. I’d like to keep the deck mono-colored if possible.

Flutterby415 on Survival of the Trinkets

1 year ago

Inventors' Fair is a must for this kind of deck. Maybe a white splash would be benificial with cards like Myrsmith or Cogworker's Puzzleknot

Corrosive_Cat on dawn of abzan

1 year ago

You could maybe run Lich's Mastery as a bit of a clock? With all the tokens you're making, it could be super tasty. Memorial to Glory could also give you a bit of an extra push at points, and I think potentially drop some later game cards for solid early cards to give you a foundation for later in the game; Cogworker's Puzzleknot could be interesting, or Servo Exhibition? Sram's Expertise could be useful too; perhaps drop Song of Freyalise, since early game it's likely dead in your hand for a while - fantastic when you have tokens, but if you're tapping them all for mana then you may as well just run something like Llanowar Elves and cut out all those extra steps. Looks cool though, +1!

magicsheep on

1 year ago

Cogworker's Puzzleknot is also great for creating servo tokens.

razelfark on

2 years ago

Couple quick changes you will want to do is to take out the Aetherflux Reservoir and the Modules. The reasoning is that the Aetherflux relies on your ability to chain cast to be effective and you run too many high cost cards to do so. The reason to pull out the modules is that you aren't running any energy cards or counter cards to trigger them. You would need the third module at the very least so you can get the other two to start functioning, I recommend an entirely different deck layout to do that since you have nothing that uses energy.

I would also cut Welder Automaton and Pursue Glory as they do not add much to the deck idea in general.

In place of these artifacts I would suggest using cards like Manalith or Cultivator's Caravan to function as ramp and mana reduction for Metalwork Colossus. To further help this idea you can run Cogworker's Puzzleknot and Servo Schematic to make some cheap fodder and good sacrifice targets if you need to return Colossus back to hand.

You may also want to include Pia Nalaar as an early body that gives you the ability to make it hard for your opponent to block properly.

There are some other changes I would suggest like adding some burn removal and different counter magics, but that is all about preference. Best of luck with the deck.

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