When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.
1W, Sacrfice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
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Cogworker's Puzzleknot Discussion
2 weeks ago
For a formatting tip, if you want to create a new paragraph, you have to double space. If you single space, TappedOut reads that as a continuation of the previous line. I think that may have happened in your description.
I like the basic premise of what you're going for. I refer to this technique as SmokeScreen, and it was actually a very successful technique in Yu-Gi-Oh!. However, YGO could do it more reliably because their SB is 37.5% of their deck whereas in MTG it's only 25%. It makes much less impact. The other issue that both games share from this is that it will only work a few times. Eventually, your playgroup will figure it out. If and when they do, your strategy loses almost all of its effectiveness because it's strength lies in misdirection during siding.
All that being said, this is still a really good idea and can still be implemented. I think you've done a really good job of balancing the transformation from one deck to another. I do have a few suggestions for this, though.
Your Tezzeret the Schemer becomes much less effective when you side out all of your artifacts. The only artifacts you can exploit with his -2 and -7 is the ones you create with his +1. Most of the time, you would be sacrificing them for mana. He's still decent, but he's just less so after SB'ing.
I dislike Renegade Map greatly in Improvise decks. It comes in tapped with its intended purpose to sacrifice itself next turn. It doesn't really help with reducing the costs of your cards with Improvise. I recommend taking it out and replacing it with Cogworker's Puzzleknot. The main reason I make this suggestion is because Cog Puzzle gives you 2 artifacts to instantly use for Improvise. Essentially, you can get them for "free" because they will fuel an Improvise card with the same amount of mana you paid to get them.
I think Glassblower's Puzzleknot isn't giving you the right "bang for your buck," so to speak. This one is kinda difficult because you want artifacts to use for Improvise, but Glimmer of Genius is a lot more efficient and helpful.
Anyway, that's just some of my immediate thoughts on it. Once again, I love this concept because it's very unique to the meta. I don't see a lot of people trying this. It's a delicate balance to keep, and you're probably going to have a lot of trial and error to make it work exactly the way you want it.
2 weeks ago
I would also recommend you add Cogworker's Puzzleknot. It is completely out of your colors for it's activated ability, but it instantly gives you two artifacts to improvise with.
You might also want to consider adding Cathar's Shield or Bone Saw since they are drop artifacts like Ornithopter, but can beef up your creatures when you need it late game. On that note, I would take out Renegade Map all together. Not only does it come in tapped, but it's main purpose is to sac it. It doesn't help with Improvise because of what it it's intended to do.
3 weeks ago
Nice artifacts combination and interaction. I also have a mardu artifacts, instead I use Panharmonicon to increase the ETB effect, so Servo Schematic and Cogworker's Puzzleknot are a good 2-drop choice, and Filigree Familiar to add some points of life + draw a card, and other ETB low cost artfacts to control the battlefield. Basically, I'm using interaction with Underhanded Designs, so Panharmonicon's ETB get sometimes a lot of drain life.
I'll post here the decklist soon
Boza on Atog Burgers
1 month ago
A bit of both. I have a couple of options in my affinity decks. I run Grixis for Bleak Coven Vampires, or white for Auriok Sunchaser and Ardent Recruit. If you want to break away from the mold, Kaladesh has some great options - Reckless Fireweaver, Salivating Gremlins and Cogworker's Puzzleknot for triggering all of those. They work great with Atog too.
1 month ago
This deck looks really cool and fun! The only thing I'm unsure about is the Cogworker's Puzzleknot. I think you can replace them with one more Servo Exhibition and maybe a couple Path to Exile. Also, look at adding a Godless Shrine, but your mana base looks like it works. Good Luck!
1 month ago
You're right about Servo Schematic having to leave to give you the 2nd servo, but it DOES give you 2 artifacts for two mana, making it easier to improvise. It's also a better target for Tezzeret's Touch since you benefit when it hits the yard... AND it goes back to your hand to be cast again. Later, it's a great target for Herald of Anguish
Just my opinion, but seems better than Cogworker's Puzzleknot, if you had to pick one (since you're limited on ways to make anyway.
1 month ago
I think there are better ways to get artifacts on the field for your improvise cards. Cards like Servo Schematic and Cogworker's Puzzleknot and Weaponcraft Enthusiast each give you 2 servos upon impact. Renegade Map is a nice 1-drop that can help if you run out of lands and Prophetic Prism replaces itself and helps with manafixing. Hope these help.
1 month ago
So, maybe try this.
Take out the 4 Prophetic Prisms because you really don't need the mana fixing. And, you can't tap it to Improvise and get mana of any color.
Take out the 2 Renegade Map because they won't be helping you Improvise at all coming in tap, and they kill themselves to get a land. Once again, you don't need a lot of mana fixing
Take out the 1 Terrarion basically for the same reasons as the other two.
Take out 1 Baral's Expertise. It's not as useful as you would like it to be.
Take out 1 Collective Brutality because I think you can get a better Rare for this slot.
Take out 1 Yahenni's Expertise because unfortunately, this card is probably going to hurt you more than help. All those 1/1 Servo Tokens you make will just straight up die to this.
There's a few other nip and tucks on a few cards that might slow you down. So, I think we could do something like this.
LANDS -- 22
COMMONS -- 12
UNCOMMONS -- 16
RARE -- 8
1x Ruinous Path
1x Syndicate Trafficker --> Great for pumping when you're done Improvising. Also has great synergy with the next card
1x Animation Module --> It pumps out Servos for Improvising and has great synergy with itself and Trafficker from above
1x Inspiring Statuary --> Lets everything take advantage of your Improvising abilities
MYTHICS -- 2
That would just be my take on it. I know there's a lot of ways to take this deck, and I think you choose a really good theme for the restrictions.