When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.
1W, Sacrfice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
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Cogworker's Puzzleknot Discussion
1 day ago
Nice deck, and ultra budget. +1!
And the only thing I'm worried about the deck is the number of servos. Isn't it too few? Consider maybe splashing for black, so you can get Weaponcraft Enthusiast, Marionette Master and maybe Underhanded Designs. Syndicate Trafficker also feels better then Salivating Gremlins or at least Scrapyard Mongrel.
1 week ago
Deck is rotating so i'm not sure if You want to invest into it but here are my tips...
6 drops in deck with 19 lands?
I was playing Jeskai Reckless Panharmonicon and to be honest, it's mediocre at the best. Go less white. Drop Wispweaver Angels and Maniac Scribe. Trying to pull off combo with two same six drops is bad, terribly bad. Even in Kitchen Table Magic. What are the odds, 1/60 and then 1/59?
Decoction Module is also bad.
Cards You HIGHLY want to consider in deck...:
Gonti's Aether Heart - Easy infinite combo with Panharmonicon and Whirler Virtuoso, getting second turn is also a huge advantage (and a GG if opponent don't kill thopter tokens).
Cogworker's Puzzleknot - From 1 to 5 tokens for 2 mana is just too good.
Prophetic Prism - Draw from 1 to 5 for 2 mana is also way too good.
Maverick Thopterist - Improvise on this card is good enough reason to abuse it.
Reverse Engineer - your deck might be lacking card draw
Censor - too good to not use it
Quicksmith Rebel - getting rid of dead draws might be helpful
2 weeks ago
The primary purpose of Servo Schematic is the same as Cogworker's Puzzleknot and that is to get 2 artifacts down on turn 2 for improvising out creatures. Schematic is our primary target for Tezzeret's Touch since the schematic will return to our hand after giving us another servo. Also, Herald of Anguish can let us sacrifice artifacts.
2 weeks ago
Definitely reccomending Spire of Industry, also helps get Cogworker's Puzzleknot get some random value. Not sure if you want Fatal Push in the sideboard because we have no idea what else HOU will bring, but I do like that Ribbons can be a reasonbal Fireball effect in the late game.
3 weeks ago
Servo Schematic over/with the Cogworker's Puzzleknot and Pia's Revolution over Dhund Operative would be my first two adds, then I'd consider Ornithopter over Implement of Malice. I'd also take out Embraal Gear-Smasher since you can only use him once per turn, and instead I'd put in something like Fatal Push or Vengeful Rebel. Or maybe Fling if you're feeling reckless. Ravenous Intruder also comes to mind.
Your sideboard should be 15 cards that help you in various weaker matchups. Except for Uncaged Fury, I think those other cards are too situational. Try Radiant Flames, Onward, or more removal (Unlicensed Disintegration is the best of its kind) instead of the Implement and some of those others.
Love the original deck idea! +1
1 month ago
Another good combo is Cogworker's Puzzleknot, Reckless Fireweaver, Panharmonicon and Pia's Revolution. The Puzzleknot will trigger Fireweaver once for the artifact, then again for the servo, and Panharmonicon will create an additional servo and double that damage. That's a total of 6 damage just for the Puzzleknot. Then you can activate the Puzzleknot (using white mana from Aether Hub or Spire of Industry), get another servo which causes the Fireweaver to tick for another two, and you can pull the Puzzleknot back to your hand from the graveyard because of Pia's Revolution and do it all over again.
2 months ago
For a formatting tip, if you want to create a new paragraph, you have to double space. If you single space, TappedOut reads that as a continuation of the previous line. I think that may have happened in your description.
I like the basic premise of what you're going for. I refer to this technique as SmokeScreen, and it was actually a very successful technique in Yu-Gi-Oh!. However, YGO could do it more reliably because their SB is 37.5% of their deck whereas in MTG it's only 25%. It makes much less impact. The other issue that both games share from this is that it will only work a few times. Eventually, your playgroup will figure it out. If and when they do, your strategy loses almost all of its effectiveness because it's strength lies in misdirection during siding.
All that being said, this is still a really good idea and can still be implemented. I think you've done a really good job of balancing the transformation from one deck to another. I do have a few suggestions for this, though.
Your Tezzeret the Schemer becomes much less effective when you side out all of your artifacts. The only artifacts you can exploit with his -2 and -7 is the ones you create with his +1. Most of the time, you would be sacrificing them for mana. He's still decent, but he's just less so after SB'ing.
I dislike Renegade Map greatly in Improvise decks. It comes in tapped with its intended purpose to sacrifice itself next turn. It doesn't really help with reducing the costs of your cards with Improvise. I recommend taking it out and replacing it with Cogworker's Puzzleknot. The main reason I make this suggestion is because Cog Puzzle gives you 2 artifacts to instantly use for Improvise. Essentially, you can get them for "free" because they will fuel an Improvise card with the same amount of mana you paid to get them.
I think Glassblower's Puzzleknot isn't giving you the right "bang for your buck," so to speak. This one is kinda difficult because you want artifacts to use for Improvise, but Glimmer of Genius is a lot more efficient and helpful.
Anyway, that's just some of my immediate thoughts on it. Once again, I love this concept because it's very unique to the meta. I don't see a lot of people trying this. It's a delicate balance to keep, and you're probably going to have a lot of trial and error to make it work exactly the way you want it.
2 months ago
I would also recommend you add Cogworker's Puzzleknot. It is completely out of your colors for it's activated ability, but it instantly gives you two artifacts to improvise with.
You might also want to consider adding Cathar's Shield or Bone Saw since they are drop artifacts like Ornithopter, but can beef up your creatures when you need it late game. On that note, I would take out Renegade Map all together. Not only does it come in tapped, but it's main purpose is to sac it. It doesn't help with Improvise because of what it it's intended to do.