Animate Land

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Animate Land

Instant

Until end of turn, target land is a 3/3 creature that's still a land.

lagotripha on Splinter Shell

2 years ago

Tried to get this working in the past with Animate Land/Eradicate back in the day - never really got running well enough to be more than a gimmick.

The artifact land versions were better, and torque really improved them - splinter just felt like a way to strip win conditions out of decks in them, but it hit hard. Magnetic Mine back in the day used to be a casual list like this, but by the time torque was printed it'd morphed into low cmc artifact destruction and animation, with creatures that destroy artifacts to be both win condition and removal.

It needs a specific meta to run properly - the idea is if you are usually sideboarding in Natural State type cards, you can instead put 10 artifact hate cards mainboard alongside coating + torque and auto win some matchups, while still packing reasonable removal for the rest, and freeing up sideboard slots for whatever you feel weak against.

To make this competitive I'd look really hard at Cleansing Wildfire and creatures that can apply pressure and kill artifacts - your Tin Street Hooligans,Reclamation Sages, Outland Liberator  Flips or whatnot to kill key threats.

With Slagwoods Bridge/Sojourner's Companion you can fix to most colours pretty easy if you are prepared to lose a turn, and artifact land access also opens up artifact synergies to get more value from torque/coating.

I tried to get a Scrap Trawler combo line built in alongside the list with the idea that you can use sacrifice + coating to get a lot of value, returning Caustic Caterpillar and what not for a value gameplan, but it never really ran smooth enough because everyone packs ways to exile the graveyard.

A white/green Qasali Pridemage version would get access to various white artifact hate cards, but it never quite ran smooth enough.

Best of luck tinkering, and I hope you find the perfect parts for the list.

Rhadamanthus on Nightmare sheperd interaction with "animated" …

3 years ago

You can exile the land card after it dies, but the copy will just be a land (not a creature).

A copy effect only copies a card's "copiable values". Usually this is just what's written on the original card, but a card's copiable values can also be affected by other copy effects, being face down, or being part of a Mutate pile. For example, if you used Animate Land to turn a Forest into a creature, the token copy created by Nightmare Shepherd's ability will just be a regular Forest.

lonesentinel on Illuna Consultation [WIP]

4 years ago

cool build. I think you can run the many instants and sorceries that generate goblins, they are quite efficient.

alternatively, i suggest animating your lands with Animate Land, or play manlands like Treetop Village

Also, all the red rituals for burst mana, and Turnabout

not sure why Shared Summons is in the deck since you have almost no creatures.

Gidgetimer on Sylvan awakening on a land …

4 years ago

In case it wasn't clear, the man-land scenario was meant to cover all spells and abilities with a defined end like Animate Land , Balduvian Conjurer , Clan Guildmage etc.

Lurac on can i meren a man-land?

6 years ago

Please use double brackets to link cards.

Meren of Clan Nel Toth, Hissing Quagmire, Animate Land, Reanimate

A manland that is put into a graveyard counts as a creture as it moves to the graveyard, and triggers effects like the morbid mechanic or Deathgreeter, but as soon as it changes zones - i.e. goes to the graveyard, it ceases being a creature, and has no memory of its activation.

In the graveyard it is just a land.

I have a follow-up question, though, if that is okay: I played an Athreos, God of Passage deck in tiny leader, where I sometimes manifested cards with Qarsi High Priest. In the case that a noncreature card is manifested (say a basic land), and then dies, it was indeed a creature on the battlefield, and Athreos will trigger as it dies. Is it returned to my hand like any other creature if my opponent doesn't pay the 3 life?

Coolulder on

6 years ago

I like the concept, similar to my B/G, I would recommend Verdant Touch. This allows you to animate their land even quicker if you need to burn it. It also acts as a Quirion Druid in spell form in essence due to Buyback. It is quite a bit more mana intensive in comparison however, it would increase your chances of getting animation and unlike Animate Land, Vivify, and Lifespark Spellbomb, you will be able to continue to use it long term as well as a permanent effect.

There is also Strip Mine however to keep it budget you could look at Ghost Quarter.

lagotripha on Poisoned Arrows

7 years ago

If this is mostly casual, some stuff like Hunt the Hunter/Setessan Tactics/Ulvenwald Tracker might perform well, Hankyu,Heavy Arbalest, Livewire Lash, Mortarpod, Shuriken, Surestrike Trident and Wolfhunter's Quiver all exist, as does Brass Squire, Basilisk Collar, Gorgon Flail, Gorgon's Head,Vial of Poison which I know has been used for Brigid, Hero of Kinsbaile edh.

If this is a more competitive legacy meta, Animate Land for land destruction might be an option as a dumb one-off deck.

All told, good luck and have fun testing! If you're looking for something particular just say.

DERPLINGSUPREME on None

8 years ago

Breaking Wave.

this is an obscure card.

it is also one of my favorites. it has an effect that looks SO DAMMED ABUSABLE! however, I dont know the first place to start with it. Pingers could always work with it, as would an Animate Land effect on something with a Psychic Venom effect.

so lets do it, lets break this card! afterall, IT HAS EVERYTHING! TAPPING! UNTAPPING! ITS BLUE! ITS A SORCERY!

LETS DO THIS!

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