|Commander / EDH||Legal|
Printings View all
Combos Browse all
Until end of turn, target land is a 3/3 creature that's still a land.
Animate Land Discussion
2 months ago
1 year ago
Please use double brackets to link cards.
A manland that is put into a graveyard counts as a creture as it moves to the graveyard, and triggers effects like the morbid mechanic or Deathgreeter, but as soon as it changes zones - i.e. goes to the graveyard, it ceases being a creature, and has no memory of its activation.
In the graveyard it is just a land.
I have a follow-up question, though, if that is okay: I played an Athreos, God of Passage deck in tiny leader, where I sometimes manifested cards with Qarsi High Priest. In the case that a noncreature card is manifested (say a basic land), and then dies, it was indeed a creature on the battlefield, and Athreos will trigger as it dies. Is it returned to my hand like any other creature if my opponent doesn't pay the 3 life?
1 year ago
I like the concept, similar to my B/G, I would recommend Verdant Touch. This allows you to animate their land even quicker if you need to burn it. It also acts as a Quirion Druid in spell form in essence due to Buyback. It is quite a bit more mana intensive in comparison however, it would increase your chances of getting animation and unlike Animate Land, Vivify, and Lifespark Spellbomb, you will be able to continue to use it long term as well as a permanent effect.
2 years ago
If this is mostly casual, some stuff like Hunt the Hunter/Setessan Tactics/Ulvenwald Tracker might perform well, Hankyu,Heavy Arbalest, Livewire Lash, Mortarpod, Shuriken, Surestrike Trident and Wolfhunter's Quiver all exist, as does Brass Squire, Basilisk Collar, Gorgon Flail, Gorgon's Head,Vial of Poison which I know has been used for Brigid, Hero of Kinsbaile edh.
If this is a more competitive legacy meta, Animate Land for land destruction might be an option as a dumb one-off deck.
All told, good luck and have fun testing! If you're looking for something particular just say.
3 years ago
this is an obscure card.
it is also one of my favorites. it has an effect that looks SO DAMMED ABUSABLE! however, I dont know the first place to start with it. Pingers could always work with it, as would an Animate Land effect on something with a Psychic Venom effect.
so lets do it, lets break this card! afterall, IT HAS EVERYTHING! TAPPING! UNTAPPING! ITS BLUE! ITS A SORCERY!
LETS DO THIS!
3 years ago
I would suggest running at least 24 lands in the deck. Aurochs are expensive and mana hungry. Having 24 lands will help ensure you get a land drop every turn. You could add Scrying Sheets and Mouth of Ronom into the snow package since they are nice utility. If you do decide to run Scrying Sheets, then Boreal Druid will probably be better ramp for you versus Wild Growth since it's a snow permanent that you can draw with the sheets.
Some other random suggestions
Dolmen Gate plays nicely with the Aurochs, especially since they do not get a toughness boost
You might want to consider splashing a second color to help make the deck more aggressive. Perhaps red with Skred? I've also seen people run Shared Animosity and changelings such as Taurean Mauler, Chameleon Colossus and Game-Trail Changeling.
No data for this card yet.