Plague Myr

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plague Myr

Artifact Creature — Phyrexian Myr

Infect

{T}: Add 1 to your mana pool.

king-saproling on Phyrexian

1 week ago

Personally I would make these swaps:

1x Vat Emergence -> Well of Lost Dreams
Eye of Malcator -> Contentious Plan
Tamiyo's Immobilizer -> Core Prowler
Synthesis Pod -> Ichorclaw Myr
Spy Network -> Vector Asp
Mindstatic -> Plague Myr
Power Taint -> Grim Affliction
Escaped Experiment -> Guildpact Informant
Ambulatory Edifice -> Inexorable Tide
Mindsplice Apparatus -> Necropede
Testament Bearer -> Steady Progress
The Filigree Sylex -> Plague Stinger
Font of Progress -> Throne of Geth
glistener seer -> Viral Drake
Ravenous Necrotitan -> Ichor Rats
Phyrexian Atlas -> Staff of Compleation

DrummerGarrett on

1 year ago

Consider replacing Saprazzan Heir, Slippery Bogle, Avacyn's Pilgrim, and maybe maybe Boomerang.

Consider adding Plague Myr, Quirion Elves, Viridian Corrupter, or Biomass Mutation.

  • Looking to increase the presence of 1. Infect, 2. Elves, 3. Multi-Color Flexibility, 4. Legendary Creatures, and 5. 1/1 Creatures that are worth it.

Infect needs to have presence to be worth it and to combo with Exalted.

Elf presence makes tribal perks from Allosaurus Shepherd worth it.

Good 1/1 Creatures allow both legendary lands to give value when board is brought down to base power 1/1 through Humility or Godhead of Awe.

It is also helpful to bring most creatures CMC to 2, so that Uncage the Menagerie is more flexible in that range and has better ROI for mana spent.

shel1shock on How does Bad Moon and …

1 year ago

Bad Moon gives black creatures +1/+1 counters, cards like Plague Myr deal damage in -1/-1 counters, since positive and negative counters cancel out, would cards like Bad Moon nullify infect?

zeninsight on Complete List of EDH Mana Rocks

2 years ago

For myrs, Plague Myr taps for one colorless

MilesHiles on The Song of Phyresis

2 years ago

Hey! This deck is really cool! It's nice to see an Atraxa deck go more towards counters than walkers (Speaking as a Superfriends player lol) I was wondering what you have Urza's Incubator in there for? You have the option to pick Horror and it helps your commander as well as some of your creatures but overall, the creature types seem a little more split than you'd need for Incubator. Have you looked at Semblance Anvil at all? You still get that discount but with the added benefit of getting the option to reduce more than just your creatures. Considering the balance to the deck, cards like Plague Myr would net you 2 less on Creatures and Artifacts at the same time and carry you a lot further in a turn or two

multimedia on

2 years ago

Hey, for a first deck well done with deck building, but playing infect is not a good choice.

White or artifact creatures who have infect here are bad cards since other than having infect they don't do anything else. Even getting +2/+2 from Elesh Norn doesn't help most infect creatures enough and don't count on Elesh Norn since she's 7 mana. Inkmoth Nexus, Grafted Exoskeleton, Plague Myr are good infect cards, the rest aren't.

Having Grafted Exoskeleton means you can make any creature you control have infect and that gives you much more flexibility to play better creatures. Exoskeleton is a go-to card, Open the Armory can tutor for it. Inkmoth Nexus is a go-to land, Expedition Map can tutor for it.

Some advice is make infect a secondary strategy with just Exoskeleton and Inkmoth? You have beginnings here of a better strategy than infect, which is tokens. Expanding on tokens and away from infect gives you many other options for deck building as well as upgrades because infect doesn't have much in mono white. When playing tokens, effects that can repeatedly create creature tokens for no additional mana cost once you get the card on the battlefield are helpful. Play more cards that can increase the power of your entire token army?

Expand on tokens, better creatures who give value and more ramp to consistently be able to cast Elesh Norn?

Good luck with your deck.

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