Thriving Rhino

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh Common

Combos Browse all

Thriving Rhino

Creature — Rhino

When Thriving Rhino enters the battlefield, you get EE (two energy counters).

Whenever Thriving Rhino attacks, you may pay EE. If you do, put a +1/+1 counter on it.

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Thriving Rhino Discussion

BigDaddyFourEyes on Fast Counters

4 months ago

This is an interesting deck with a nice concept. You may want to look into things like Gladehart Cavalry and Verdurous Gearhulk as finishers in this deck. You could also include an energy aspect with things like Longtusk Cub and Thriving Rhino.

VeggiesaurusRex on Energy Runner

4 months ago

I'm not entirely sure why you decided to splash blue here. I like Empyreal Voyager as much as the next guy, but you could run Lathnu Hellion, Thriving Rhino, or even Electrostatic Pummeler in it's place and I don't think the deck would suffer at all.

Zulfi on Green Blue Energy Deck

4 months ago

Try consisting out your creature-base. Go for 3 or 4 of each creature instead of a bunch of 1-2's. Start with your big hitters, specifically Bristling Hydra. He's such a wonderfully adaptable creature and is good in almost any situation. Next, find a better hitter than Thriving Rhino. Maybe just go up one Aethersquall Ancient and one Hydra. Next, I'd replace Void Grafter with Blossoming Defense, for the mana efficiency and the buff.
Also, 23 mana is not a necessity, especially with a 2.78 ACMC, 3 Attune with Aether, and 2 Servant of the Conduit. You could afford to go down a couple.

iglesia777 on Nature's Energy

4 months ago

You really need more creatures than all the combat tricks. Longtusk Cub is the first choice. Thriving Rhino is good too as a budget option.

For things to cut, I'd look at Commencement of Festivities (it's way too situational), Larger Than Life and the puzzleknots.

If you think about adding another color, I'd go with red for things like Voltaic Brawler, Lathnu Hellion, Rush of Adrenaline, Uncaged Fury as well as burn/removal spells.

Good luck!

tumorman73 on Green/Blue Energy/Life Deck

4 months ago

if I had one suggestion, I would replace the 2 Thriving Rhino with 2 more Longtusk Cub . I mean, longtusk is simply better and easier to use.

tumorman73 on Green/Blue Energy/Life Deck

4 months ago

if I had one suggestion, I would replace the 2 Thriving Rhino with 2 more Longtusk Cub . I mean, longtusk is simply better and easier to use.

LithiumHD on Green/Black Counters

5 months ago

i agree with tenaciouskey, except id take it one step further and say just cut murder out altogether. also Scrounging Bandar is just plain better than Thriving Rhino in this brew. it enters as a possible 3/3 with only one winding constrictor in play, and if you get two out, you can just swap counters between the two adding one each time until you transfer them over to your marauder. also, i'd consider running a Rishkar, Peema Renegade as a one of, for a little mana fixing and a small counter boost. not exactly game changing but worth imo.

tumorman73 on

5 months ago

thelaymensgamer I would run playsets of: Aetherborn Marauder , Necroplasm , Lifecraft Awakening , Thriving Rhino , Vulturous Zombie , Ornithopter . What I would do from here is base the deck around Aetherborn Marauder . With these cards the deck would become a counter deck. Basically, create a bunch of +1/+1 counters, then play aetherborn, move all to the counters to him. Now, you have a big creature with flying and lifelink. You attack for alot of damage, and get it all back. The easiest way to make the counters is either with Necroplasm or with Ornithopter and Lifecraft Awakening . You play Ornithopter for 0 mana, then play Lifecraft Awakening , then pay a shit ton of mana and create that many +1/+1 counters on Ornithopter , then next turn (or the turn of) play Aetherborn Marauder and move all of the counters onto aetherborn. You now have a really big creature with flying, lifelink. The other cards that I suggested running playsets of just create +1/+1 counters which is more buff for aetherborn. Hope this helps.

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