Lairwatch Giant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lairwatch Giant

Creature — Giant Warrior

Lairwatch Giant can block an additional creature.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

SharpRaptor on Brion Stoutarm (Giants)

5 years ago

Hey :)

So something to immediately note, RW decks do not have a great amount of card draw or mana ramp. So Some of the cut recommendations will be focusing on making our individual card quality quite high, and making sure that our curve is reasonable due to lack of ability to rapidly start dropping high mana creatures quickly.

The recommendations will also be focusing towards the strengths of what our commander gives us. Namely, noncombat based win condition, and reliable lifegain. Meaning we don't have to rely on turning our guys sideways to win, and we can pack our deck with effects that let us draw cards on life gain and similar effects.

Also, I'm sure you are already aware from typing up the decklist, but there are a lot of draft level creatures and other cards in this deck. So there will be a lot of cut recommendations for this one.

Recommended Cuts

Creatures

Bull Cerodon - Its a generic 5/5 for 6. Its not great here.

Fire-Belly Changeling - While it is a giant for our tribal effects, we could do with something with more impact for our two drops.

Firemane Angel - This card is just SO SLOW and SO expensive to get anything going. And the body that all this work gets you is so mediocre that i just don't think this is worth it.

Hearthcage Giant - Second most expensive mana cost card in the deck, and not nearly as powerful as what we want any 8 drops that we play to be.

Hillcomber Giant - 4 mana 3/3 with little upside. We can play better.

Ivory Giant - Suspended on turn 1 this will come down on turn 6. Hard cast it will come down on turn 7. The effect that we get from doing so is not necessarily game changing so we can probably find something thats better for this slot.

Kuldotha Ringleader - Another draft level creature that unfortunately doesn't make the cut in commander.

Lairwatch Giant - Again. too much mana for what it does.

Shatterskull Giant - 4 mana 4/3 with nothing else. Not really good enough

Maybe Creatures

Artisan of Kozilek - This effect is good. But its a lot of mana in a colour pair not known for great ramp. So this is one we will need to re-evaluate once we look at how good our mana is.

Cloudgoat Ranger - While it makes a decent amount of bodies for the cost, its not greatly efficient towards what we are trying to do.

Wandering Graybeard - Ok stats but rather low impact for a 5 drop in commander. Doesn't immediately need replacing but on the short list further down the line.

NV_1980 on Kalemne's Giant Clan

6 years ago

I agree with your comments concerning Lairwatch Giant and Hundred-Handed One. However, by himself I don't think Lairwatch Giant is stronger/better than any of the other Giants in my deck. You really need Godsend on the field to bring out his true potential. That's the reason why I'll (probably) not add him.

As for Godo, I'm not that interested in extra attacks :) The equipment tutor is nice but I have many cheaper cards to compensate for that. Tell you what though, if I ever get around to building a warrior/barbarian deck around Saskia the Unyielding, he'll be one of the first cards I'll add.

NV_1980 on Kalemne's Giant Clan

6 years ago

Thank you very much for your thoughts Reverie42,

Hellkite Charger and Neheb, the Eternal are nice, but in order to accomodate them I'd have to cut out Giants or other creatures that provide crucial supporting roles. But I'll definitely keep them in mind for future decks involving extra attacks, so thanks for that! :)

Desolation Giant has been in and out of this deck a few times. Eventually I decided to scrap him because he didn't give Kalemne an experience counter and I wasn't too fond of having to pay a kicker cost to actually make this creature's casting worthwhile.

Granted, Sram, Senior Edificer only has fourteen possible targets in this deck. But due to my equipment and aura tutors, I always end up using him and that has helped. Also, Sun Titan has helped me out in this regard. People kept trying to vaporize some of my more potent equipment, and Sun Titan's attacks kept bringing them back. In these situations, it's great to have Sram on the field.

Thanks for bringing the Lairwatch Giant + Godsend combination to my attention! As a matter of fact, there may be a Giant that's even more awesome than Lairwatch to combo with Godsend: Hundred-Handed One. It requires making him monstrous for the real pay off, but damn ... :)

My playgroup is very much into the Conspiracy set, so I'm not sure whether adding only Protector of the Crown would really help.

Reverie42 on Kalemne's Giant Clan

6 years ago

I was really excited to see that you have a Kalemne build. Of my precon upgrades, it's the deck I really had the least idea where to go with. This gives me some good idea.

If you're looking for infinite combat steps, you might consider Hellkite Charger as a second Aggravated Assault. Once HOU comes out, you can get redundancy on Sword of Feast and Famine from Neheb, the Eternal. Sadly, neither of those are giants, though.

Desolation Giant may also be a decent alternative to Wrath of God. Might depend on how early you generally need wraths in your playgroup.

Sram, Senior Edificer might not have enough targets to be great in a lot of games.

Lairwatch Giant is an adorable mini-combo with Godsend, but is probably a trying to get too cute as 2 cards out of the 99.

Protector of the Crown gives you Monarch. Since Kalemne generally has better creatures and a ton of vigilance, you have a decent shot at getting some card draw out of it.