Wandering Graybeard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wandering Graybeard

Creature — Giant Wizard

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

SharpRaptor on Brion Stoutarm (Giants)

5 years ago

Hey :)

So something to immediately note, RW decks do not have a great amount of card draw or mana ramp. So Some of the cut recommendations will be focusing on making our individual card quality quite high, and making sure that our curve is reasonable due to lack of ability to rapidly start dropping high mana creatures quickly.

The recommendations will also be focusing towards the strengths of what our commander gives us. Namely, noncombat based win condition, and reliable lifegain. Meaning we don't have to rely on turning our guys sideways to win, and we can pack our deck with effects that let us draw cards on life gain and similar effects.

Also, I'm sure you are already aware from typing up the decklist, but there are a lot of draft level creatures and other cards in this deck. So there will be a lot of cut recommendations for this one.

Recommended Cuts

Creatures

Bull Cerodon - Its a generic 5/5 for 6. Its not great here.

Fire-Belly Changeling - While it is a giant for our tribal effects, we could do with something with more impact for our two drops.

Firemane Angel - This card is just SO SLOW and SO expensive to get anything going. And the body that all this work gets you is so mediocre that i just don't think this is worth it.

Hearthcage Giant - Second most expensive mana cost card in the deck, and not nearly as powerful as what we want any 8 drops that we play to be.

Hillcomber Giant - 4 mana 3/3 with little upside. We can play better.

Ivory Giant - Suspended on turn 1 this will come down on turn 6. Hard cast it will come down on turn 7. The effect that we get from doing so is not necessarily game changing so we can probably find something thats better for this slot.

Kuldotha Ringleader - Another draft level creature that unfortunately doesn't make the cut in commander.

Lairwatch Giant - Again. too much mana for what it does.

Shatterskull Giant - 4 mana 4/3 with nothing else. Not really good enough

Maybe Creatures

Artisan of Kozilek - This effect is good. But its a lot of mana in a colour pair not known for great ramp. So this is one we will need to re-evaluate once we look at how good our mana is.

Cloudgoat Ranger - While it makes a decent amount of bodies for the cost, its not greatly efficient towards what we are trying to do.

Wandering Graybeard - Ok stats but rather low impact for a 5 drop in commander. Doesn't immediately need replacing but on the short list further down the line.

Erastaroth_The_Duchess_of_Hell on Giant Tribal

7 years ago

I have a tribal Giant deck that is mostly lorwyn and morningtide cards. It can be pretty fun, my secondary theme was double strike so it gets nasty fast. Some cards I would consider looking at or thinking about are thus: Favor of the Mighty, Wandering Graybeard, and Thundercloud Shaman

Best of luck with your deck!

MsSysbit on Kalemne Charge

7 years ago

No Brian Stoutarm ? Liking the giant tribal so why not go all the way with things like Wandering Graybeard, Giant Harbinger, Oathsworn Giant, Palisade Giant, etc? Then you can get more mileage outa your big guys and use things like Konda's Banner and Coat of Arms. Just an idea. Love the originality so +1! Hope you crush some opponents beneath your feet!