|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
|Time Spiral (TSP)||Common|
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Creature — Giant
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5-(White) (Rather than play this card from your hand, you may pay (White) and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Ivory Giant Discussion
7 months ago
So something to immediately note, RW decks do not have a great amount of card draw or mana ramp. So Some of the cut recommendations will be focusing on making our individual card quality quite high, and making sure that our curve is reasonable due to lack of ability to rapidly start dropping high mana creatures quickly.
The recommendations will also be focusing towards the strengths of what our commander gives us. Namely, noncombat based win condition, and reliable lifegain. Meaning we don't have to rely on turning our guys sideways to win, and we can pack our deck with effects that let us draw cards on life gain and similar effects.
Also, I'm sure you are already aware from typing up the decklist, but there are a lot of draft level creatures and other cards in this deck. So there will be a lot of cut recommendations for this one.
Bull Cerodon - Its a generic 5/5 for 6. Its not great here.
Fire-Belly Changeling - While it is a giant for our tribal effects, we could do with something with more impact for our two drops.
Firemane Angel - This card is just SO SLOW and SO expensive to get anything going. And the body that all this work gets you is so mediocre that i just don't think this is worth it.
Hearthcage Giant - Second most expensive mana cost card in the deck, and not nearly as powerful as what we want any 8 drops that we play to be.
Hillcomber Giant - 4 mana 3/3 with little upside. We can play better.
Ivory Giant - Suspended on turn 1 this will come down on turn 6. Hard cast it will come down on turn 7. The effect that we get from doing so is not necessarily game changing so we can probably find something thats better for this slot.
Kuldotha Ringleader - Another draft level creature that unfortunately doesn't make the cut in commander.
Lairwatch Giant - Again. too much mana for what it does.
Shatterskull Giant - 4 mana 4/3 with nothing else. Not really good enough
Artisan of Kozilek - This effect is good. But its a lot of mana in a colour pair not known for great ramp. So this is one we will need to re-evaluate once we look at how good our mana is.
Cloudgoat Ranger - While it makes a decent amount of bodies for the cost, its not greatly efficient towards what we are trying to do.
Wandering Graybeard - Ok stats but rather low impact for a 5 drop in commander. Doesn't immediately need replacing but on the short list further down the line.
2 years ago
First thing that comes to mind is dredge. Since both are replacement abilities for a draw, you can always dredge your Grave-Shell Scarab, or Greater Mossdog but your opponent could not. Sure, they could cast them, but as soon as it died, you'd dredge it, and it'll never be theirs again. Another card along the same lines, is Eternal Scourge; the opponent could play it, but it'll get exiled, and it'll become yours (style points for dredging Darkblast to remove it).
The Ahmonket block gave us some interesting options, with, for example, Adorned Pouncer and other Eternalize cards. The opponent could play it as a 1/1, but, once it dies you'll bring it back as a 4/4. There are also the Aftermath cards, where under the Shared Fate they'll be able to play the first half, but not the second. Sure, the opponent could Farm away one of your creatures, but in doing so, he gives you the option to Market, and make up some of the lost value. I'm not sure how many of those you'd be interested in, since the second effects are usually less spectacular.
Since you can't use the Suspend ability if the card isn't in your hand, those cards are also generally unavailable for use from under Shared Fate. Something like Ivory Giant would be so awful it would only be hardcast by a very desperate opponent, but could be ok if suspended. And, the suspend-only cards like Lotus Bloom, would be entirely unavailable to the opponent.
Then, there is the Origins cycle of planeswalkers, which return under your control once their condition is met. The opponent wouldn't ever use the ability of Jace, Vryn's Prodigy Flip to voluntarily meet the condition, thus making him more valuable for you. But you can force an opponent's Liliana, Heretical Healer Flip to flip by killing one of their creatures-they'll get a 2/2, but you'll get a planeswalker.
Maybe one of these will find a place in your deck?
3 years ago
Thanks for the in-depth comment and suggestions. I definitely feel that combo and control decks are some of the worse match ups for this deck, and those decks often require less than two creatures in the field to win, so I may not add Crawlspace. It's Definitely a sideboard option tho. I'm on the fence about Condemn vs Oblivion Ring at this point, but I'll prob end up adding in both and replacing Journey to Nowhere and another card. I do like Ivory Giant, I will play test him asap!! Ty again.
3 years ago
I absolutely LOVE this. I love the concept, it is very intriguing. Great job so far! I'm not huge in the Modern Scene, so my help might not be great, but I'll do my best.
Personally, I see that you took out Oblivion Ring for Journey to Nowhere, but I believe the Ring triumphs the Journey. With Journey you can only exile a creature, but the Ring gives so much versatility in the sense that it allows you exile any target nonland permanent. That's just what I think, but it truly is your decision.
Another idea to consider is playing Ivory Giant. Although he may not fit perfectly, I think he's a good budget card in addition to a possible win condition (I also just get super excited about Ivory Giant when someone plays mono-white).
Beacon of Immortality is always fun.
Have fun with this deck, I'm excited to see where it goes.
3 years ago
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