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|Dragons of Tarkir (DTK)||Rare|
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Creature — Elemental
, , Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature.
Formidable — : Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
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Crater Elemental Discussion
5 months ago
Cool elementals to consider: Ashling, the Extinguisher, Avenger of Zendikar, Brighthearth Banneret, Cloudthresher, Consuming Bonfire, Crater Elemental, Deepfire Elemental, Doomgape, Fertilid, Flamekin Harbinger, Flickerwisp, Grave Sifter, Grinning Ignus, Incandescent Soulstoke, Living Inferno (yes it's over costed I still like it), Mulldrifter!!! Nevermaker, Roil Elemental, Slithermuse, Soul of the Harvest, Thornling, Tyrant of Discord, Vigor (expensive but quite good), Whisperwood Elemental, Wilderness Elemental
7 months ago
Actually, I did remove Blessings of Nature a while ago but made a mistake editing.
7 months ago
This is a great start, but allow me to provide a couple of replacements that will make this deck even scarier:
Gruul Turf is not only a color fixing land, but if you don't have any lands to play, it can bounce itself, meaning you get landfall every turn.
Blessings of Nature, Crater Elemental, Generator Servant, Lightning Bolt, Nova Chaser, and Hornet Nest are all effects that don't synergize with your commander in that big of a way, so I'd suggest replacing those with Evolutionary Leap, Nissa's Renewal, Rampaging Baloths, Khalni Heart Expedition, Courser of Kruphix, Where Ancients Tread, and Warstorm Surge.
1 year ago
SCORE: 1 | 1 COMMENT | 57 VIEWS
This is a burn deck with a few back up plans in the sideboard. This is the second version and has undergone some edits after taking 4th at my local EMN game day (Out of 20).
There are two major weaknesses; large creature aggro and the psyco angel merge. I lost in the top four to World Breaker and Elder Deep-Fiend. Both games I had my opponent at 2 life and simply needed one more turn. This is why Crater Elemental is in the sideboard. Not only does it block but it can be sacrificed to kill off Gisela, the Broken Blade or a troublesome Kalitas, Traitor of Ghet.
I would appreciate any feedback as I attempt to fine tune this deck. I would love to take first at a FNM.
1 year ago
I updated the deck after reviewing my losses last weekend. This version has tested very well against a wide variety of decks on MTGO.
Bedlam Reveler did not do well in earlier builds of this deck but it performs very well with the current build. Tormenting Voice is a work hoarse as it helps cycle cards that are unplayable at your current state or it combines with Fiery Temper. If you have an alchemist on the field when you drop the above combo, it will yield 4 damage in addition to temper.
1 year ago
I would love some input on this deck. It is fast and a lot of fun but I would love to take first place in the next FNM.
Area META is filled with BW control, a few Bant left overs, Tons of RAMP emerge and RAMP Emrakul, the Promised End. I went 4-2-1 and the times that I lost were often due to my mistakes however, my top 4 loss came due to a good player moving to aggro instead of trying to cast Emrakul. Both games he was at 2 when I lost.
I believe adding 2-3 Crater Elemental will help significantly. It can survive 80% of the current removal and it can burn a creature if needed, (Such as Gisela, the Broken Blade), before the merge effect.
1 year ago
This seems pretty cool and I have also been a very big fan of Dragons since I started playing magic when Dragons of Tarkir came out
This is my version of Ramp Dragons My Dragon Deck
Crater Elemental very good at holding off early, and a very formidable swinger later
Sylvan Caryatid a really strong mana dork and blocker that cannot be removed
Signal the Clans very good at finding you what you need for cheap
Lightning Bolt you are in red, in modern, 4 is a must include
Atarka's Command really versatile card helps ramp and deal some damage
Kessig Wolf Run good alternate win con with your birds and lots of mana
Balefire Dragon really good high end to wipe their board
Xenagos, the Reveler really good ramp walker and really good ultimate for spamming dragons
Flameblast Dragon really good mana sink for in combat damage
Beast Within great absolute kill spell of all permanents and you could just fly over or trample through the token drawback
If you are Interested in Cards Out Side of Dragons
Primeval Titan incredibly strong card it could get you the Kessig Wolf Run or Haven of the Spirit Dragon for utility or just ramp you so hard for the rest of the game to use the mana sinks to burn them out
Primordial Hydra a growing threat the moment you play it forcing removal or the opponent just loses, also could be played anywhere on the curve and be as big and you want it to be
Things I Would Change
Archwing Dragon The power in dragons is their towering impassable statures the fact that he bounces himself for you to again spend mana to cast him is to slow and clunky for a deck that is innately slow. I would recommend 4 Thunderbreak Regent and a number of Sylvan Caryatid or Crater Elemental
Slumbering Dragon it is an okay early drop but his "strength" is hoping you survive 5 creatures coming at you early and he is a dead draw later into the game. I recommend any number of Sylvan Caryatid or a card that would be really good but I do not run it as of now is Kargan Dragonlord he could be the 8/8 flyer you want but you could have him early and invest your mana into him and not depend on your opponent to do the one thing you hope he keeps to a minimum.
Somberwald Sage it is an okay mana dork but it is a 0/1 creature that dies to any damage removal even Gut Shot and that might be to much of a liability for a creature that is costing you three mana, in this slot I recommend Crater Elemental or another card that gives you more versatility for the things you want to do in the earlier stages of the game, Mul Daya Channelers gives u two mana of any color and could also be a 5/5 beater
Karrthus, Tyrant of Jund I understand he is the namesake of the deck but his initial ability is super specific and very unlikely to be relevent but when it does come up it is game breaking so I recommend him to be placed in the side board for the mirror and look at another of the Dragonlords Dragonlord Kolaghan he gives "all" creatures haste and has a much more prominent ability in Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life pressuring the creature strategies which are some of your hardest match ups by dealing with the early pressure of spamming creatures. .
Sarkhan Unbroken running give or take 5 sources of blue mana mostly coming in tapped or with summoning sickness puts him in a very difficult spot to play especially considering he is the only reason you are in blue, I would recommend against delving into blue considering that mana fixing in modern is iffy or monetarily expensive and in these kind of decks with such demanding colored costs three colors in pushing it even with the best of mana bases. I recommend Xenagos, the Reveler in his places, he has a very similar ultimate and helps your mid game even if you use him 2 to 3 times he has done you a great deal in accelerating your creatures out.
Arlinn Kord Flip does not have very good synergy with the deck, in her making wolfs to flip, beyond some buffs and she is a high maintenance walker that does not bring you any closer to your goal of bringing out giant dragons.
Doom Blade and Terror are okay removal but if you want better more broad removal you have access to Beast Within which hits PERMANENTS absolutely everything and gives them an measly 3/3 that almost all of your creatures are bigger than and/or could trample through or fly over ,Terminate hits all creatures with no draw back and Dismember which hits most mid-range creatures you need to deal with and only costs you 1 colorless with some life if u need to. These are options that are better but monetarily cost more
Cryptolith Rite all your small creatures tap for mana except the servant and this is a bit slow and clunky early to mid and useless later. I recommend Nissa's Pilgrimage and Explosive Vegetation as your mana ramp for the mid game
Dragon Tempest this a cool card and i had my eye on it for a while but in retrospect if you are getting out your dragons, at most you are getting out 3 to 5 in a good game, for this mana you could just run burn which for two mana Lightning Bolt does six and Atarka's Command does three to face and could give everything reach and +1/+1, ramp you a land or stop your opponents healing this turn, and Signal the Clans could search out creatures you need
Lands You Could Run for Greater Efficiency
Rootbound Crag Good old red green Check
Dragonskull Summit Red Black Check
Woodland Cemetery Green Black Check
Kessig Wolf Run turns anything into a threat and puts use to the mana dorks late game
I really hope you like some of these considerations well hope you amazing deck building!!!
1 year ago
You sound angry I didn't agree with your suggestion. I've never had an issue with lacking cards seeing as I hold what I need for later and not playing every card in my hand every turn. I'd rather use my free lands to use Mina's RG trample effect and put a land back into my hand or activate Crater Elemental sac effect in a pinch than use it on a clue. Personal preference for me and I've had no issues playing this way.