Mindsparker

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 (M14) Rare

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Mindsparker

Creature — Elemental

First strike

Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.

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M14

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Mindsparker Discussion

AlmightyTentacle on Fire From Olympus: Purphoros EDH

3 months ago

IQuarent first of all TYVM for all your suggestions and comments! I really appreciate it!

I was lucky enough that Matrixxx999 almost answered on all your suggestions for me and I fully agree with him.

Here's what I can add:

IQuarentsays... "Burning Earth. Redundant and over-costed. It's also a nombo with your Magus of the Moon/Blood Moon. I think almost anything would be better than this."

(3/14/2017: Blood Moons effect doesnt affect names or supertypes. It wont turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands wont be named Mountain.)

I dont quite see nombo here cuz Burning Earth still punish my opponents for tapping nonbasic lands for mana, but redundantcy maybe. This deck still in testing regime Burning Earth is one of the cards that can be dropped out in the future.

Shivan Harvest - Moon & Magus as was mentioned before doesnt change land type for basic so Shivan work perfectly. Plus when first two are on the battlefield they become primary targets for removals (unlike Shivan) and mostly they just buy us some time.

Valakut, the Molten Pinnacle - was in the maybeboard, I try to avoid using lands that enters the battlefield tapped, but honestly I like this card plus it's fit great in deck strategy!

Chandra, Flamecaller - not bad but I prefere not to overload my deck with planeswalkers, and Chandra, Torch of Defiance fit more to my game style.

Skullcrack & Sizzle - is too weak in EDH for one time use spells imho.

Fanatic of Mogis - nice card and can actually be good here. I need to give it a try.

Mind's Eye & Gauntlet of Power - too mana heavy artifacts and as with the case of planeswalkers and dont want to overload my deck with them. Btw Gauntlet works bad with Skullclamp.

Matrixxx999 Thx for helping out :-P

Viashino Heretic - nice creature, fit in deck strategy as well, one minus its need to tapp as activation cost. But I will consider this one.

Mindsparker - was in my maybeboard sure it will play nice against your main deck my friend ;-P

Rolling Earthquake - love it! need it! and I just dont know how I missed it! XD

Matrixxx999 on Fire From Olympus: Purphoros EDH

3 months ago

IQuarent

Scab-Clan Berserker is probably worse then Eidolon of the Great Revel and Harsh Mentor and his Renown ability is the drawback it is true, but still he can stop (or hurt prety much) an any fast combo deck (especialy storm decks). In early game, this creature can become renown very easy, especialy considering that it has haste. In late game... well, as this decks builder said: "Burn them fast or die bright!" :P. I think this card is just corresponds to the general philosophy of the deck. But I have to admit that some time ago I cut this guy out of my Grenzo deck after some testing. But if AlmightyTentacle will decide to cut this card, then I would suggest to swap it for Viashino Heretic, Kari Zev, Skyship Raider or Mindsparker.

Eidolon of the Great Revel is a very good card (especialy in burn strategy and especialy in multiplayer), the goal of using such (sometime suicidal) damage dealers is to create the conditions under which You are losing life, but Your opponents losing MUCH MORE! Its like playing with Pestilence. Actualy for this reason I would like to suggest cards like Rolling Earthquake or Earthquake.

Can't say confidently about Burning Earth, cuz I never played with this card, but from what I see I can tell that this card can punish decks that realy greedy for mana, for example it can shut down or slow down some infinite mana combos (Peregrine Drake, Palinchron and infinite High Tide combos say hellow!). But for me it seems like it is to slow spell, but I may be wrong.

Never seen befor this card - Devastating Summons, pretty interesting. For sure I would create two 0/0 tokens and punch for 4 in each opponents face. Actualy this card could create triggers not just fo ETB but for LTB too: (6/15/2010: You may sacrifice zero lands as you cast Devastating Summons. If you do, youll put two 0/0 creature tokens onto the battlefield as the spell resolves. Unless some effect (such as the one from Glorious Anthem) is boosting their toughness, theyll be put into the graveyard as a state-based action. Abilities that trigger when a creature enters the battlefield will trigger, as will those that trigger when a creature leaves the battlefield.). And all this for 1 red mana, pretty juicy.

I have to agree with AlmightyTentacle about copy spells. Unfortunately You can't be aggresive with copy spells in Your hand when there is nothing to copy. In the deck like this one copy spells will be dead draw very often. And You will have to rely on the opponents spells, which is pretty situational I think.

Also, Sudden Demise is a graet spell, don't understand why I didn't see it befor! Need to test it in my Grenzo deck. :)

lagotripha on RW Taxes

5 months ago

Makes sense. I feel like harsh mentor only really stops combo with that heavy threat to their life total, forcing miscalculations where they activate an ability then die to direct damage rather than just viewing it as an extra cost. There are a bunch of cards in red that sorta play into the strategy, but they all have problems. Balefire Liege and Stormbreath Dragon is probably too high mana cost , Barbed Shocker does let your opponent refill their hand, but also it forces your opponent to refill their hand, Goblin Razerunners/Obsidian Fireheart or Jaya Ballard, Task Mage are interesting one-ofs to turn late game wasted resources into extra effect, Mindsparker, Zo-Zu the Punisher and Scab-Clan Berserker are of limited use (i'd play them if they cost one less or had 4 toughness), Sin Prodder provides some advantage, but once again, more three drops. Menace is great though. Thats the toolkit that I can remember from my testing, I hope its of some use.

bioplay on Werewolves of the LGS

11 months ago

Not to be rude, but this is a weak Werewolves deck. The primary issue is your choice of Werewolves. They are many much stronger Werewolves to run. Here's what I suggest:

Mayor of Avabruck  Flip--A 2-mana lord for all your dayside WWs that flips to a 3/3 lord for all WWs regardless of side. And he makes 3/3 tokens every turn.

Instigator Gang  Flip--This guy should be at the top of your curve, being 4 CMC, but he is well worth it. 2/3 with static battle cry that flips into a 5/5 trample with triple static battle cry. (I notice him and Mayor are SB. Why? They should definitely be MB, being stronger than most of your MB WWs.)

Reckless Waif  Flip and Village Messenger  Flip--Your prime 1-drops. A 1/1 vanilla and a 1/1 haste that transform into a 3/2 vanilla and a 2/2 menace, respectively.

Immerwolf--A 3-mana 2/2 intimidate lord for all your creatures that stops nightside WWs from flipping back. This is a real punisher with Vildin-Pack Alpha  Flip: all your WWs come in flipped and don't flip back.

Moonmist--The best combat trick you could ever put in your deck. A one-sided Fog that also flips all your dayside WWs?! And for 2 mana?!

Moonlight Hunt--The best spot removal you could ever put in your deck. As long as you have enough creatures (doesn't care dayside or nightside), this will kill anything your opponent has that's not hexproof or indestructible.

What I would recommend taking out:

Afflicted Deserter  Flip--SB material at best, and you'd be better off just running Ancient Grudge or Naturalize in its place.

Gatstaf Shepherd--He's not bad, but you'd always rather see a Mayor or a Duskwatch Recruiter  Flip.

Hanweir Watchkeep  Flip--Every 3-drop you will play is better than this guy.

Huntmaster of the Fells  Flip--Don't get me wrong, Huntmaster is good. But the best strategy with him is something that flips him every turn. With you, best strategy is to get WWs on the field, flip 'em and keep 'em flipped. If you really want, you can still run him, but after he flips, he's just a 4/4 with trample that can be buffed by your lords--pretty good, but he takes up room that other cards could.

Lambholt Pacifist  Flip--Same as Gatstaf Shepherd.

Rubblebelt Maaka, Slaughterhorn, and Wasteland Viper--Bloodrush is certainly good and it plays well with the deck, but Ghor-Clan Rampager is the only one good enough to see play here (who should be a 3- or 4-of btw). If you lose all your WWs and have to play these guys, you lost a lot of potency, since your lords don't buff any of these creatures. Wasteland Viper is maybe the only other one that could maybe also see play, but SB please. He only comes in against decks that somehow produce bigger creatures than you.

Arena--Why? This doesn't even tap for mana. More dual lands or Kessig Wolf Run, please.

Hanweir Battlements--Not worth paying the two extra mana for a deck that should already be very fast. It's not horrible I guess. If you want to play it, I would say keep it at 1-of only.

Blood Moon--This doesn't help your strategy (even your combat tricks are WW-themed!) and should therefore only be SB.

Neglected Heirloom  Flip--Nope. This only slows you down. The big bonus when flipped comes at the cost of a lot of mana, because the creature it's on immediately becomes removal-bait.

Garruk Relentless  Flip--He doesn't really do anything for you except make Wolves, which you have Arlinn Kord  Flip for. He's not horrible, you'd probably just rather run more WWs, another Arlinn, or Domri Rade MB.

Descendants' Path--This card is good in this deck, but you'd probably rather have more Collected Company or AEther Vial.

As far as your SB goes, I would recommend:

Ancient Grudge or Naturalize--As mentioned previously.

Full Moon's Rise--I see its there; YOU WANT MOAR. It stops all forms of wrath except for Merciless Eviction, Mutilate, and Terminus effects.

Blood Moon--Previous comments have explained why this card wrecks face in Modern. Gotta be careful with this though--you have a lot of nonbasics yourself.

Silverfur Partisan--He is good. However, you don't use a ton of spells yourself, so you'd rather side him against Control decks with a lot of spot removal--they either kill him first, or if they try to deal with your threats, you at least get an army of buffable tokens.

Witchstalker--I don't know Modern meta that well, but this guy is a 3/3 hexproof that is buffable by your lords and punishes opponents for instant-speed shenanigans.

The rest are ideas based on color hate:

Skylasher

Autumn's Veil

Display of Dominance

Great Sable Stag

Mistcutter Hydra

Mold Adder

Mindsparker

Ricochet Trap

And Savage Summoning is pretty good too.

Sorry, I'm not trying to put you down, I'm just trying to help you improve your deck to a competitive level. I hope this was helpful and not hurtful. :)

MagicMike77 on

1 year ago

I would cut the Gods, cut Boros Recruit, cut Alesha, Who Smiles at Death, Sideboard Mindsparker, cut Decree of Justice, I would cut the Chandra (doesn't do enough for me personally (I'd advise Ajani Vengeant) and she doesn't become very game changing until mid-late game) and cut Anax and Cymede (Ash Zealot could go to because her ability won't help you much but the body is very good so I can see it staying as well) that will free up about 12 spots, I'd go down on the land a bit because without those bigger drops 22 mana should be fine (15 spots now). Add a playset of Clifftop Retreat, add some Lightning Bolts, Add a couple Godsend if you can (most bad ass artifact ever), get an extra maybe even 2 extra Tajic and Odric cause they are awesome cards that are 4 drops, I would get Oblivion Rings for removal and some Serra Avengers for air presence

clayperce on The Lords of Strife

1 year ago

Oops, totally forgot about the Cyclonic Rift question!

"Splash Blue" is my usual answer :-D

But seriously: I think Pyroblast / Red Elemental Blast are the only direct options. Blink effects work too.

And for generally dealing with Blue mages, I like some combo of Asceticism, Bathe in Light, Boil, Grand Abolisher, Mindsparker, Mistcutter Hydra, Vexing Shusher, and Witchstalker.

SpiritKing on "Lightning Bolt doesnt draw you a card..oooh...ok"

1 year ago

Darquell yes, i considered Mindsparker as well and it is a valid option at first glance. But he just doesnt do much more than the Eidolon, and that for an increase in mana cost and a restriction to specific colours.The one spell of importance Mindsparker covers, but Eidolon doesnt is Cryptic Command and while that surely is an important target, the gameplan is to create a kill until turn 4 anyways. The increase in cost from to is immense and has to be judged by the 2 criteria of importance to burn:

a) is it oustanding?

b) does it garantee damage?

Eidolon gives our opponent no "free" removal spells, since it covers the likes of Abrupt Decay, Lightning Bolt and Terminate, that Mindsparker cannot cover.

Where Eidolon's effective range covers almost all of modern, Mindsparker is too narrow for my taste.

Thank you for your interest in the deck =)

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