Wildcall

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)

lagotripha on

3 years ago

I'd give more consideration to Scale Up and Become Immense as big p/t increases are the driving force in infect. Also Blight Mamba is fun sb texch. Proliferate and counters are a solid idea, but with green leaning into things like Increasing Savagery rather than the white counters on all creatures, I'd be trying to Proliferate Servant of the Scale or abuse Wildcall for surprise Glistener.

I've had some success with Biomass Mutation, but once more it's still pretty inefficient.

Good luck with the brew, budget infect is more scary for people facing it down in fnm cause its just as explosive but less predictable than regular infect.

Gattison on King of Games Kadena

4 years ago

Here's some quick suggestions you might like: Obscuring AEther , Llanowar Tribe , Gilded Lotus , Circle of Elders and Basalt Monolith can all be used for ramp. The first one gives an actual discount, the rest add mana, which allows you to pump out your morph guys faster.

Qarsi High Priest , Reality Shift , Cloudform and Wildcall can all help to add more "Manifest" to the deck.

Finally, I thought including Ezuri, Claw of Progress would be a cool idea, because all Morph creatures are 2/2s, so they'll trigger Ezuri every time. I haven't drawn/played it during a game yet though, so I'd be interested in your thoughts on that one.

Anyway, hopefully you like some of those ideas. Have fun Kadena-ing!

Hazankob on Mighty Morphin' Power... Stiflenought?

4 years ago

Out:

Wildcall , Sultai Charm , Altered Ego

In:

Vivien, Champion of the Wilds , Maelstrom Pulse , Spark Double

I am getting the idea that I should bump Deadeye Navigator, as I don't have anything that combos with him nor do I plan to, but regardless it being in play points a huge target on my head. With that said, I can't think of anything else besides Ixidor that will flip a Morph for me if I need it in a pinch. Any suggestions are most welcome.

hydrothermia on My messy deck

5 years ago

Welcome to Tapped Out!

I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.

Arashin War Beast, Ghastly Conscription and Wildcall can be cut here, you really aren't relying on Morph cards for this.

You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.

This is just a start, more things need to be done, but I can put only so much on each comment.

Tenfrente on Card Kingdom: Nature of the Beast

5 years ago

I know it's non-creature only, but I can't help thinking it would be hilarious to swap out a Wildcall for a cheeky Terastodon xD

SirSh4ggy on Morphing Mind Games

6 years ago

I've been considering building a deck like this and including some BA eldrazis. You might consider adding some manifest cards, as well as some flicker junk. If you have a morph/manifested creature on the field and it exiles, when it re-enters it comes in face-up.

Manifest

Cloudform, Lightform, Soul Summons, Write into Being, Whisperwood Elemental, Wildcall

Flicker

Cloudshift, Ghostly Flicker, Glimmerpoint Stag, Deadeye Navigator, Eerie Interlude, Conjurer's Closet

mkmi on Groundhog's Day

7 years ago

I like the Sage of Hours and Bioshift combo with the growing creatures. However, you could increase the tempo by removing cards like Inexorable Tide (too slow), Verdant Haven (you use almost entirely fast mana, so you could add some 1-drop mana dork, like 4x Elvish Mystic instead). I'm also not sure what Serene Remembrance is doing in the main deck, it's more of a sideboard card. You could get rid of Wildcall, the probability of getting it to work with Sage of Hours is really small, and you really don't want to Unexpected Results into it. A card you could consider acquiring for this deck is Increasing Savagery, since it instantly enables Sage of Hours's ability. With a 1-drop mana creature you could possibly get an extra turn on turn 3:

  1. Forest, Elvish Mystic
  2. Island, Sage of Hours (1 green mana open)
  3. land, Increasing Savagery, extra turn.

Also, keep in mind that Sage of Hours is quite fragile, and will attract removal. Perhaps some cheap protection spell, like Ranger's Guile or Blossoming Defense would be worth considering?

DuTogira on Blinkfest

7 years ago

I like how resilient this deck is to hand disruption, as it has a very strong ability to rig the top of its deck, which is unique and awesome.
It mostly seems weak to counter magics to me, and as a spell heavy deck that would normally be countered by adding 2-3 Boseiju, Who Shelters All into the deck. The problem is, I don't think you can afford colorless mana with Wildcall in the main. Given that you have Cloudshift and Essence Flux, is it possible that Wildcall might be able to be replaced with something like Lightform/Write into Being, or is that too slow?

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