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The devil is in the card draw

Commander / EDH* Mono-Red

deltaleopard7


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Maybeboard

Instant (1)

Sorcery (1)


This is not devil tribal. The two primary components of this deck are ways to make everyone draw cards (hopefully multiple times in a turn cycle i.e. temple bell and geier reach sanitarium) and effects to increase damage to turn your devils into nuclear missiles (fiery emancipation and jaya, venerated firemage). You are going to want to play Zurzoth as soon as possible to get the ball rolling. Don't be afraid to attack as often as possible since the deck has multiple replacements for each important piece so the random discard shouldn't mess you up too much, also its funny watching your opponents tilt out as they discard important pieces lol. Eventually you should have the devils necessary to attack each player each turn in which case you are at minimum netting even on devils and often getting ahead do to a damage multiplier or a card like heatstroke making your opponents blocks bad. The end game goal is to accumulate enough damage increasers to sack your board and kill everyone. you may want to try to sculpt your hand with a way to make mass mana and have an explosive last turn.

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99% Casual

Competitive

Date added 3 years
Last updated 4 days
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

36 - 0 Rares

14 - 2 Uncommons

8 - 1 Commons

Cards 93
Avg. CMC 3.27
Tokens Copy Clone, Devil 1/1 R, Eldrazi 10/10 C, Emblem Koth, Fire of Resistance, Gold, Spirit 1/1 C, Treasure
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