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A basic take on zombie tribal. Mostly composed of cards I already owned or cheaper things I traded for.

Gameplan: This is a zombie deck with a small mill subtheme. The goal is to overwhelm opponents with creatures, while trying to mill some of their cards to reduce their options.

Creatures: the creature base is pretty standard; lots of zombies.

Skaab Ruinator and Stitched Drake may not be worth their additional costs. While this deck can afford to remove some zombies from the graveyard, Ideally the bigger the graveyard the better. Stitched Mangler is pretty underwhelming, but can help slow the game down in early stages. Crow of Dark Tidings is also underwhelming, but at least this deck likes to have cards in the graveyard.

This is perhaps the first deck I've built that doesn't want the commander out at every opportunity. They can come out later in the game when your graveyard has more targets and your opponents are lower on resources. They can also come out early if you need to dig deeper into your deck.

Enchantments: Endless Ranks of the Dead is one of my favorite cards, just remember at least 2 zombies need to be out for it to create another one. Levitation can enable some shenanigans in games with fewer fliers. Null Profusion can help you draw cards, and the hand size limit can also get cards into your graveyard. Graf Harvest is more for the evasion than the tokens.

Rooftop Storm needs no explanation.

Artifacts: Mostly standard ramp. The Ghoulcaller's Bell is another one of those cards that isn't necessarily very potent, but I like it.

Instants: The Perplex is as much for the transmute as the spell. There's a lot of good 3 drops in the deck.

Lands: the land base is also pretty standard; mostly basic lands and a few dual lands here and there. There is also a few utility lands to fill things out. The Darksteel Citadel is for the Phylactery Lich combo.

Strengths: high creature count, good pressure, card advantage and draw is usually not a problem.

Weaknesses: Very vulnerable to graveyard hate.

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Date added 8 years
Last updated 7 years
Exclude colors WRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

25 - 0 Rares

23 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Bird 2/2 U, Boar 2/2 G, Spirit 1/1 W, Zombie 2/2 B
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