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Atogatog Group Hug

Commander / EDH

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This is a "budget for me" group hug deck - I have most of the expensive cards already. This is not meant to be a high powered deck, but rather one to try and make sure everyone has a good time.

The goal of the deck is to give out lots of hugs in the form of ramp and card draw, and to generally look nonthreatening until the moment I can win with one of the many alternate wincons in the list.

The preferred wincon of this deck is Barren Glory. I think it's a cool card, and is the reason I chose Atogs for this deck. Atogs are generally nonthreatening, and with the right ones I can sacrifice my entire board at instant speed. Also, if someone is getting a bit too much advantage from one of my enchantments or artifacts, I can sacrifice it before their turn/before they combo off.

The secondary wincon, and the one I built a lot of the deck around, is Maze's End. I need to color fix anyways, so why not have that be a wincon in itself? Circuitous Route can find me any specific gates I may want, and a lot of the other ramp is able to tutor up/put into play any land. This is also why my land count is somewhat high - if I have the ability to play extra lands, I want to have the lands ready to play.

Because both of these trigger on upkeep, I included a couple of extra turn spells: Chance for Glory, Ugin's Nexus, and Temporal Trespass which I would hopefully play on the same turn I lay down the wincon.

Chandra's Ignition is the third and, honestly, probably most viable wincon in the deck. Get the commander big, then wipe everyone with a big burn spell. The other ones are more fun, and are personal "achievement unlocked" type goals for me.

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91% Casual

Competitive