Plaza of Harmony

Plaza of Harmony


When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

: Gain .

Gain one mana of any type that a Gate you control could produce.

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Have (1) Taki117
Want (2) possibilityfield , hkobrinetz

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Plaza of Harmony occurrence in decks from the last year


All decks: 0.27%

Plaza of Harmony Discussion

PourOverBro21 on Gates Outlast Deck

3 months ago

Future addons to deck:

Growth Spiral x2 Plaza of Harmony x1-2

Pi3th0n on Stupid.deck

8 months ago

In my version of this deck, I'm running Commencement of Festivities , Haze of Pollen , and Winds of Qal Sisma . I would also recommend running a few Plaza of Harmony

Kjartan on

10 months ago

I would honestly play 4x Plaza of Harmony over 4x Maze's End . Maze's End is slow and not great in multiples.

You seem to be very standard focused, but since you seem to be on a budget, and since you need a lot of gate support, I don't have many suggestions.

I do have Explore and Detention Sphere though.

TheRoaringRegisaur on Is this a treasure, or a centaur??

1 year ago

Nah this is super cool. I'm def. down to try it. Can I ask about the Star ? The cost is pretty high... there might be a cheaper board wipe out there. And maybe Plaza of Harmony aint necessarily the best if you only have Gruul Guildgate for gates

Colonel_Kink on What is the best Gates ...

1 year ago

Hi, so i currently play ink gates (wurg) i find it has incredible power, as the - Plaza of Harmony gains 3 life and helps fix your mana. (helps against aggro)

- Guild Summit beats control (too much card draw)

- Gates Ablaze (good against aggro and midrange.)

- Gatebreaker Ram (is a threat they must deal with.)

-angel, gains you a billion life beating aggro.

but the other cards im not too sold on. i mean circuitous route ramps and draws cards with guild summit (which is good)

(hydroid krasis is great but budget replaceable with the 8 mana gate 8/8) and leaves me with a few cards to play around with.

however i suck at sideboarding and am unsure what the best cards to use in a gate tribal sideboard would be. and what do i take out? (i feel that the meta is currently aggro, and control at the moment in my area.)

greyninja on

1 year ago

Neato +1 from me

I really like the Honden cycle, Tatyova, Benthic Druid , Reki, the History of Kamigawa , Crackling Perimeter , and a lot of the new stuff like Guild Summit , Wilderness Reclamation and Plaza of Harmony

Nim Deathmantle seems out of place. It's because you're running a lot of boardwipes (so is everyone else); and hopefully you're going to have a lot of mana ?

No Tempt with Discovery ? It gets any land. I guess it's a little over costed unless you're in a big group game. I try to never give in to someone else's tempt ;)

What do you think about Bring to Light , Maelstrom Nexus , Maelstrom Archangel , Demonic Tutor , etc? They're not legendary but are good. Maybe Yidris, Maelstrom Wielder , Thrasios, Triton Hero and Azusa, Lost but Seeking to really drop some CA$H XD

Keep up the good work!

Saljen on 4c Gates Modern

1 year ago

-3x Temple of Plenty -3x Selesnya Guildgate -1x Mazes End +3x Selesnya Sanctuary +4x Plaza of Harmony +2x Gates Ablaze -1x Crackling Perimiter -1x Elixir of Immortality