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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Healing Technique
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's converted mana cost/mana value. Exile this.
InfectedToe on Australian Farmhouse GMO edition
2 years ago
I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.
First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.
And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.
And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.
On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.
Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.
I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.
As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).
1empyrean on Unique Commanders
2 years ago
I've seen some good suggestions here already, but just figured I'd say that I'm the same kind of deck builder. I like doing the unusual, even if the commander might actually not be underused.
A few ideas (basically, these are ideas I haven't gotten around to, but want to):
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Gilanra, Caller of Wirewood / Silas Renn, Seeker Adept big artifact cascade (Ingenuity Engine, Imoti, Celebrant of Bounty).
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Archelos, Lagoon Mystic Skeleton Tribal with Skeletal Swarming.
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Ich-Tekik, Salvage Splicer / Krark, the Thumbless Gruul magecraft deck with Zada, Hedron Grinder.
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Old Gnawbone Energy deck with Aetherworks Marvel, Gonti's Aether Heart, and Karn, the Great Creator.
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Some random deck to run a combo with Blood Funnel and Healing Technique.
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Ravos, Soultender / Esior, Wardwing Familiar Bird Tribal with Soulcatchers' Aerie.
If any of these ideas seem fun, feel free to use them or ask me for further explanations.
seshiro_of_the_orochi on Warweaver's Chant
2 years ago
Guerric: First, thanks for comment and upvote. To help with your question: I haven played this deck in an actual game due to Covid restrictions, as my LGS hasn't been allowed to offer the gaming day for more than year now. If you'd like answers regarding game experience, I'd sugges asking Gleeock, as he massively helped me tuning this deck.
The way my deck is intended to be played isn't very political, as I simply want to be as unattractive to attack as possible. There are some political cards in here ( Healing Technique , Skullwinder ), but I mostly want to hide behind blockers while my opponents have problems keeping any creatures alive. It's basically a very Jund-y deck in that I have masses of good individual creatures and lots of ways to grind out a win in very attacky games in the form of lifegain, removal and card draw.
I'm heavily looking forward to playing the deck. I'm actually getting excited for the day.
Gleeock: Thanks, mate. That's great to hear. I didn't yet see it this way, great perspective on it.