Prepare for trouble and make it double!

To protect the game from devastation,

To copy threats in every nation,

To denounce the evils of weak ETBs,

To extend our board with expert ease!

Satya leads with genius flair,

Doubling creatures from here to there.

Attack! Copy! Then pass the pain—

Should we stop? Never. We double again!

Surrender now, or prepare for the stack—

This deck’s coming at you, and we won’t hold back!

From Sparks to Clones—The Rise of a Genius

Long ago, in the early days of Kaladesh, I crafted a humble Gentry deck—a janky but heartfelt tribute to the wild potential of Energy. Whirring Aetherborn, flickering marvels, and glowing contraptions filled the board with promise… but as much as I loved it, the deck never quite found its place in the world of Commander.

Years passed. Sets came and went. But then… the vault opened.

With the release of the Fallout Commander decks and, more importantly, Satya’s deck, it felt like the Multiverse was giving me a second chance. I jammed the best of both precons together in a beautiful, chaotic mishmash—and it was fun. Wild, swingy, and unpredictable, the deck pulsed with old Kaladeshi energy and new possibilities. Then came the Saheeli Energy deck, and with it, more tools to fine-tune my machine. But the real revelation? Satya.

That’s when everything changed.

I discovered the true power behind Satya—not just her knack for energy manipulation, but her ability to copy creatures with devastating enter-the-battlefield (ETB) effects. What began as an energy experiment evolved into a refined clone-and-ETB powerhouse. The aether still hums beneath the surface, but now it fuels a more cunning strategy: one of precision, recursion, and overwhelming value.

Who Is Satya, Aetherflux Genius?

In the world of Magic: The Gathering, Satya is a brilliant inventor from Kaladesh, a plane where innovation and invention reign supreme. A former prodigy of the Inventors' Fair, Satya’s obsession with harnessing and optimizing Aether (the magical energy that powers Kaladesh) set her apart—even among genius-level minds.

But Satya didn’t just want to create. She wanted to perfect the process. Her experiments led her to discover ways to loop energy and refine automation—until she could create Aetherflux clones, living echoes of creatures engineered to trigger powerful abilities again and again.

Driven not just by intellect but by imagination, Satya’s work walks the line between brilliance and madness. She doesn't build armies—she duplicates them, and with each copy, she bends reality a little further to her will. Whether you see her as a visionary or a threat depends on which side of the table you're sitting on.

Now, with Satya at the helm, my deck has found its true identity. It’s no longer just about energy—it’s about amplifying power. Copy the right thing, at the right time, and the board becomes a dazzling display of aether-born ingenuity.

Prepare for trouble. And you already know the rest.

This deck may live in Bracket 1, but it punches well above its weight. In raw terms, I’d place it at a 6–7 on the Commander power scale—an optimized, well-tuned deck that’s built for fun, interaction, and surprise swings. It’s not a cEDH storm machine or an infinite loop factory, but underestimate it and you might find yourself buried under a pile of cloned ETBs and precision strikes.

It thrives in Friday Night Magic pods, where power is balanced but games still get wild. The deck has gas, recursion, and enough tricky interactions to catch stronger decks off guard—especially those that don’t respect the genius of Satya.

So sure, it’s "Bracket 1"... But prepare for trouble—because we’re bringing the double.

How i rate my decks:

  • Jank (1): a slow, awkward, or unreliable deck, a deck where all creatures have hats on.
  • Casual (2-3): a deck not intended for sanctioned tournament use, commanderprecons.
  • Focussed (4-5): a fun deck for Friday night magic, your upgraded precon, deck with theme, budget.
  • Optimised (6-7): a good deck for Friday night magic, good synergy, you have a way to win, good interaction, good manabase.
  • High power (8-9): A very powerfull deck, you can win fast, you have almost all the good cards, no budget, your missing some cards to make it competitive, you can stop others from winning, powerfull synergy, almost perfect manabase.
  • Competetive (10): A deck to win as fast as possible and preventing other from winning, you play the best commanders, you have all the best cards for your deck, your still testing and researching to make your deck better then competitive (11)

How to Play – Strike Fast, Copy Hard

This deck isn’t just here to play—it’s here to make an entrance. Your early game is all about ramping up and getting a creature with a strong ETB effect onto the field. Cards like Solemn Simulacrum, Aether Channeler, or Molten Gatekeeper are perfect opening acts. Set the stage, stabilize the board, and wait for the real show to begin.

Then? Enter Satya.

Once Satya, Aetherflux Genius hits the board, the real trouble starts. Attack with a creature, create a nonlegendary copy, and instantly retrigger its enter-the-battlefield effect—for free. That means:

  • Draw more cards with Cloudblazer or Loyal Drake

  • Bounce threats with Venser, Shaper Savant or Exclusion Mage

  • Make Treasures and drain value with Rose Room Treasurer

  • Or just melt faces with Molten Gatekeeper, Terror of the Peaks, or Purphoros, God of the Forge

Your midgame becomes a snowball of value, chaining ETBs while maintaining aggro pressure. Creatures like Brudiclad, Telchor Engineer and Brago, King Eternal take your token game to the next level, letting you convert clones into swarms—or blink them for even more triggers.

How to Win – With Damage, Flair, or Both

Winning with this deck is flashy, aggressive, and often sudden:

  • Direct Aggro – Stack up combat damage with cloned beaters and flyers. Extra bodies from Akim, the Soaring Wind or Aven Interrupter can quickly go wide, and Professional Face-Breaker turns pressure into value.

  • ETB Burn – When multiple Purphoros, Terror of the Peaks, and Molten Gatekeeper triggers stack, your opponents will start to sweat.

  • Extra Combat Wins – Drop Port Razer or Combat Celebrant, swing in unblocked, and let Satya copy them for extra combat steps. With enough openings, you can end the game in one explosive turn.

  • Every game plays out a bit differently—but once Satya is online, you’re rarely out of gas. Even removal is just a pause. As long as you keep attacking, copying, and triggering, you stay in control and keep the pressure on.

This deck doesn’t stall—it steamrolls. Ramp early. Attack always. Copy smart. And if they think you’re done? Double it.

These are the players I sit with most often at the table and the "typical" decks they play.

Player 1: Is a master of artifacts. He always builds decks revolving around artifacts, such as Saheeli and Breya. He also has a discard/sacrifice deck led by Tergrid, but he doesn't bring it out very often. His decks are well-built, and I definitely shouldn't underestimate him.

Player 2: This player has extensive knowledge of the game (ex-judge) and can pilot any deck well. He builds a lot of decks (with proxies) and always surprises us with something new. He sometimes netdecks, so there's no specific playstyle, although sacrifice strategies frequently appear.

Player 3: All of his decks are tribal. He has a Merfolk, Vampire, Spiders, and Faeries deck. He always ensures enough control in his decks to avoid board wipes.

Player 4: He has a big budget, so he has access to many cards. He's not great at building or piloting decks, but he loves janky plays, kingsmaking, politics, trashtalk, and jokes during the game. I need to stay focused and prevent alliances from forming with him at the table. He has a large variety of decks: you'll often see tribal, jank, unique, and land-based decks.

Player 5: He's very good at building underdog decks. He often flies under the radar and wins out of nowhere with a combo or by stealing the win from someone who's put in a lot of effort. He enjoys playing with weenies, combos, and the graveyard.

Player 6: He plays on an extreme budget but can pilot a deck very well. He uses cheap and bizarre cards (you can't replicate his style) and always manages to snag a win. He enjoys playing luck-based decks, -1/-1 counters, enchantments, aggro, dragons, etc.

Players 7 and 8: Are new players who are currently using precons from Bloomburrow (Animated Army).

Player 9: He enjoys control and playing in the background. Oloro, Sen Triplets, and Grand Arbiter are decks he enjoys playing. In 1v1 or Two-Headed Giant, he often pulls out his cat deck, which is very strong. He also enjoys experimenting with the color black.

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  • By By By: everflowing chalice, whirlpool rider, lightning runner, echoing assault, Mystical tutor, Saheeli the sun's brilliance

  • Welcome: Sunset strikemaster, Rose room treasurer, terror of the peaks, Agate instigator, purphoros, god of the forge, molten gatekeeper

  • Description change

Comments

96% Casual

Competitive