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The goal is to mill your opponents with increasing severity while you reap the benefits from their graveyard.

The deck will usually start off a bit slow, as a number of cards grow in effect based on the number of cards in your opponents graveyards. There are a lot of defensive strategies in the deck to help get past this first hurdle to survive until opponents graveyards have really started to grow. First off, there are a decent amount of low cost high toughness creatures to act as early game blockers. Secondly, there are a lot of counterspells. Lastly, there's a few cards to limit opponents ability to attack you.

Once the early game is dealt with, it's time to build up the main strategy for the deck. Getting cards into your opponents graveyards. The first defensive strategy synergizes with this perfectly once the commander is on the board. Keep your creatures as blockers during your opponents turns, and then just before your turn starts, tap all of your creatures to mill opponents and then untap them at the beginning of your turn. Also, there are a decent amount of cards that will allow you to untap your creatures to be able to activate their mill ability multiple times per turn.

There are a lot of cards that get benefits while you are milling opponents, such as Lazav, Dimir Mastermind and others which can become a copy of whatever the best creature that has died or been milled as they go to the graveyard. There's also Geth, Lord of the Vault and Realmbreaker, the Invasion Tree to steal cards from graveyards to ramp your mana or get creatures while milling opponents.

Once opponents graveyards have grown to a decent size, the big hitters for the deck come online. These are the cards that can close out the game, the win conditions for the deck.

The big hitters are:

Consuming Aberration

Mortivore

Night Howler

Wight of Precinct Six

Bonehoard

Keening Stone

A number of these cards can kill opponents directly with combat if graveyards are large enough, but if combat damage isn't viable due to blockers or something preventing you from attacking, they can all be used to mill opponents decks out relatively quickly if Phenax is on the board.

Bruvac and Duskmantle Guildmage are both in the maybe board because they're obviously really powerful in this deck, and can turn a number of cards into one shot kill combos. But our friends group meta has so far avoided putting those into decks. If that changes, they're obvious includes for the deck.

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