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My version of Shu Yun is built up to be a voltron deck. His abilities pair well with low costing instants, sorceries, artifacts, and enchantments that buff him up for a massive swing, make him flying, or make him unblockable. Just save 2 red, white, or one of each for one last instant before combat damage and you can deal lethal commander damage by giving a base 11/11 double strike. A few creatures allows for a somewhat flexible strategy, especially if there are multiple opponents. Any suggestions to make this better, feel free to add! this is currently a first pass board list.

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